private void OnChangeToHero(MsgChangeToHero obj) { attackImg.transform.parent.gameObject.SetActive(false); //criatureImg.transform.parent.parent.gameObject.SetActive(false); }
private void OnChangeToHero(MsgChangeToHero obj) { root.SetActive(false); }
private void OnChangeToHero(MsgChangeToHero obj) { enemyName.transform.parent.gameObject.SetActive(false); }