コード例 #1
0
ファイル: DefaultReceiver.cs プロジェクト: W8023Y2014/jsion
        public void RegisteMsgHandler(uint msg, MsgAction<Message> action)
        {
            if (MsgHandlers.ContainsKey(msg))
            {
                //log.ErrorFormat("{0} 消息已存在处理函数,无法注册.", msg);
                //return;
                throw new Exception(msg + " 消息已存在处理函数,无法注册.");
            }

            MsgHandlers[msg] = action;
        }
コード例 #2
0
ファイル: DefaultReceiver.cs プロジェクト: W8023Y2014/jsion
 public void RegisteReceiveMsg(uint msg, MsgAction<Message> action)
 {
     MsgMonitor.RegisteMsgReceiver(msg, this);
     RegisteMsgHandler(msg, action);
 }
コード例 #3
0
 public Command(Permissions AccessLevel, MsgAction RespondsTo, string command = "")
 {
     this.AccessLevel = AccessLevel;
     this.RespondsTo  = RespondsTo;
     this.command     = command;
 }
コード例 #4
0
 public Monster()
 {
     Brain      = new BasicBrain(this);
     DespawnJob = new Job(3000, () => ScreenSystem.Send(this, MsgAction.Create(this, 0, MsgActionType.EntityRemove)));
 }
コード例 #5
0
 public void RegisteReceiveMsg(uint msg, MsgAction <Message> action)
 {
     MsgMonitor.RegisteMsgReceiver(msg, this);
     RegisteMsgHandler(msg, action);
 }
コード例 #6
0
        public bool ProcAttack_Hand2Hand()
        {
            try
            {
                if (m_pOwner == null || m_dwTargetId == 0 || !IsBattleMaintain())
                {
                    ResetBattle();
                    return(false);
                }
            }
            catch (Exception ex)
            {
                ServerKernel.Log.SaveLog("ProcAttack_Hand2Hand.IsBattleMaint", false, LogType.WARNING);
                ServerKernel.Log.SaveLog(ex.ToString(), false, LogType.EXCEPTION);
                return(false);
            }

            var pTarget = FindRole(m_dwTargetId);

            if (pTarget == null)
            {
                ResetBattle();
                return(false);
            }

            if (m_pOwner.IsImmunity(pTarget))
            {
                ResetBattle();
                return(false);
            }

            Character pOwner = null;

            if (m_pOwner is Character)
            {
                pOwner = m_pOwner as Character;
            }

            if (IsTargetDodged(m_pOwner, pTarget))
            {
                m_pOwner.SendDamageMsg(pTarget.Identity, 0, InteractionEffect.NONE);

                return(true);
            }

            // if archer
            //if (m_pOwner.IsBowman())
            //{
            //    if (pOwner != null)
            //    {
            //        if (!pOwner.Equipment.Items.ContainsKey(5) || !pOwner.Equipment.Items[5].IsArrowSort()
            //            || pOwner.Equipment.Items[5].Durability <= 0)
            //        {
            //            if (!pOwner.ReloadArrows())
            //            {
            //                ResetBattle();
            //                return false; // no arrows
            //            }
            //        }
            //        else
            //        {
            //            pOwner.Equipment.Items[5].Durability -= 1;
            //        }
            //        pOwner.Send(pOwner.Equipment.Items[5].InformationPacket(true));
            //    }
            //}

            if (QueryMagic() != null)
            {
                QueryMagic().AbortMagic(true);
            }

            if (pTarget is Character)
            {
                Character pTargetUser = pTarget as Character;
                if (pTargetUser.CheckScapegoat(m_pOwner))
                {
                    return(true);
                }
            }

            if (m_pOwner is Character && m_pOwner.AutoSkillAttack(pTarget))
            {
                return(true);
            }

            InteractionEffect special = InteractionEffect.NONE;
            int nDamage         = m_pOwner.Attack(pTarget, ref special);
            int nTargetLifeLost = Math.Max(1, nDamage);
            int nExp            = (int)Math.Min(pTarget.MaxLife, nTargetLifeLost);

            if (m_pOwner.QueryStatus(FlagInt.FATAL_STRIKE) != null &&
                pTarget is Monster)
            {
                Monster pMob = pTarget as Monster;
                if (!pMob.IsGuard() &&
                    !pMob.IsPlayer() &&
                    !pMob.IsDynaNpc() &&
                    !pMob.IsDynaMonster())
                {
                    m_pOwner.MapX = pTarget.MapX;
                    m_pOwner.MapY = pTarget.MapY;
                    var msg = new MsgAction(m_pOwner.Identity, pTarget.Identity, m_pOwner.MapX, m_pOwner.MapY,
                                            GeneralActionType.NINJA_STEP);
                    m_pOwner.Send(msg);
                    m_pOwner.Screen.SendMovement(msg);
                }
            }

            m_pOwner.SendDamageMsg(pTarget.Identity, (uint)nTargetLifeLost, special);
            if (nDamage == 0)
            {
                return(false);
            }

            // pTarget.AddAttribute(ClientUpdateType.HITPOINTS, -1*nTargetLifeLost, true);
            pTarget.BeAttack(0, m_pOwner, nDamage, true);

            // Syn rank
            DynamicNpc pNpc       = null;
            Character  pOwnerUser = null;

            if (pTarget is DynamicNpc)
            {
                pNpc = pTarget as DynamicNpc;
            }

            if (m_pOwner is Character)
            {
                pOwnerUser = m_pOwner as Character;
            }

            if (pNpc != null && pOwnerUser != null && pNpc.IsAwardScore())
            {
                if (pNpc.IsCtfFlag())
                {
                    pOwnerUser.AwardCtfScore(pNpc, nTargetLifeLost);
                }
                else
                {
                    pOwnerUser.AwardSynWarScore(pNpc, nTargetLifeLost);
                }
            }

            if (m_pOwner is Character && pNpc != null && pNpc.IsGoal() || pTarget.IsMonster()) // check is monster
            {
                nExp = m_pOwner.AdjustExperience(pTarget, nExp, false);
                int nAdditionExp = 0;
                if (!pTarget.IsAlive)
                {
                    nAdditionExp = (int)(pTarget.MaxLife * 5 / 100);
                    nExp        += nAdditionExp;

                    if (pOwnerUser != null)
                    {
                        if (pOwnerUser.Team != null)
                        {
                            pOwnerUser.Team.AwardMemberExp(pOwnerUser.Identity, pTarget, nAdditionExp);
                        }
                    }
                }

                m_pOwner.AwardBattleExp(nExp, true);

                if (!pTarget.IsAlive && nAdditionExp > 0)
                {
                    if (!pTarget.IsAlive && !m_pOwner.Map.IsTrainingMap() && pOwnerUser != null)
                    {
                        pOwnerUser.Send(string.Format(ServerString.STR_KILLING_EXPERIENCE, nAdditionExp),
                                        ChatTone.TOP_LEFT);
                    }
                }

                if (pOwnerUser != null)
                {
                    Item item;
                    if (pOwnerUser.Equipment.Items.TryGetValue(ItemPosition.RIGHT_HAND, out item))
                    {
                        pOwnerUser.WeaponSkill.AwardExperience((ushort)item.GetItemSubtype(), nExp);
                    }
                    if (pOwnerUser.Equipment.Items.TryGetValue(ItemPosition.LEFT_HAND, out item))
                    {
                        pOwnerUser.WeaponSkill.AwardExperience((ushort)item.GetItemSubtype(), nExp);
                    }
                }
            }

            m_pOwner.AdditionMagic(nTargetLifeLost, nDamage);

            if (Calculations.ChanceCalc(5f) && m_pOwner is Character)
            {
                (m_pOwner as Character).SendWeaponMagic2(pTarget);
            }

            if (!pTarget.IsAlive)
            {
                int dwDieWay = m_pOwner.IsSimpleMagicAtk() ? 3 : 1;
                if (nDamage > pTarget.MaxLife / 3)
                {
                    dwDieWay = 2;
                }

                m_pOwner.Kill(pTarget, m_pOwner.IsBowman() ? 5 : (uint)dwDieWay);
            }

            if (pOwnerUser != null && pOwnerUser.QueryStatus(FlagInt.FATAL_STRIKE) != null)
            {
                DestroyAutoAttack();
            }

            return(true);
        }
コード例 #7
0
 /// <summary>
 /// 添加一个事件监听
 /// </summary>
 /// <param name="evtType">监听的事件类型</param>
 /// <param name="handler">回调处理</param>
 public void AddListener(Int32 msgID, MsgAction handler)
 {
     addListener(handlers, msgID, handler);
 }
コード例 #8
0
    /// <summary>
    /// 添加事件处理实现
    /// </summary>
    /// <param name="eventHandlers"></param>
    /// <param name="evtType"></param>
    /// <param name="handler"></param>
    private void addListener(Dictionary <Int32, MsgAction> eventHandlers, Int32 evtType, MsgAction handler)
    {
        MsgAction exists = getHandler(eventHandlers, evtType);

        if (exists != null)
        {
            if (!exists.GetInvocationList().Contains(handler))
            {
                exists += handler;
            }
            else
            {
                UnityEngine.Debug.LogError("多次添加事件:" + evtType.ToString());
            }
        }
        else
        {
            exists = handler;
        }
        eventHandlers[evtType] = exists;
    }
コード例 #9
0
ファイル: PointState.cs プロジェクト: LikoIlya/AOP-Ruller
        private MsgAction _state;      // Состояние точки

        public PointState(int id, Point point, MsgAction state)
        {
            _id    = id;
            _point = point;
            _state = state;
        }
コード例 #10
0
 public Monster()
 {
     Brain      = new BasicBrain(this);
     DespawnJob = new Job(3000, () => ScreenSystem.Send(this, MsgAction.Create(this, 0, MsgActionType.EntityRemove)));
     RespawnJob = new Job(Collections.Spawns[SpawnId].RespawnDelay * 1000 * 30, Respawn);
 }
コード例 #11
0
        public static void HandleAction(Client pClient, MsgAction pMsg)
        {
            if (pClient == null)
            {
                return;
            }

            Character pUser = pClient.Character;

            switch (pMsg.Action)
            {
                #region 74 - Set Location

            case GeneralActionType.SET_LOCATION:
            {
                try
                {
                    pMsg.X       = pUser.MapX;
                    pMsg.Y       = pUser.MapY;
                    pMsg.Data    = pUser.MapIdentity;
                    pMsg.Details = 2;

                    Map map;
                    if (!ServerKernel.Maps.TryGetValue(pUser.MapIdentity, out map))
                    {
                        map = ServerKernel.Maps[1002];
                        pUser.MapIdentity = pMsg.Data = map.Identity;
                        pUser.MapX        = pMsg.X = 430;
                        pUser.MapY        = pMsg.Y = 378;
                        pUser.Elevation   = map[430, 378].Elevation;
                        pMsg.Details      = 2;
                    }
                    else
                    {
                        pMsg.Data = map.MapDoc;
                    }

                    Tile tile = map[pMsg.X, pMsg.Y];
                    if (tile.Access <= TileType.PORTAL)
                    {
                        map = ServerKernel.Maps[1002];
                        pUser.MapIdentity = pMsg.Data = map.Identity;
                        pUser.MapX        = pMsg.X = 430;
                        pUser.MapY        = pMsg.Y = 378;
                        pUser.Elevation   = map[430, 378].Elevation;
                        pMsg.Details      = 2;
                    }

                    pUser.Send(new MsgMapInfo(map.Identity, map.MapDoc, map.WarFlag));
                    pUser.Send(pMsg);
                    map.AddClient(pUser);
                }
                catch
                {
                    ServerKernel.Log.SaveLog(string.Format("Join map thread failed ({0}){1}", pUser.Identity,
                                                           pUser.Name));
                    pUser.Disconnect();
                }
                break;
            }

                #endregion
                #region 75 - Set Hotkeys

            case GeneralActionType.HOTKEYS:
            {
                #region Create Warehouses

                foreach (uint i in ServerKernel.SystemWarehouses)
                {
                    if (pClient.Character.Warehouses.ContainsKey(i))
                    {
                        ServerKernel.Log.GmLog(@"character_loading", string.Format("Failed to create warehouse [{0}] for user [{1}]", i, pClient.Identity));
                    }
                    else
                    {
                        pClient.Character.Warehouses.Add(i, new Warehouse(pClient.Character, (ushort)i));
                    }
                }

                #endregion

                #region Items

                ICollection <DbItem> allUserItems = new ItemRepository().FetchByUser(pClient.Character.Identity).OrderBy(x => x.Position).ToList();
                if (allUserItems != null)
                {
                    foreach (DbItem item in allUserItems)
                    {
                        if (!ServerKernel.Itemtype.ContainsKey(item.Type))
                        {
                            ServerKernel.Log.GmLog("DeleteItem",
                                                   string.Format(
                                                       "Item [Id:{0}][Type:{8}][Pos:{9}][Plus:{1}][Dura:{2}/{3}][Enchant:{4}][Bless:{5}][Plunder:{6}][Data:{7}][Artifact:{10}][Stabilization:{11}][Refinery:{12}][Stabilization:{13}]"
                                                       , item.Id, item.Magic3, item.Amount, item.AmountLimit, item.AddLife,
                                                       item.ReduceDmg,
                                                       item.Plunder, item.Data, item.Type, item.Position, item.ArtifactType,
                                                       item.ArtifactStabilization, item.RefineryType, item.RefineryStabilization));
                            Database.Items.Delete(item);
                            continue;
                        }
                        Item item0 = new Item(pClient.Character, item);
                        if (item.Position == 0)
                        {
                            // Inventory
                            if (!pClient.Character.Inventory.Add(item0, false))
                            {
                                ServerKernel.Log.GmLog("character_loading",
                                                       string.Format("Error to load item [{0}] for user [{1}] position [{2}]",
                                                                     item.Id,
                                                                     pClient.Identity, item.Position));
                            }
                            continue;
                        }
                        if (item.Position > 0 && item.Position <= 30)
                        {
                            // Equipment
                            if (!pClient.Character.Equipment.Add(item0, true))
                            {
                                ServerKernel.Log.GmLog("character_loading",
                                                       string.Format("Error to load item [{0}] for user [{1}] position [{2}]",
                                                                     item.Id,
                                                                     pClient.Identity, item.Position));
                            }
                            continue;
                        }
                        if (item.Position >= 230 && item.Position <= 236)
                        {
                            // Warehouse
                            try
                            {
                                if (
                                    !pClient.Character.Warehouses[item.Position].Items.ContainsKey(
                                        item0.Identity))
                                {
                                    pClient.Character.Warehouses[item.Position].Add(item0, true);
                                }
                            }
                            catch (Exception ex)
                            {
                                ServerKernel.Log.SaveLog(ex.ToString(), false, LogType.ERROR);
                            }
                            // TODO Handle house wh...
                            // TODO before the other todo, add house system lol
                        }
                        #region Sash
                        if (item.Position == (uint)ItemPosition.SASH_S || item.Position == (uint)ItemPosition.SASH_M || item.Position == (uint)ItemPosition.SASH_L)
                        {
                            try
                            {
                                if (!pClient.Character.Warehouses[item.Position].Items.ContainsKey(item0.Identity))
                                {
                                    pClient.Character.Warehouses[item.Position].Add(item0, true);
                                }
                            }
                            catch (Exception ex)
                            {
                                ServerKernel.Log.SaveLog(ex.ToString(), false, LogType.ERROR);
                            }
                        }
                        #endregion
                    }
                }

                var detained = DetainedObject.FindByHunter(pUser.Identity);
                var reward   = DetainedObject.FindRewards(pUser.Identity);
                var redeem   = DetainedObject.FindByTarget(pUser.Identity);

                if (detained != null)
                {
                    foreach (var item in detained)
                    {
                        pUser.Send(item.GetPacket());
                    }
                }
                if (reward != null)
                {
                    foreach (var item in reward)
                    {
                        pUser.Send(item.GetPacket(DetainMode.CLAIM_PAGE));
                        pUser.Send(item.GetPrizePacket());
                    }
                }
                if (redeem != null)
                {
                    foreach (var item in redeem)
                    {
                        pUser.Send(item.GetPacket(DetainMode.DETAIN_PAGE));
                    }
                }

                #endregion

                SubclassLogin(pUser);
                pUser.Nobility.SendNobilityIcon();
                pUser.Send(pMsg);
                break;
            }

                #endregion
                #region 76 - Confirm Friends

            case GeneralActionType.CONFIRM_FRIENDS:
            {
                #region Mentor/Friend/Trade Partner

                var friend = new FriendRepository().GetUserFriends(pClient.Character.Identity);
                if (friend != null)
                {
                    foreach (var fr in friend)
                    {
                        pClient.Character.AddFriend(fr);
                    }
                    var msg = new MsgFriend
                    {
                        Identity = pClient.Character.Identity,
                        Name     = pClient.Character.Name,
                        Online   = true,
                        Mode     = RelationAction.SET_ONLINE_FRIEND
                    };
                    foreach (var fr in pClient.Character.Friends.Values.Where(x => x.IsOnline))
                    {
                        fr.User.Send(msg);
                    }
                }

                var enemy = new EnemyRepository().GetUserEnemies(pClient.Character.Identity);
                if (enemy != null)
                {
                    foreach (var en in enemy)
                    {
                        pClient.Character.AddEnemy(en);
                    }
                    var msg = new MsgFriend
                    {
                        Identity = pClient.Character.Identity,
                        Name     = pClient.Character.Name,
                        Online   = true,
                        Mode     = RelationAction.SET_ONLINE_ENEMY
                    };
                    foreach (var en in ServerKernel.Players.Values)
                    {
                        if (en.Character != null)
                        {
                            if (en.Character.Enemies != null &&
                                en.Character.Enemies.ContainsKey(pClient.Character.Identity))
                            {
                                en.Send(msg);
                            }
                        }
                    }
                }

                var buddy = new BusinessRepository().FetchByUser(pClient.Identity);
                if (buddy != null)
                {
                    foreach (var tp in buddy)
                    {
                        TradePartner tradeBuddy = new TradePartner(pClient.Character, tp);
                        pClient.Send(tradeBuddy.ToArray(TradePartnerType.ADD_PARTNER));
                        pClient.Character.TradePartners.TryAdd(tp.Business, tradeBuddy);
                    }
                }

                var apprentices = new MentorRepository().FetchApprentices(pClient.Character.Identity);
                if (apprentices != null)
                {
                    foreach (var app in apprentices)
                    {
                        Student obj = new Student(pClient.Character);
                        if (
                            !obj.Create(app.StudentIdentity,
                                        uint.Parse(UnixTimestamp.ToDateTime(app.Date).ToString("yyyymmdd"))))
                        {
                            continue;
                        }

                        pClient.Character.Apprentices.TryAdd(obj.Identity, obj);
                        if (obj.IsOnline && obj.Role.SharedBattlePower > 0)
                        {
                            obj.Role.Send(string.Format(ServerString.STR_GUIDE_TUTOR_LOGIN,
                                                        pClient.Character.Name));
                            obj.Role.SendExtraBattlePower();
                        }
                    }
                }

                var mentor = new MentorRepository().FetchMentor(pClient.Character.Identity);
                if (mentor != null)
                {
                    Guide guide = new Guide(pClient.Character);
                    if (!guide.Create(mentor.GuideIdentity,
                                      uint.Parse(UnixTimestamp.ToDateTime(mentor.Date).ToString("yyyymmdd"))))
                    {
                        ServerKernel.Log.SaveLog(
                            string.Format("Failed to create Guide.Create(Character {0})", mentor.Identity),
                            false, LogType.WARNING);
                    }
                    else
                    {
                        if (mentor.BetrayalFlag > 0 && UnixTimestamp.Timestamp() > mentor.BetrayalFlag)
                        {
                            new MentorRepository().Delete(mentor);
                            guide = null;
                        }
                        else
                        {
                            pClient.Character.Mentor = guide;
                            if (guide.IsOnline)
                            {
                                guide.Role.Send(string.Format(ServerString.STR_GUIDE_STUDENT_LOGIN,
                                                              pClient.Character.Name));
                                ushort shared = pClient.Character.SharedBattlePower;
                                if (shared > 0)
                                {
                                    pClient.Character.UpdateClient(ClientUpdateType.EXTRA_BATTLE_POWER, shared);
                                }
                            }
                        }
                    }
                }

                #endregion

                #region Load Statistics

                var list = new StatisticRepository().FetchList(pClient.Character.Identity);
                if (list != null)
                {
                    foreach (var st in list)
                    {
                        pClient.Character.Statistics.TryAdd(st.EventType + (st.DataType << 32), st);
                    }
                }

                #endregion

                pUser.DailyReset();

                pUser.PkExploit.Create();

                pClient.Character.GameAction.ProcessAction(1000000, pClient.Character, null, null, "");

                pUser.Send(pMsg);
                break;
            }

                #endregion
                #region 77 - Confirm Weapon Skill

            case GeneralActionType.CONFIRM_PROFICIENCIES:
            {
                pUser.WeaponSkill.SendAll();
                pUser.RecalculateAttributes();
                pUser.Send(pMsg);
                break;
            }

                #endregion
                #region 78 - Confirm Spells

            case GeneralActionType.CONFIRM_SPELLS:
            {
                pUser.LoadMagics();

                if (pUser.Metempsychosis == 2 && !pUser.Magics.CheckType(9876))
                {
                    pUser.Magics.Create(9876, 0);
                }

                if (pClient.Character.Gender == 1 &&
                    pClient.Character.Level >= 40 &&
                    pClient.Character.RedRoses < uint.Parse(DateTime.Now.ToString("yyyyMMdd")))
                {
                    pClient.Send(new MsgAction(pClient.Identity, 1244u, 0, 0, GeneralActionType.OPEN_CUSTOM));
                }

                if (pClient.Character.CoinMoney > 0)
                {
                    pClient.Send(new MsgAction(pClient.Identity, 1197u, 0, 0, GeneralActionType.OPEN_CUSTOM));
                }

                pClient.Send(pMsg);
                break;
            }

                #endregion
                #region 79 - Change Direction

            case GeneralActionType.CHANGE_DIRECTION:
            {
                pUser.Direction = pMsg.Direction;
                pUser.Screen.Send(pMsg, true);
                break;
            }

                #endregion
                #region 81 - Change Action

            case GeneralActionType.CHANGE_ACTION:
            {
                pUser.Action = (EntityAction)pMsg.Data;

                if (pUser.Action == EntityAction.COOL && pUser.IsCoolEnabled)
                {
                    //string effect = string.Empty;
                    int sum = pUser.ItemPowerSum;
                    if (sum == 40)
                    {
                        pMsg.Data = pMsg.Details |= (uint)(pUser.Profession * 0x00010000 + 0x01000000);
                    }
                    else if (sum > 18)
                    {
                        pMsg.Details |= (uint)(pUser.Profession * 0x010000);
                    }
                    //if (pUser.Profession / 10 == 1)
                    //{
                    //    if (sum == 36)
                    //    {
                    //        effect = "warrior";
                    //    }
                    //    else if (sum > 18)
                    //    {
                    //        effect = "warrior-s";
                    //    }
                    //}
                    //else if (pUser.Profession / 10 == 2)
                    //{
                    //    if (sum == 36)
                    //    {
                    //        effect = "fighter";
                    //    }
                    //    else if (sum > 18)
                    //    {
                    //        effect = "fighter-s";
                    //    }
                    //}
                    //else if (pUser.Profession / 10 == 4)
                    //{
                    //    if (sum == 36)
                    //    {
                    //        effect = "archer";
                    //    }
                    //    else if (sum > 18)
                    //    {
                    //        effect = "archer-s";
                    //    }
                    //}
                    //else if (pUser.Profession / 10 >= 10)
                    //{
                    //    if (sum == 36)
                    //    {
                    //        effect = "taoist";
                    //    }
                    //    else if (sum > 18)
                    //    {
                    //        effect = "taoist-s";
                    //    }
                    //}
                    //if (!string.IsNullOrEmpty(effect))
                    //    pUser.SendEffect(effect, true);
                }
                pUser.Screen.Send(pMsg, true);
                break;
            }

                #endregion
                #region 85 - Use Portal

            case GeneralActionType.USE_PORTAL:
            {
                try
                {
                    Tile tile = pUser.Map[pMsg.LeftData, pMsg.RightData];

                    if (tile.Access != TileType.PORTAL)
                    {
                        if (pUser.Map.RevivePoint.Value.X != 0 &&
                            pUser.Map.RevivePoint.Value.Y != 0)
                        {
                            pUser.ChangeMap((ushort)pUser.Map.RevivePoint.Value.X,
                                            (ushort)pUser.Map.RevivePoint.Value.Y,
                                            pUser.Map.RebornMapIdentity > 0 ? pUser.Map.RebornMapIdentity : 1002u);
                        }
                        else
                        {
                            pUser.ChangeMap(430, 378, 1002);
                        }
                        return;
                    }
                    if (Calculations.GetDistance(pUser.MapX, pUser.MapY,
                                                 pMsg.LeftData, pMsg.RightData) > 2)
                    {
                        pUser.Send(new MsgTalk(ServerString.STR_INVALID_JUMP, ChatTone.TOP_LEFT));
                        pUser.Disconnect();
                        return;
                    }

                    IPassway pass =
                        pUser.Map.Portals.Values.FirstOrDefault(
                            x => x.PasswayMap == pUser.MapIdentity && x.PasswayIndex == tile.Index);

                    if (pass != null)
                    {
                        pUser.ChangeMap((ushort)pass.PortalX, (ushort)pass.PortaLy, pass.PortalMap);
                        return;
                    }

                    ServerKernel.Log.SaveLog(string.Format("Portal idx [{0}] not found on map [{1}]", tile.Index,
                                                           pUser.MapIdentity));
                    ServerKernel.Log.SaveLog(
                        string.Format("mapid:{0},portal:{1},x:{2},y:{3}", pUser.Map.Identity, tile.Index,
                                      pMsg.LeftData, pMsg.RightData), true, "PortalUnhandled", LogType.WARNING);
                    pUser.ChangeMap(430, 378, 1002);
                }
                catch
                {
                    pUser.Send(ServerString.STR_INVALID_COORDINATE);
                    pUser.Disconnect();
                }
                break;
            }

                #endregion
                #region 93 - Xp Clear

            case GeneralActionType.XP_CLEAR:
            {
                pClient.Character.DetachStatus(FlagInt.START_XP);
                break;
            }

                #endregion
                #region 94 - Revive
            case GeneralActionType.REVIVE:
            {
                if (pClient.Character.IsAlive || !pClient.Character.CanRevive())
                {
                    return;
                }

                pClient.Character.Reborn(pMsg.Data == 0);
                break;
            }

                #endregion
                #region 95 - Delete Role

            case GeneralActionType.DEL_ROLE:
            {
                if (pUser.WarehousePassword > 0 && pMsg.Data != pUser.WarehousePassword)
                {
                    return;
                }

                pUser.Disconnect();
                pUser.Delete();
                Database.Characters = new CharacterRepository();
                break;
            }

                #endregion
                #region 96 - Change PK Mode

            case GeneralActionType.CHANGE_PK_MODE:
            {
                pUser.PkMode = (PkModeType)pMsg.LeftData;
                pUser.Send(pMsg);
                break;
            }

                #endregion
                #region 97 - Confirm Syndicate

            case GeneralActionType.CONFIRM_GUILD:
            {
                try
                {
                    DbCqSynattr syndicate = new SyndicateMembersRepository().FetchByUser(pClient.Character.Identity);
                    if (syndicate != null)
                    {
                        Syndicate pSyn;
                        if (ServerKernel.Syndicates.TryGetValue(syndicate.SynId, out pSyn))
                        {
                            pClient.Character.Syndicate         = pSyn;
                            pClient.Character.SyndicateMember   = pClient.Character.Syndicate.Members[pClient.Character.Identity];
                            pClient.Character.SyndicateIdentity = pClient.Character.Syndicate.Identity;
                            pClient.Character.SyndicateRank     = pClient.Character.SyndicateMember.Position;
                            pClient.Character.SyndicateMember.SendSyndicate();
                            pClient.Character.Syndicate.SendName(pClient.Character);
                            pClient.Character.Syndicate.SendRelation(pClient.Character);

                            if (pClient.Character.Syndicate.Arsenal != null)
                            {
                                pClient.Character.UpdateClient(ClientUpdateType.GUILD_BATTLEPOWER, pClient.Character.Syndicate.Arsenal.SharedBattlePower(pClient));
                            }
                        }
                    }

                    DbFamilyMember family = new FamilyMemberRepository().FetchByUser(pClient.Character.Identity);
                    if (family != null)
                    {
                        Family pFamily;
                        if (ServerKernel.Families.TryGetValue(family.FamilyIdentity, out pFamily))
                        {
                            pClient.Character.Family         = pFamily;
                            pClient.Character.FamilyMember   = pFamily.Members.Values.FirstOrDefault(x => x.Identity == pClient.Character.Identity);
                            pClient.Character.FamilyIdentity = pClient.Character.FamilyIdentity;
                            pClient.Character.FamilyPosition = pClient.Character.FamilyMember.Position;
                            pClient.Character.FamilyName     = pClient.Character.Family.Name;
                            pClient.Character.SetNames();
                            pClient.Character.Family.SendFamily(pClient.Character);
                            pClient.Character.Family.SendRelation(pClient.Character);
                        }
                    }
                }
                catch (Exception ex) { ServerKernel.Log.SaveLog("ERROR: Failed to load syndicate user. Console error: " + ex); }

                pUser.Send(pMsg);
                break;
            }

                #endregion
                #region 99 - Mine

            case GeneralActionType.MINE:
            {
                if (!pClient.Character.IsAlive)
                {
                    pClient.Character.Send(ServerString.STR_DIE);
                    return;
                }

                if (!pClient.Character.Map.IsMineField())
                {
                    pClient.Character.Send(ServerString.STR_NO_MINE);
                    return;
                }

                pClient.Character.Mine();
                break;
            }

                #endregion
                #region 102 - Request Entity Spawn

            case GeneralActionType.REQUEST_ENTITY_SPAWN:
            {
                Character pTarget;
                if (pUser.Map.Players.TryGetValue(pMsg.Data, out pTarget)
                    &&
                    Calculations.InScreen(pUser.MapX, pUser.MapY, pTarget.MapX,
                                          pTarget.MapY))
                {
                    pUser.ExchangeSpawnPackets(pTarget);
                }

                break;
            }

                #endregion
                #region 106 - Query Team Member

            case GeneralActionType.QUERY_TEAM_MEMBER:
            {
                if (pClient.Character.Team == null)
                {
                    return;
                }
                pClient.Character.Team.SendMemberPosition(pClient.Character, pMsg);
                break;
            }

                #endregion
                #region 111 - Create Booth

            case GeneralActionType.CREATE_BOOTH:
            {
                if (!pClient.Character.Map.IsBoothEnable())
                {
                    return;
                }

                if (pClient.Character.Booth.Vending)
                {
                    pClient.Character.Booth.Destroy();
                }
                if (!pClient.Character.Booth.Create())
                {
                    return;
                }

                pMsg.Data = pClient.Character.Booth.Identity;
                pMsg.X    = pClient.Character.Booth.MapX;
                pMsg.Y    = pClient.Character.Booth.MapY;
                pClient.Send(pMsg);
                break;
            }

                #endregion
                #region 114 - Get Surroundings

            case GeneralActionType.GET_SURROUNDINGS:
            {
                if (pClient.Character.Booth != null && pClient.Character.Booth.Vending)
                {
                    pClient.Character.Booth.Destroy();
                    pClient.Send(pMsg);
                }

                pUser.UpdateClient(ClientUpdateType.VIP_LEVEL, pUser.Owner.VipLevel, false);
                pUser.Send(new MsgVipFunctionValidNotify());
                pUser.Screen.LoadSurroundings();
                pUser.Screen.RefreshSpawnForObservers();
                pUser.Send(pMsg);
                break;
            }

                #endregion
                #region 118 - Abort Transformation
            case GeneralActionType.ABORT_TRANSFORM:
            {
                if (pClient.Character.QueryTransformation != null)
                {
                    pClient.Character.ClearTransformation();
                }
                break;
            }
                #endregion
                #region 120 - End Fly

            case GeneralActionType.END_FLY:
            {
                if (pUser.QueryStatus(FlagInt.FLY) != null)
                {
                    pUser.DetachStatus(FlagInt.FLY);
                }
                break;
            }

                #endregion
                #region 117 - Observe Equipment
            case GeneralActionType.OBSERVE_EQUIPMENT:
            {
                Client pTarget, pObserver;
                if (ServerKernel.Players.TryGetValue(pMsg.Data, out pTarget) &&
                    ServerKernel.Players.TryGetValue(pMsg.Identity, out pObserver))
                {
                    foreach (var item in pTarget.Character.Equipment.Items.Values.Where(x => x.Position <= ItemPosition.CROP))
                    {
                        pClient.Send(item.BuildViewItem());
                        item.SendPurification(pClient.Character);
                    }

                    pTarget.Character.Send(string.Format("{0} is observing your gears carefully.", pClient.Character.Name), ChatTone.TALK);

                    var pStr = new MsgName
                    {
                        Identity = pTarget.Identity,
                        Action   = StringAction.QUERY_MATE
                    };
                    pStr.Append(pTarget.Character.Mate);
                    pUser.Send(pStr);
                    pStr.Action = StringAction.ROLE_EFFECT;
                    pUser.Send(pStr);
                    pClient.Send(pMsg);
                }
                break;
            }
                #endregion
                #region 123 - View Enemy Information

            case GeneralActionType.VIEW_ENEMY_INFO:
            {
                Relationship pRel;
                if (!pClient.Character.Enemies.TryGetValue(pMsg.Data, out pRel))
                {
                    pClient.Send(pMsg);
                    return;
                }

                MsgFriendInfo pMsgInfo = new MsgFriendInfo
                {
                    Identity = pRel.Identity,
                    IsEnemy  = true
                };
                if (pRel.IsOnline)
                {
                    Character pRole = pRel.User.Character;
                    pMsgInfo.Mate              = pRole.Mate;
                    pMsgInfo.Level             = pRole.Level;
                    pMsgInfo.Mesh              = pRole.Lookface;
                    pMsgInfo.SyndicateIdentity = (ushort)pRole.SyndicateIdentity;
                    pMsgInfo.SyndicateRank     = pRole.SyndicateRank;
                    pMsgInfo.Profession        = (byte)pRole.Profession;
                    pMsgInfo.PkPoints          = pRole.PkPoints;
                    pMsgInfo.Identity          = pRole.Identity;
                }
                pClient.Send(pMsgInfo);
                break;
            }

                #endregion
                #region 132 - Complete Login

            case GeneralActionType.COMPLETE_LOGIN:
            {
                Console.WriteLine("132 complete login");
                break;
            }

                #endregion
                #region 137 - Jump

            case GeneralActionType.JUMP:
            {
                double distance = Calculations.GetDistance(pMsg.LeftData, pMsg.RightData, pUser.MapX,
                                                           pUser.MapY);

                uint dwVigorConsume = 0;
                bool bCanJump       = true;
                if (pClient.Character.QueryStatus(FlagInt.RIDING) != null)
                {
                    dwVigorConsume = (uint)(1 * distance);
                    if (dwVigorConsume > 0 && dwVigorConsume > pClient.Character.Vigor)
                    {
                        bCanJump = false;
                    }
                }

                if (!pUser.IsFreeze && pUser.IsAlive && bCanJump &&
                    !(pClient.Character.QueryStatus(FlagInt.CTF_FLAG) != null &&
                      pClient.Character.Map.QueryRegion(RegionType.REGION_PK_PROTECTED, pMsg.LeftData, pMsg.RightData)))
                {
                    Tile tile = pUser.Map[pMsg.LeftData, pMsg.RightData];
                    if (tile.Access <= TileType.MONSTER)
                    {
                        pUser.Kickback(pUser.MapX, pUser.MapY);
                        pUser.Send(ServerString.STR_MOVE_UNABLE);
                        return;
                    }

                    if (Calculations.InScreen(pMsg.LeftData, pMsg.RightData, pUser.MapX,
                                              pUser.MapY))
                    {
                        int deltaX = pMsg.LeftData - pUser.MapX;
                        int deltaY = pMsg.RightData - pUser.MapY;
                        if (
                            !pUser.Map.SampleElevation((int)distance, pUser.MapX,
                                                       pUser.MapY,
                                                       deltaX, deltaY, pUser.Elevation))
                        {
                            pUser.Kickback(pUser.MapX, pUser.MapY);
                            pUser.Send(ServerString.STR_MOVE_UNABLE);
                            return;
                        }
                        //
                        pMsg.Direction = pUser.Direction = (FacingDirection)Calculations
                                                           .GetDirectionSector(pMsg.LeftData, pMsg.RightData, pUser.MapX,
                                                                               pUser.MapY);
                        pUser.MapX      = pMsg.LeftData;
                        pUser.MapY      = pMsg.RightData;
                        pUser.Elevation = tile.Elevation;
                        pUser.ProcessOnJump();

                        if (pClient.Character.QueryStatus(FlagInt.RIDING) != null)
                        {
                            pClient.Character.Vigor -= dwVigorConsume;
                        }

                        pUser.Send(pMsg);
                        pUser.Screen.SendMovement(pMsg);
                    }
                    else
                    {
                        pUser.Send(ServerString.STR_INVALID_JUMP);
                        pUser.Disconnect();
                    }
                }
                else
                {
                    pUser.Kickback(pMsg.X, pMsg.Y);
                    pUser.Send(ServerString.STR_MOVE_UNABLE);
                }
                break;
            }

                #endregion
                #region 145 - Set Ghost

            case GeneralActionType.DIE_QUESTION:
            {
                if (pClient.Character.IsAlive)
                {
                    return;
                }
                pClient.Character.SetGhost();
                break;
            }

                #endregion
                #region 146 - End Teleport

            case GeneralActionType.END_TELEPORT:
            {
                pUser.Screen.RefreshSpawnForObservers();
                break;
            }

                #endregion
                #region 148 - View Friend Information

            case GeneralActionType.VIEW_FRIEND_INFO:
            {
                Relationship pRel;
                if (!pClient.Character.Friends.TryGetValue(pMsg.Data, out pRel))
                {
                    pClient.Send(pMsg);
                    return;
                }

                MsgFriendInfo pMsgInfo = new MsgFriendInfo
                {
                    Identity = pRel.Identity
                };
                if (pRel.IsOnline)
                {
                    Character pRole = pRel.User.Character;
                    pMsgInfo.Mate              = pRole.Mate;
                    pMsgInfo.Level             = pRole.Level;
                    pMsgInfo.Mesh              = pRole.Lookface;
                    pMsgInfo.SyndicateIdentity = (ushort)pRole.SyndicateIdentity;
                    pMsgInfo.SyndicateRank     = pRole.SyndicateRank;
                    pMsgInfo.Profession        = (byte)pRole.Profession;
                    pMsgInfo.PkPoints          = pRole.PkPoints;
                    pMsgInfo.Identity          = pRole.Identity;
                }
                pClient.Send(pMsgInfo);
                break;
            }

                #endregion
                #region 151 - Change Face

            case GeneralActionType.CHANGE_FACE:
            {
                if (!pUser.ReduceMoney(500, true))
                {
                    return;
                }

                pUser.Avatar = (ushort)pMsg.Data;
                break;
            }

                #endregion
                #region 152 - Trade Partner Info
            case GeneralActionType.VIEW_PARTNER_INFO:
            {
                Client pClientTarget;
                if (!ServerKernel.Players.TryGetValue(pMsg.Data, out pClientTarget))
                {
                    return;
                }

                if (pUser.TradePartners.ContainsKey(pClientTarget.Identity))
                {
                    Character         pTarget = pClientTarget.Character;
                    MsgTradeBuddyInfo pInfo   = new MsgTradeBuddyInfo
                    {
                        Identity          = pTarget.Identity,
                        Level             = pTarget.Level,
                        Lookface          = pTarget.Lookface,
                        Name              = pTarget.Mate,
                        PkPoints          = pTarget.PkPoints,
                        Profession        = (ProfessionType)pTarget.Profession,
                        SyndicateIdentity = pTarget.SyndicateIdentity,
                        SyndicateRank     = pTarget.SyndicateRank
                    };
                    pUser.Send(pInfo);
                    pUser.Send(pMsg);
                }
                break;
            }

                #endregion
                #region 161 - Away
            case GeneralActionType.AWAY:
            {
                if (pMsg.Identity != pUser.Identity)
                {
                    return;
                }

                pUser.Away = pMsg.Data != 0;

                if (pUser.Away && pUser.Action != EntityAction.SIT)
                {
                    pUser.Action = EntityAction.SIT;
                }

                if (!pUser.Away && pUser.Action != EntityAction.STAND)
                {
                    pUser.Action = EntityAction.STAND;
                }

                pUser.Screen.Send(pMsg, true);
                break;
            }

                #endregion
                #region 178 - Change Look
            case GeneralActionType.CHANGE_LOOK:
            {
                pMsg.Identity       = pUser.Identity;
                pUser.CurrentLayout = (byte)(pMsg.Data % 4);
                pUser.Screen.Send(pMsg, true);
                break;
            }
                #endregion
                #region 251 - Complete Login

            case GeneralActionType.UNKNOWN1:
            {
                LoadTitles(pUser);
                pUser.UpdateClient(ClientUpdateType.PK_POINTS, pUser.PkPoints);
                pUser.Screen.RefreshSpawnForObservers();
                pUser.Send(pMsg);

                int now = UnixTimestamp.Timestamp();

                var dbStatus = new StatusRepository().LoadStatus(pUser.Identity);
                if (dbStatus != null)
                {
                    foreach (var stts in dbStatus)
                    {
                        if (now > stts.EndTime)
                        {
                            new StatusRepository().Delete(stts);
                            continue;
                        }

                        int remaining = (int)(stts.EndTime - now);
                        pUser.AttachStatus(pUser, (int)stts.Status, 0, remaining, 1, 0, pUser.Identity);
                        if (stts.Status == FlagInt.CURSED)
                        {
                            pUser.UpdateClient(ClientUpdateType.CURSED_TIMER, (uint)remaining,
                                               false);
                        }
                    }
                }

                pUser.SendBless();

                if (pUser.RemainingLuckyTime > 0)
                {
                    pUser.UpdateClient(ClientUpdateType.LUCKY_TIME_TIMER,
                                       pUser.RemainingLuckyTime, false);
                }

                if (pUser.HasMultipleExp)
                {
                    pUser.UpdateClient(ClientUpdateType.DOUBLE_EXP_TIMER,
                                       pUser.RemainingExperienceSeconds, false);
                }

                pUser.UpdateClient(ClientUpdateType.MERCHANT, 255, false);

                foreach (var syn in ServerKernel.Syndicates.Values.Where(x => !x.Deleted))
                {
                    syn.SendName(pUser);
                }

                QualifierRankObj userData;
                if (ServerKernel.ArenaRecord.TryGetValue(pUser.Identity, out userData))
                {
                    pUser.ArenaQualifier = userData;
                }
                else
                {
                    ServerKernel.ArenaQualifier.GenerateFirstData(pUser);
                }

                if (pUser.Name.ToLower().Contains("[Z"))
                {
                    //MsgChangeName pName = new MsgChangeName
                    //{
                    //    Mode = ChangeNameMode.CHANGE_NAME_ERROR
                    //};
                    //pUser.Send(pName);
                    //// todo set request
                }

                pUser.RecalculateAttributes();
                pUser.Life = pUser.MaxLife;

                pUser.Send(new MsgAction(pUser.CurrentLayout, pUser.CurrentLayout, pUser.CurrentLayout, 0, GeneralActionType.CHANGE_LOOK));

                int bonusAmount = pUser.BonusCount();
                if (bonusAmount > 0)
                {
                    pUser.Send(string.Format(ServerString.STR_BONUS, bonusAmount), ChatTone.CENTER);
                }

                pUser.LoginComplete = true;
                pUser.Send(pMsg);
                break;
            }

                #endregion
                #region 310 - Observe Friend Equipment

            case GeneralActionType.OBSERVE_FRIEND_EQUIPMENT:
            {
                Client pUserTarget;
                if (!ServerKernel.Players.TryGetValue(pMsg.Data, out pUserTarget))
                {
                    pUser.Send("Target not found.");
                    return;
                }

                Character pTarget = pUserTarget.Character;
                pTarget.SendWindowSpawnTo(pUser);

                foreach (Item item in pTarget.Equipment.Items.Values.Where(x => x.Position <= ItemPosition.CROP))
                {
                    var msg = item.InformationPacket();
                    msg.Identity = pTarget.Identity;
                    msg.Itemtype = item.Type;
                    msg.ItemMode = ItemMode.VIEW;
                    pUser.Send(msg);
                }

                pTarget.Send(string.Format("{0} is observing your equipments carefully.", pUser.Name));

                var strMsg = new MsgName
                {
                    Action   = StringAction.QUERY_MATE,
                    Identity = pTarget.Identity
                };
                strMsg.Append(pTarget.Mate);
                pUser.Send(strMsg);
                pUser.Send(pMsg);
                break;
            }

                #endregion
                #region 408 - Query Attributes

            case GeneralActionType.UNKNOWN2:
            {
                pUser.RecalculateAttributes();
                pUser.SendStatus();
                break;
            }

                #endregion
            default:
            {
                if (pUser.IsPm)
                {
                    pUser.Send(string.Format("MsgAction::{0} missing handler", pMsg.Action));
                }
                break;
            }
            }
        }
コード例 #12
0
        public static bool Execute(Player player, int npcId, byte control, string input)
        {
            //Debugger.Break();
            try
            {
                var storages = StorageSystem.GetStorageListForId(player, player.CurrentNpcId).ToList();
                switch (control)
                {
                case 0:
                {
                    if (string.IsNullOrEmpty(input))
                    {
                        goto case 2;
                    }

                    uint storageId;
                    if (uint.TryParse(input, out storageId))
                    {
                        var found = storages.FirstOrDefault(storage => storage.StorageId == storageId);
                        if (found != null)
                        {
                            player.CurrentStorageId = found.StorageId;
                            player.Send(MsgAction.Create(player, 4, MsgActionType.Dialog));
                            YiScheduler.Instance.Do(SchedulerPriority.MediumLow, () => StorageSystem.ShowStock(player));
                        }
                    }
                    break;
                }

                case 1:
                {
                    uint storageId;
                    if (uint.TryParse(input, out storageId))
                    {
                        var found = storages.FirstOrDefault(storage => storage.StorageId == storageId);
                        if (found != null)
                        {
                            player.CurrentStorageId = found.StorageId;
                            player.Send(MsgAction.Create(player, 4, MsgActionType.Dialog));
                            YiScheduler.Instance.Do(SchedulerPriority.MediumLow, () => StorageSystem.ShowStock(player));
                            break;
                        }
                    }
                    DisplayStorages(player, storages);
                    break;
                }

                case 2:
                {
                    if (storages.Count < 2)
                    {
                        StorageSystem.NewStorage(player, player.CurrentNpcId);
                        player.ForceSend(MsgAction.Create(player, 4, MsgActionType.Dialog), 24);
                        //player.Send(MsgStorage.Create(player.CurrentStorageId, MsgStorageAction.List));
                        YiScheduler.Instance.Do(SchedulerPriority.MediumLow, () => StorageSystem.ShowStock(player));
                        break;
                    }
                    DisplayStorages(player, storages);
                    break;
                }
                }
            }
            catch
            {
                return(false);
            }
            return(true);
        }
コード例 #13
0
 public void SetStatus(Point point, MsgAction status)
 {
     Points[GetIndex(point)].State = status;
 }
コード例 #14
0
 public void SetStatus(int id, MsgAction status)
 {
     Points[GetIndex(id)].State = status;
 }
コード例 #15
0
 public PointConfig(int id, Point point, MsgAction state)
 {
     Id    = id;
     Point = point;
     State = state;
 }