コード例 #1
0
ファイル: Mqo.cs プロジェクト: zhangxv12138/SB3Utility
            private static void ParseVertices(StreamReader reader, MqoObject mqoObject)
            {
                MqoVertex[] vertices = null;
                string      line;

                while ((line = reader.ReadLine()) != null)
                {
                    int countStart = line.IndexOf("visible");
                    if (countStart >= 0)
                    {
                        int visible = Int32.Parse(line.Substring(countStart + 7 + 1));
                        if (visible > 0)
                        {
                            mqoObject.visible = true;
                        }
                        continue;
                    }
                    countStart = line.IndexOf("vertex");
                    if (countStart >= 0)
                    {
                        countStart += 7;
                        int countEnd    = line.IndexOf(' ', countStart);
                        int vertexCount = Int32.Parse(line.Substring(countStart, countEnd - countStart));
                        vertices = new MqoVertex[vertexCount];

                        for (int i = 0; i < vertexCount; i++)
                        {
                            MqoVertex vertex = new MqoVertex();
                            line = reader.ReadLine();
                            string[] sArray = line.Split(new char[] { '\t', ' ' }, StringSplitOptions.RemoveEmptyEntries);
                            float[]  coords = new float[] { Utility.ParseFloat(sArray[0]), Utility.ParseFloat(sArray[1]), Utility.ParseFloat(sArray[2]) };

                            for (int j = 0; j < 3; j++)
                            {
                                coords[j] /= 10f;
                                if (coords[j].Equals(Single.NaN))
                                {
                                    throw new Exception("vertex " + i + " has invalid coordinates in mesh object " + mqoObject.fullname);
                                }
                            }
                            vertex.coords = new Vector3(coords[0], coords[1], coords[2]);
                            vertices[i]   = vertex;
                        }
                        break;
                    }
                }
                mqoObject.vertices = vertices;
            }
コード例 #2
0
ファイル: Mqo.cs プロジェクト: zhangxv12138/SB3Utility
            private static ImportedMesh ImportMeshList(List <MqoObject> mqoObjects, List <string> mqoMaterials)
            {
                ImportedMesh meshList = new ImportedMesh();

                meshList.Name = mqoObjects[0].name;
                float scale = 1f;

                if (!mqoObjects[0].worldCoords)
                {
                    int startPos = meshList.Name.IndexOf("(Scale=");
                    if (startPos > 0)
                    {
                        int endPos = meshList.Name.IndexOf(')');
                        scale = 1f / Single.Parse(meshList.Name.Substring(startPos + 7, endPos - startPos - 7));
                    }
                }
                meshList.BoneList    = new List <ImportedBone>(0);
                meshList.SubmeshList = new List <ImportedSubmesh>(mqoObjects.Count);

                int vertIdx = 0;

                foreach (MqoObject mqoObject in mqoObjects)
                {
                    List <VertexMap>[]            vertexMapList = new List <VertexMap> [mqoMaterials.Count + 1];
                    Dictionary <int, VertexMap>[] vertexMapDic  = new Dictionary <int, VertexMap> [mqoMaterials.Count + 1];
                    List <VertexMap[]>[]          faceMap       = new List <VertexMap[]> [mqoMaterials.Count + 1];
                    foreach (MqoFace mqoFace in mqoObject.faces)
                    {
                        int mqoFaceMatIdxOffset = mqoFace.materialIndex + 1;
                        if (vertexMapList[mqoFaceMatIdxOffset] == null)
                        {
                            vertexMapList[mqoFaceMatIdxOffset] = new List <VertexMap>(mqoObject.vertices.Length);
                            vertexMapDic[mqoFaceMatIdxOffset]  = new Dictionary <int, VertexMap>();
                            faceMap[mqoFaceMatIdxOffset]       = new List <VertexMap[]>(mqoObject.faces.Length);
                        }

                        VertexMap[] faceMapArray = new VertexMap[mqoFace.vertexIndices.Length];
                        faceMap[mqoFaceMatIdxOffset].Add(faceMapArray);
                        for (int i = 0; i < mqoFace.vertexIndices.Length; i++)
                        {
                            VertexMap vertMap;
                            if (!vertexMapDic[mqoFaceMatIdxOffset].TryGetValue(mqoFace.vertexIndices[i], out vertMap))
                            {
                                ImportedVertex vert;
                                MqoVertex      mqoVert = mqoObject.vertices[mqoFace.vertexIndices[i]];
                                if (mqoVert is MqoVertexWithColour)
                                {
                                    vert = new ImportedVertexWithColour();
                                    ((ImportedVertexWithColour)vert).Colour = ((MqoVertexWithColour)mqoVert).colour;
                                }
                                else
                                {
                                    vert = new ImportedVertex();
                                }
                                vert.BoneIndices = new byte[4];
                                vert.Weights     = new float[4];
                                vert.Normal      = new Vector3();
                                vert.UV          = mqoFace.UVs[i];
                                vert.Position    = mqoVert.coords * scale;

                                vertMap = new VertexMap {
                                    mqoIdx = mqoFace.vertexIndices[i], vert = vert
                                };
                                vertexMapDic[mqoFaceMatIdxOffset].Add(mqoFace.vertexIndices[i], vertMap);
                                vertMap.uvDic.Add(mqoFace.UVs[i], vertMap);
                                vertexMapList[mqoFaceMatIdxOffset].Add(vertMap);
                            }

                            VertexMap uvVertMap;
                            if (!vertMap.uvDic.TryGetValue(mqoFace.UVs[i], out uvVertMap))
                            {
                                ImportedVertex vert = new ImportedVertex();
                                vert.BoneIndices = new byte[4];
                                vert.Weights     = new float[4];
                                vert.Normal      = new Vector3();
                                vert.UV          = mqoFace.UVs[i];
                                vert.Position    = mqoObject.vertices[mqoFace.vertexIndices[i]].coords;

                                uvVertMap = new VertexMap {
                                    mqoIdx = Int32.MaxValue, vert = vert
                                };
                                vertMap.uvDic.Add(mqoFace.UVs[i], uvVertMap);
                                vertexMapList[mqoFaceMatIdxOffset].Add(uvVertMap);
                            }

                            faceMapArray[i] = uvVertMap;
                        }
                    }

                    for (int i = 0; i < vertexMapList.Length; i++)
                    {
                        if (vertexMapList[i] != null)
                        {
                            ImportedSubmesh mesh = new ImportedSubmesh();
                            mesh.VertexList  = new List <ImportedVertex>(vertexMapList[i].Count);
                            mesh.FaceList    = new List <ImportedFace>(faceMap[i].Count);
                            mesh.Index       = mqoObject.baseIdx;
                            mesh.WorldCoords = mqoObject.worldCoords;
                            mesh.Visible     = mqoObject.visible;
                            int matIdx = i - 1;
                            if ((matIdx >= 0) && (matIdx < mqoMaterials.Count))
                            {
                                mesh.Material = mqoMaterials[matIdx];
                            }
                            meshList.SubmeshList.Add(mesh);

                            vertexMapList[i].Sort();
                            for (int j = 0; j < vertexMapList[i].Count; j++)
                            {
                                vertexMapList[i][j].wsMeshIdx = j;
                                mesh.VertexList.Add(vertexMapList[i][j].vert);
                                vertIdx++;
                            }

                            for (int j = 0; j < faceMap[i].Count; j++)
                            {
                                ImportedFace face = new ImportedFace();
                                face.VertexIndices = new int[] { faceMap[i][j][0].wsMeshIdx, faceMap[i][j][2].wsMeshIdx, faceMap[i][j][1].wsMeshIdx };
                                mesh.FaceList.Add(face);
                            }
                        }
                    }
                }

                return(meshList);
            }