private static void ParseVertices(StreamReader reader, MqoObject mqoObject) { MqoVertex[] vertices = null; string line; while ((line = reader.ReadLine()) != null) { int countStart = line.IndexOf("visible"); if (countStart >= 0) { int visible = Int32.Parse(line.Substring(countStart + 7 + 1)); if (visible > 0) { mqoObject.visible = true; } continue; } countStart = line.IndexOf("vertex"); if (countStart >= 0) { countStart += 7; int countEnd = line.IndexOf(' ', countStart); int vertexCount = Int32.Parse(line.Substring(countStart, countEnd - countStart)); vertices = new MqoVertex[vertexCount]; for (int i = 0; i < vertexCount; i++) { MqoVertex vertex = new MqoVertex(); line = reader.ReadLine(); string[] sArray = line.Split(new char[] { '\t', ' ' }, StringSplitOptions.RemoveEmptyEntries); float[] coords = new float[] { Utility.ParseFloat(sArray[0]), Utility.ParseFloat(sArray[1]), Utility.ParseFloat(sArray[2]) }; for (int j = 0; j < 3; j++) { coords[j] /= 10f; if (coords[j].Equals(Single.NaN)) { throw new Exception("vertex " + i + " has invalid coordinates in mesh object " + mqoObject.fullname); } } vertex.coords = new Vector3(coords[0], coords[1], coords[2]); vertices[i] = vertex; } break; } } mqoObject.vertices = vertices; }
private static ImportedMesh ImportMeshList(List <MqoObject> mqoObjects, List <string> mqoMaterials) { ImportedMesh meshList = new ImportedMesh(); meshList.Name = mqoObjects[0].name; float scale = 1f; if (!mqoObjects[0].worldCoords) { int startPos = meshList.Name.IndexOf("(Scale="); if (startPos > 0) { int endPos = meshList.Name.IndexOf(')'); scale = 1f / Single.Parse(meshList.Name.Substring(startPos + 7, endPos - startPos - 7)); } } meshList.BoneList = new List <ImportedBone>(0); meshList.SubmeshList = new List <ImportedSubmesh>(mqoObjects.Count); int vertIdx = 0; foreach (MqoObject mqoObject in mqoObjects) { List <VertexMap>[] vertexMapList = new List <VertexMap> [mqoMaterials.Count + 1]; Dictionary <int, VertexMap>[] vertexMapDic = new Dictionary <int, VertexMap> [mqoMaterials.Count + 1]; List <VertexMap[]>[] faceMap = new List <VertexMap[]> [mqoMaterials.Count + 1]; foreach (MqoFace mqoFace in mqoObject.faces) { int mqoFaceMatIdxOffset = mqoFace.materialIndex + 1; if (vertexMapList[mqoFaceMatIdxOffset] == null) { vertexMapList[mqoFaceMatIdxOffset] = new List <VertexMap>(mqoObject.vertices.Length); vertexMapDic[mqoFaceMatIdxOffset] = new Dictionary <int, VertexMap>(); faceMap[mqoFaceMatIdxOffset] = new List <VertexMap[]>(mqoObject.faces.Length); } VertexMap[] faceMapArray = new VertexMap[mqoFace.vertexIndices.Length]; faceMap[mqoFaceMatIdxOffset].Add(faceMapArray); for (int i = 0; i < mqoFace.vertexIndices.Length; i++) { VertexMap vertMap; if (!vertexMapDic[mqoFaceMatIdxOffset].TryGetValue(mqoFace.vertexIndices[i], out vertMap)) { ImportedVertex vert; MqoVertex mqoVert = mqoObject.vertices[mqoFace.vertexIndices[i]]; if (mqoVert is MqoVertexWithColour) { vert = new ImportedVertexWithColour(); ((ImportedVertexWithColour)vert).Colour = ((MqoVertexWithColour)mqoVert).colour; } else { vert = new ImportedVertex(); } vert.BoneIndices = new byte[4]; vert.Weights = new float[4]; vert.Normal = new Vector3(); vert.UV = mqoFace.UVs[i]; vert.Position = mqoVert.coords * scale; vertMap = new VertexMap { mqoIdx = mqoFace.vertexIndices[i], vert = vert }; vertexMapDic[mqoFaceMatIdxOffset].Add(mqoFace.vertexIndices[i], vertMap); vertMap.uvDic.Add(mqoFace.UVs[i], vertMap); vertexMapList[mqoFaceMatIdxOffset].Add(vertMap); } VertexMap uvVertMap; if (!vertMap.uvDic.TryGetValue(mqoFace.UVs[i], out uvVertMap)) { ImportedVertex vert = new ImportedVertex(); vert.BoneIndices = new byte[4]; vert.Weights = new float[4]; vert.Normal = new Vector3(); vert.UV = mqoFace.UVs[i]; vert.Position = mqoObject.vertices[mqoFace.vertexIndices[i]].coords; uvVertMap = new VertexMap { mqoIdx = Int32.MaxValue, vert = vert }; vertMap.uvDic.Add(mqoFace.UVs[i], uvVertMap); vertexMapList[mqoFaceMatIdxOffset].Add(uvVertMap); } faceMapArray[i] = uvVertMap; } } for (int i = 0; i < vertexMapList.Length; i++) { if (vertexMapList[i] != null) { ImportedSubmesh mesh = new ImportedSubmesh(); mesh.VertexList = new List <ImportedVertex>(vertexMapList[i].Count); mesh.FaceList = new List <ImportedFace>(faceMap[i].Count); mesh.Index = mqoObject.baseIdx; mesh.WorldCoords = mqoObject.worldCoords; mesh.Visible = mqoObject.visible; int matIdx = i - 1; if ((matIdx >= 0) && (matIdx < mqoMaterials.Count)) { mesh.Material = mqoMaterials[matIdx]; } meshList.SubmeshList.Add(mesh); vertexMapList[i].Sort(); for (int j = 0; j < vertexMapList[i].Count; j++) { vertexMapList[i][j].wsMeshIdx = j; mesh.VertexList.Add(vertexMapList[i][j].vert); vertIdx++; } for (int j = 0; j < faceMap[i].Count; j++) { ImportedFace face = new ImportedFace(); face.VertexIndices = new int[] { faceMap[i][j][0].wsMeshIdx, faceMap[i][j][2].wsMeshIdx, faceMap[i][j][1].wsMeshIdx }; mesh.FaceList.Add(face); } } } } return(meshList); }