public override void onRespawn() { // Debug.Log(gameObject.ToString() + " : OnRespawn"); plateforme.CancelInvoke(); plateforme.Etat = Etat; plateforme.TimeWaitForCheck = TimeWaitForCheck; plateforme.OriginalResetTime = OriginalResetTime; plateforme.isStop = isStop; plateforme.NouvellePosition = NouvellePosition; plateforme.DeplacementRetour = DeplacementRetour; plateforme.PostionToCheck = PostionToCheck; }