public override void onRespawn()
 {
     // Debug.Log(gameObject.ToString() + " : OnRespawn");
     plateforme.CancelInvoke();
     plateforme.Etat              = Etat;
     plateforme.TimeWaitForCheck  = TimeWaitForCheck;
     plateforme.OriginalResetTime = OriginalResetTime;
     plateforme.isStop            = isStop;
     plateforme.NouvellePosition  = NouvellePosition;
     plateforme.DeplacementRetour = DeplacementRetour;
     plateforme.PostionToCheck    = PostionToCheck;
 }