void Start() { _playerMovement = GetComponent <Movement_controller>(); _playerMovement.OnGetHurt += OnGetHurt; _currentHP = _maxHP; _currentMP = _maxMP; _hpSlider.maxValue = _maxHP; _hpSlider.value = _maxHP; _mpSlider.maxValue = _maxMP; _mpSlider.value = _maxMP; }
void Start() { playerMovement = GetComponent <Movement_controller>(); playerMovement.OnGetHurt += OnGetHurt; currentHP = maxHP; currentMP = maxMP; hpBar.maxValue = maxHP; hpBar.value = maxHP; mpBar.maxValue = maxMP; mpBar.value = maxMP; serviceManager = ServiceManager.Instanse; }
void Start() { _playerMovement = GetComponent <Movement_controller>(); _playerMovement.OnGetHurt += OnGetHurt; _currentHP = _maxHP; _currentMP = _maxMP; _hpSlider.maxValue = _maxHP; _hpSlider.value = _maxHP; _mpSlider.maxValue = _maxMP; _mpSlider.value = _maxMP; _startPosition = transform.position; _serviceManager = ServiceManager.Instanse; }
bool _crawling; //чи повзає плеєр private void Start() { _playerMovement = GetComponent <Movement_controller>(); }