void Start()
 {
     _playerMovement            = GetComponent <Movement_controller>();
     _playerMovement.OnGetHurt += OnGetHurt;
     _currentHP         = _maxHP;
     _currentMP         = _maxMP;
     _hpSlider.maxValue = _maxHP;
     _hpSlider.value    = _maxHP;
     _mpSlider.maxValue = _maxMP;
     _mpSlider.value    = _maxMP;
 }
Example #2
0
 void Start()
 {
     playerMovement            = GetComponent <Movement_controller>();
     playerMovement.OnGetHurt += OnGetHurt;
     currentHP      = maxHP;
     currentMP      = maxMP;
     hpBar.maxValue = maxHP;
     hpBar.value    = maxHP;
     mpBar.maxValue = maxMP;
     mpBar.value    = maxMP;
     serviceManager = ServiceManager.Instanse;
 }
Example #3
0
 void Start()
 {
     _playerMovement            = GetComponent <Movement_controller>();
     _playerMovement.OnGetHurt += OnGetHurt;
     _currentHP         = _maxHP;
     _currentMP         = _maxMP;
     _hpSlider.maxValue = _maxHP;
     _hpSlider.value    = _maxHP;
     _mpSlider.maxValue = _maxMP;
     _mpSlider.value    = _maxMP;
     _startPosition     = transform.position;
     _serviceManager    = ServiceManager.Instanse;
 }
Example #4
0
    bool _crawling; //чи повзає плеєр

    private void Start()
    {
        _playerMovement = GetComponent <Movement_controller>();
    }