/// <summary> /// Initialize the default values. /// </summary> protected override void Awake() { base.Awake(); m_MovementTypeSwitcher = GameObject.FindObjectOfType<MovementTypeSwitcher>(); // Remember the positions/rotations so they can be restored when the character leaves the zone. m_DrunkAstronautPosition = m_DrunkAstronautCharacter.transform.position; m_DrunkAstronautRotation = m_DrunkAstronautCharacter.transform.rotation; m_GiantPosition = m_GiantCharacter.transform.position; m_GiantRotation = m_GiantCharacter.transform.rotation; ChangeSpringType(SpringType.Modern); m_DrunkAstronautCharacter.SetActive(false); m_GiantCharacter.SetActive(false); }
/// <summary> /// Initialize the default values. /// </summary> protected override void Awake() { base.Awake(); m_MovementTypeSwitcher = GameObject.FindObjectOfType <MovementTypeSwitcher>(); }