コード例 #1
0
    public Projectile(GameObject projectilePrefab, Transform startPos, Transform parent, Vector3 target, float moveSpeed)
    {
        gameObject = new GameObject("__projectile", typeof(MovementController));
        gameObject.transform.SetParent(parent);
        gameObject.transform.SetPositionAndRotation(startPos.position, startPos.rotation);

        projectile = Object.Instantiate(projectilePrefab);

        movement           = gameObject.GetComponent <MovementController>();
        movement.moveSpeed = moveSpeed;
        movement.AddOnTargetReached(OnTargetReached);
        movement.StartMoving(target);
    }