コード例 #1
0
    private void Update()
    {
        if (enemy.currentState == EnemyState.Dead)
        {
            return;
        }

        if (enemy.seePlayer)
        {
            if (!sawPlayer)
            {
                sawPlayer  = true;
                wasAtSpawn = false;
            }

            if (enemy.CheckAttackDistance())
            {
                move.StopMoving();
                enemy.Attack();
            }
            else
            {
                if (enemy.currentState != EnemyState.Attack && enemy.currentState != EnemyState.Hurt)
                {
                    enemy.currentState = EnemyState.Chasing;
                    move.Move(enemy.GetDirectionToPlayer());
                }
            }
        }
        else
        {
            if (sawPlayer)
            {
                StartCoroutine(CalmDownCo());
            }

            var checkedDistanceToSpawn = move.CheckDistanceToTarget(spawnPoint, 1f);
            if (!checkedDistanceToSpawn && !sawPlayer && !wasAtSpawn)
            {
                enemy.currentState = EnemyState.Patrolling;
                move.Move(move.GetDirectionToTarget(spawnPoint, true) * 0.5f);
            }
            else if (checkedDistanceToSpawn && !sawPlayer && !wasAtSpawn)
            {
                wasAtSpawn = true;
            }
            else if (!sawPlayer && wasAtSpawn)
            {
                Patrolling();
            }
            else
            {
                enemy.currentState = EnemyState.Idle;
                move.StopMoving();
            }
        }
    }
コード例 #2
0
    protected override void Update()
    {
        base.Update();

        if (isOpened && !move.CheckDistanceToTarget(openPosition.position, 0.1f))
        {
            move.Move(move.GetDirectionToTarget(openPosition.position, false));
            DisableInteract();
        }
        else if (!isOpened && !move.CheckDistanceToTarget(closedPosition.position, 0.1f))
        {
            move.Move(move.GetDirectionToTarget(closedPosition.position, false));
            DisableInteract();
        }
        else
        {
            move.StopMoving();
            EnableInteract();
        }
    }
コード例 #3
0
    public bool CheckDistanceToPlayer(float distance)
    {
        var playerPosition = player.transform.position;

        return(move.CheckDistanceToTarget(playerPosition, distance) && player.health.CheckDead());
    }