public override void OnCollide(MoveableObject Other) { if (Other.GetType() == typeof (Player)) { Game.Endlevel(); } }
public override void OnCollide(MoveableObject Other) { if (Other.GetType()==typeof(Player)) { ((Player)Other).Weaponlist.Add(Item); Destroy(); } }
public override void OnCollide(MoveableObject Other) { if (Other != null) { if (Other.GetType() == typeof(Enemy)) { ((Enemy)Other).Health -= Damage; } } Destroy(); }