public void StartGame() //call this to start the game { LevelData levelData = LoadLevel(); SpawnGame(levelData); SetCameraTarget(player.transform); playerMotor.On(); master.countdown.StartCount(); master.camMod.ModSettings(); scoreGUI.active = true; }
void ConvertToAlly() { mode = NPCMode.ALLY; tag = "Ally"; GameObject particleObject = Instantiate(ConvertParticle, transform); particleObject.transform.parent = transform.root; particleObject.transform.GetChild(0).GetComponent <ParticleSystem>().Emit(1); master.spawnEnemies.Spawn(); motor.On(); Debug.Log("change! " + gameObject.name); sprAnim.Play("npc/ally_walk", 0); }