Exemple #1
0
    public void StartGame()  //call this to start the game
    {
        LevelData levelData = LoadLevel();

        SpawnGame(levelData);

        SetCameraTarget(player.transform);
        playerMotor.On();
        master.countdown.StartCount();
        master.camMod.ModSettings();

        scoreGUI.active = true;
    }
Exemple #2
0
    void ConvertToAlly()
    {
        mode = NPCMode.ALLY;
        tag  = "Ally";

        GameObject particleObject = Instantiate(ConvertParticle, transform);

        particleObject.transform.parent = transform.root;
        particleObject.transform.GetChild(0).GetComponent <ParticleSystem>().Emit(1);



        master.spawnEnemies.Spawn();
        motor.On();
        Debug.Log("change! " + gameObject.name);
        sprAnim.Play("npc/ally_walk", 0);
    }