void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "EndOfScene") { Debug.Log("TriggerEnter"); MoveCamera.GetInstance().CameraCanMove = false; } }
void OnTriggerExit2D(Collider2D col) { if (col.gameObject.tag == "EndOfScene") { Debug.Log("TriggerExit"); MoveCamera.GetInstance().CameraCanMove = true; } if (col.gameObject.tag == "GroundCanJumpDown") { col.gameObject.GetComponent <Collider2D>().enabled = true; canjumpdown = false; jumpdown = false; } if (col.gameObject.tag == "CheckPointR") { Debug.Log("Enter"); ObstacleScript.instance.respawntrans.position = ObstacleScript.instance.respawntransR.position; } }