private static bool MaxMove(dir d) { if (d == dir.GAUCHE && MouvementsManager.GetPlayer().transform.position.x <= minmove) { return(true); } if (d == dir.DROITE && MouvementsManager.GetPlayer().transform.position.x >= maxmove) { return(true); } return(false); }
public void OnMove(InputValue value) { if (IsLeft(value)) { MouvementsManager.Move(MouvementsManager.dir.GAUCHE); } else if (IsRight(value)) { MouvementsManager.Move(MouvementsManager.dir.DROITE); } else if (IsUp(value)) { MouvementsManager.Move(MouvementsManager.dir.HAUT); } else if (IsDown(value)) { MouvementsManager.Move(MouvementsManager.dir.BAS); } else { var v = value.Get <Vector2>(); Debug.Log(v); } }
// Start is called before the first frame update void Start() { MouvementsManager.SetAvionBg(this.gameObject, 0); speed = MouvementsManager.speedavionbg0; }
// Start is called before the first frame update void Start() { MouvementsManager.SetPlayer(this.gameObject); speed = MouvementsManager.speedplayer; }
// Start is called before the first frame update void Start() { MouvementsManager.SetFond(this.gameObject); speed = MouvementsManager.speedfond; }