Beispiel #1
0
 private static bool MaxMove(dir d)
 {
     if (d == dir.GAUCHE && MouvementsManager.GetPlayer().transform.position.x <= minmove)
     {
         return(true);
     }
     if (d == dir.DROITE && MouvementsManager.GetPlayer().transform.position.x >= maxmove)
     {
         return(true);
     }
     return(false);
 }
 public void OnMove(InputValue value)
 {
     if (IsLeft(value))
     {
         MouvementsManager.Move(MouvementsManager.dir.GAUCHE);
     }
     else if (IsRight(value))
     {
         MouvementsManager.Move(MouvementsManager.dir.DROITE);
     }
     else if (IsUp(value))
     {
         MouvementsManager.Move(MouvementsManager.dir.HAUT);
     }
     else if (IsDown(value))
     {
         MouvementsManager.Move(MouvementsManager.dir.BAS);
     }
     else
     {
         var v = value.Get <Vector2>();
         Debug.Log(v);
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     MouvementsManager.SetAvionBg(this.gameObject, 0);
     speed = MouvementsManager.speedavionbg0;
 }
 // Start is called before the first frame update
 void Start()
 {
     MouvementsManager.SetPlayer(this.gameObject);
     speed = MouvementsManager.speedplayer;
 }
Beispiel #5
0
 // Start is called before the first frame update
 void Start()
 {
     MouvementsManager.SetFond(this.gameObject);
     speed = MouvementsManager.speedfond;
 }