void Awake() { // not the best of soulution, but will go with the adhoc approach for now mouseClickDetection = FindObjectOfType <MouseClickDetection>(); if (mouseClickDetection == null) { Debug.LogError("mouseClickSelection NOT FOUND!!!"); } // set the child gameobject with the name "AxisControl" axisControl = transform.Find("AxisControl"); if (axisControl == null) { Debug.LogError("Child(AxisControl) not found"); } }
// TODO : I see no use of this as of now, maybe delete later public void SetUp(MouseClickDetection inMouseClickDetection) { mouseClickDetection = inMouseClickDetection; selectedGameObject = mouseClickDetection.GetSelectedGameObject(); }