void Start() { api = GameObject.Find("DialoguePanel").GetComponent <DialogueAPI>(); textPanel = api.textPanel; player = api.player; inputField = api.inputField; }
void Start() { api = GameObject.Find("DialoguePanel").GetComponent <DialogueAPI>(); textPanel = api.textPanel; player = api.player; inputField = api.inputField; api.timePanel.SetActive(true); api.StartTimer(30, 0); player.canMove = false; }
// Use this for initialization void Start() { flat[0].enabled = false; flat[1].enabled = false; flat[2].enabled = false; api = GameObject.Find("DialoguePanel").GetComponent <DialogueAPI>(); textPanel = api.textPanel; player = api.player; inputField = api.inputField; player.canMove = false; }