public BlackKnight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x190; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Name = NameList.RandomName("male"); Utility.AssignRandomHair(this); int HairColor = Utility.RandomHairHue(); FacialHairItemID = Utility.RandomList(0, 8254, 8255, 8256, 8257, 8267, 8268, 8269); HairHue = HairColor; FacialHairHue = HairColor; Title = "the Black Knight"; SetStr(230); SetDex(150); SetInt(120); SetHits(230); SetDamage(12, 23); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40); SetResistance(ResistanceType.Fire, 30); SetResistance(ResistanceType.Cold, 30); SetResistance(ResistanceType.Poison, 30); SetResistance(ResistanceType.Energy, 30); SetSkill(SkillName.DetectHidden, 80.0); SetSkill(SkillName.Anatomy, 110.0); SetSkill(SkillName.MagicResist, 80.0); SetSkill(SkillName.Macing, 110.0); SetSkill(SkillName.Fencing, 110.0); SetSkill(SkillName.Wrestling, 110.0); SetSkill(SkillName.Swords, 110.0); SetSkill(SkillName.Tactics, 110.0); Fame = 7000; Karma = -7000; VirtualArmor = 30; PlateChest bk_chest = new PlateChest(); AddItem(bk_chest); PlateArms bk_arms = new PlateArms(); AddItem(bk_arms); PlateLegs bk_legs = new PlateLegs(); AddItem(bk_legs); PlateGorget bk_gorget = new PlateGorget(); AddItem(bk_gorget); PlateGloves bk_gloves = new PlateGloves(); AddItem(bk_gloves); PlateHelm bk_helm = new PlateHelm(); AddItem(bk_helm); VikingSword bk_sword = new VikingSword(); AddItem(bk_sword); ChaosShield bk_shield = new ChaosShield(); AddItem(bk_shield); AddItem(new Boots( )); if (90 < Utility.Random(100)) { switch (Utility.RandomMinMax(0, 7)) { case 0: MorphingItem.MorphMyItem(bk_chest, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 1: MorphingItem.MorphMyItem(bk_arms, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 2: MorphingItem.MorphMyItem(bk_legs, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 3: MorphingItem.MorphMyItem(bk_gorget, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 4: MorphingItem.MorphMyItem(bk_gloves, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 5: MorphingItem.MorphMyItem(bk_helm, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 6: MorphingItem.MorphMyItem(bk_sword, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("weapons")); break; case 7: MorphingItem.MorphMyItem(bk_shield, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; } } MorphingTime.ColorMyClothes(this, 0x497); }