private bool LoadDigimonNotCharaParams(string monsterGroupId, AdventureDigimonInfo digimonInfo) { bool result = true; try { MonsterClientMaster monsterMasterByMonsterGroupId = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterGroupId); string modelId = monsterMasterByMonsterGroupId.Group.modelId; string filePath = MonsterObject.GetFilePath(modelId); GameObject original = AssetDataMng.Instance().LoadObject(filePath, null, true) as GameObject; GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(original); gameObject.name = "Digimon_" + monsterGroupId; gameObject.transform.parent = ClassSingleton <AdventureSceneData> .Instance.scriptObjectRoot.transform; gameObject.SetActive(false); digimonInfo.model = gameObject; CharacterParams component = gameObject.GetComponent <CharacterParams>(); UnityEngine.Object.Destroy(component); CapsuleCollider component2 = gameObject.GetComponent <CapsuleCollider>(); UnityEngine.Object.Destroy(component2); Transform transform = gameObject.transform; for (int i = 0; i < transform.childCount; i++) { Animation component3 = transform.GetChild(i).GetComponent <Animation>(); UnityEngine.Object.Destroy(component3); } } catch { result = false; } return(result); }
private void CreateRouteList(string monsterId, string growStep) { this.beforeRouteList.Clear(); this.afterRouteList.Clear(); List <GameWebAPI.RespDataMA_GetMonsterEvolutionM.Evolution> list = ClassSingleton <EvolutionData> .Instance.GetBeforeMonsterEvolutionList(monsterId, growStep); for (int i = 0; i < list.Count; i++) { MonsterClientMaster monsterMasterByMonsterId = MonsterMaster.GetMonsterMasterByMonsterId(list[i].baseMonsterId); if (monsterMasterByMonsterId != null) { this.AddMonsterData(monsterMasterByMonsterId, this.beforeRouteList); } } list = ClassSingleton <EvolutionData> .Instance.GetAfterMonsterEvolutionList(monsterId, growStep); for (int j = 0; j < list.Count; j++) { MonsterClientMaster monsterMasterByMonsterId2 = MonsterMaster.GetMonsterMasterByMonsterId(list[j].nextMonsterId); if (monsterMasterByMonsterId2 != null) { this.AddMonsterData(monsterMasterByMonsterId2, this.afterRouteList); } } }
private void OpenConfirmMedalInheritance() { MonsterAbilityStatusInfo monsterAbilityStatusInfo = ClassSingleton <AbilityData> .Instance.CreateAbilityStatus(this.baseDigimon, this.partnerDigimon); MonsterClientMaster monsterMasterByMonsterId = MonsterMaster.GetMonsterMasterByMonsterId(this.baseDigimon.userMonster.monsterId); int goldMedalMaxNum = MonsterArousalData.GetGoldMedalMaxNum(monsterMasterByMonsterId.Simple.rare); List <AbilityData.GoldMedalInheritanceState> goldMedalInheritanceList = ClassSingleton <AbilityData> .Instance.GetGoldMedalInheritanceList(this.baseDigimon.userMonster, this.partnerDigimon.userMonster); ClassSingleton <AbilityData> .Instance.AdjustMedalInheritanceRate(monsterAbilityStatusInfo, goldMedalInheritanceList, goldMedalMaxNum); int countInheritanceGoldMedal = ClassSingleton <AbilityData> .Instance.GetCountInheritanceGoldMedal(goldMedalInheritanceList); bool hasGoldOver = goldMedalMaxNum < countInheritanceGoldMedal; CMD_AbilityModal cmd_AbilityModal = GUIMain.ShowCommonDialog(null, "CMD_AbilityModal", null) as CMD_AbilityModal; cmd_AbilityModal.SetRemovePartnerEquipChip(this.partnerDigimon); cmd_AbilityModal.SetAnyNotUpdate(monsterAbilityStatusInfo); cmd_AbilityModal.SetHasGoldOver(hasGoldOver, goldMedalMaxNum); cmd_AbilityModal.SetStatus(monsterAbilityStatusInfo); cmd_AbilityModal.SetMonsterIcon(this.baseDigimon); cmd_AbilityModal.SetActionYesButton(delegate { RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); DataMng.Instance().CheckCampaign(new Action <int>(this.DoExec), new GameWebAPI.RespDataCP_Campaign.CampaignType[] { GameWebAPI.RespDataCP_Campaign.CampaignType.MedalTakeOverUp }); }); }
public void SetEggStatus(MonsterData monsterData) { this.chipBaseSelect.SetSelectedCharChg(monsterData); string eggName = StringMaster.GetString("CharaStatus-06"); int num = MasterDataMng.Instance().RespDataMA_MonsterEvolutionRouteM.monsterEvolutionRouteM.Length; for (int i = 0; i < num; i++) { GameWebAPI.RespDataMA_GetMonsterEvolutionRouteM.MonsterEvolutionRouteM monsterEvolutionRouteM = MasterDataMng.Instance().RespDataMA_MonsterEvolutionRouteM.monsterEvolutionRouteM[i]; if (monsterEvolutionRouteM.monsterEvolutionRouteId == monsterData.userMonster.monsterEvolutionRouteId) { GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterEvolutionRouteM.eggMonsterId).Group; if (group != null) { eggName = group.monsterName; } } } if (!MonsterStatusData.IsVersionUp(monsterData.GetMonsterMaster().Simple.rare)) { this.skillInfo.ClearSkill(); } else { this.extraSkillInfo.ClearSkill(); } this.basicInfo.SetEggData(eggName, monsterData.monsterM.rare); this.statusList.ClearEggCandidateMedalValues(); this.changeValueList.SetEggStatusValues(); this.resistanceList.ClearValues(); this.medalList.SetValues(monsterData.userMonster); }
public void SetViewNextEvolutionMonster(string monsterId, GameWebAPI.RespDataUS_GetMonsterList.UserMonsterList userMonster) { GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(monsterId).Simple; GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group; DataMng.ExperienceInfo experienceInfo = DataMng.Instance().GetExperienceInfo(0); MonsterData monsterData = new MonsterData(new GameWebAPI.RespDataUS_GetMonsterList.UserMonsterList(userMonster) { monsterId = monsterId, level = "1", ex = "0", levelEx = "0", nextLevelEx = experienceInfo.expLevNext.ToString() }); if (!string.IsNullOrEmpty(group.leaderSkillId) && "0" != group.leaderSkillId) { monsterData.userMonster.leaderSkillId = group.leaderSkillId; monsterData.InitSkillInfo(); } StatusValue statusValue = MonsterStatusData.GetStatusValue(monsterId, "1"); statusValue.luck = int.Parse(userMonster.luck); monsterData.SetStatus(statusValue); CMD_CharacterDetailed.DataChg = monsterData; GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster = MonsterResistanceData.GetResistanceMaster(monsterData.monsterM.resistanceId); bool active = this.AnyMatchStrongResistance(resistanceMaster, userMonster.tranceResistance, userMonster.tranceStatusAilment); this.nextMonsterResistanceAlert.gameObject.SetActive(active); }
public static int CalcClusterForModeChange(string monsterId) { GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterId(monsterId).Group; int num = 0; int num2 = 0; int growStep = group.growStep.ToInt32(); if (MonsterGrowStepData.IsRipeScope(growStep)) { num = ConstValue.MODE_CHANGE_COEFFICIENT_FOR_5; } else if (MonsterGrowStepData.IsPerfectScope(growStep)) { num = ConstValue.MODE_CHANGE_COEFFICIENT_FOR_6; } else if (MonsterGrowStepData.IsUltimateScope(growStep)) { num = ConstValue.MODE_CHANGE_COEFFICIENT_FOR_7; } else { Debug.Log("growStepの値が不正です"); } GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(monsterId).Simple; int arousal = simple.GetArousal(); if (arousal >= 0 && arousal < ConstValue.MODE_CHANGE_COEFFICIENT_RARE.Length) { num2 = ConstValue.MODE_CHANGE_COEFFICIENT_RARE[arousal]; } return(num2 * num); }
public static int GetExtraEffectCorrectionValue(int areaId, List <ExtraEffectStatus> extraEffectStatusList, int baseValue, MonsterData[] chipPlayers, MonsterData[] chipEnemys, MonsterData chipTarget, AffectEffectProperty affectEffectProperty, EffectStatusBase.ExtraEffectType effectType) { List <ExtraEffectStatus> list = ChipEffectStatus.CheckStageEffectInvalid(areaId, extraEffectStatusList, chipPlayers, chipEnemys, chipTarget); if (list.Count == 0) { return(baseValue); } bool flag = chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId).Any <MonsterData>(); GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(chipTarget.monsterM.monsterGroupId).Group; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == chipTarget.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>(); string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>(); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster = MonsterResistanceData.GetResistanceMaster(chipTarget.monsterM.resistanceId); List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> uniqueResistanceList = MonsterResistanceData.GetUniqueResistanceList(chipTarget.GetResistanceIdList()); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM data = MonsterResistanceData.AddResistanceFromMultipleTranceData(resistanceMaster, uniqueResistanceList); Tolerance tolerance = ServerToBattleUtility.ResistanceToTolerance(data); GrowStep growStep = MonsterGrowStepData.ToGrowStep(group.growStep); List <ExtraEffectStatus> totalExtraEffectStatusList = ExtraEffectStatus.GetTotalExtraEffectStatusList(list, monsterIntegrationIds, chipTarget.monsterM.monsterGroupId, tolerance, group.tribe, growStep, affectEffectProperty, null, (!flag) ? ExtraEffectStatus.ExtraTargetType.Player : ExtraEffectStatus.ExtraTargetType.Enemy, effectType); if (totalExtraEffectStatusList.Count > 0) { return((int)ExtraEffectStatus.GetCorrectionValue((float)baseValue, totalExtraEffectStatusList)); } return(baseValue); }
private string GetPresentName(GameWebAPI.RespDataMA_GetAssetCategoryM.AssetCategoryM masterAssetCategory, string objectId) { string result = StringMaster.GetString("Present-10"); if (masterAssetCategory != null) { result = masterAssetCategory.assetTitle; } MasterDataMng.AssetCategory assetCategory = (MasterDataMng.AssetCategory)masterAssetCategory.assetCategoryId.ToInt32(); switch (assetCategory) { case MasterDataMng.AssetCategory.FACILITY_KEY: { FacilityKeyM facilityKeyMaster = FarmDataManager.GetFacilityKeyMaster(objectId); if (facilityKeyMaster != null) { result = facilityKeyMaster.facilityKeyName; } break; } default: if (assetCategory != MasterDataMng.AssetCategory.MONSTER) { if (assetCategory == MasterDataMng.AssetCategory.ITEM) { GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(objectId); if (itemM != null) { result = itemM.name; } } } else { GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(objectId).Simple; if (simple != null) { GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group; if (group != null) { result = group.monsterName; } } } break; case MasterDataMng.AssetCategory.DUNGEON_TICKET: { GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM dungeonTicketM = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.dungeonTicketM.FirstOrDefault((GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM x) => objectId == x.dungeonTicketId); if (dungeonTicketM != null) { result = dungeonTicketM.name; } break; } } return(result); }
private void CreateMasterDataCache() { MonsterMaster.Initialize(); MonsterSkillData.Initialize(); ClassSingleton <EvolutionData> .Instance.Initialize(); VersionUpMaterialData.Initialize(); MonsterFriendshipData.Initialize(); MonsterGrowStepData.Initialize(); MonsterTribeData.Initialize(); }
public void Initialize(GameWebAPI.RespDataUS_GetMonsterList.UserMonsterList userMonster, int defaultLevel) { this.userMonster = userMonster; this.defaultLevel = defaultLevel; if (this.levelLabel != null) { MonsterClientMaster monsterMasterByMonsterId = MonsterMaster.GetMonsterMasterByMonsterId(this.userMonster.monsterId); this.levelLabel.text = string.Format(StringMaster.GetString("SystemFraction"), this.defaultLevel.ToString(), monsterMasterByMonsterId.Simple.maxLevel); } this.displayLevel = defaultLevel; this.HideDifference(); }
private void SetDetails() { string groupId = this.monsterInfos[this.selectedIndex].groupId; GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(groupId).Group; this.nameLabel.text = group.monsterName; this.detailLabel.text = group.description; this.line.SetActive(true); this.GetLeftDigimonTransform().localPosition = this.circleTrans.localPosition - Vector3.right * 5f; this.monsterTransforms[this.selectedIndex].localPosition = this.circleTrans.localPosition; this.GetRightDigimonTransform().localPosition = this.circleTrans.localPosition + Vector3.right * 5f; }
private bool LoadDigimon(string monsterGroupId, AdventureDigimonInfo digimonInfo) { bool result = true; try { MonsterClientMaster monsterMasterByMonsterGroupId = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterGroupId); string modelId = monsterMasterByMonsterGroupId.Group.modelId; string path = MonsterObject.GetFilePath(modelId); GameObject original = AssetDataMng.Instance().LoadObject(path, null, true) as GameObject; GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(original); gameObject.name = "Digimon_" + monsterGroupId; gameObject.transform.parent = ClassSingleton <AdventureSceneData> .Instance.scriptObjectRoot.transform; gameObject.SetActive(false); digimonInfo.model = gameObject; List <GameWebAPI.RespDataMA_GetSkillM.SkillM> list; if (!this.LoadUniqueSkill(monsterGroupId, out list)) { throw new Exception("Error : 固有スキルの読み込みに失敗"); } for (int i = 0; i < list.Count; i++) { int num = list[i].skillGroupSubId.ToInt32(); int num2 = num - 1; path = CommonResourcesDataMng.Instance().GetUniqueSkillPrefabPathByAttackEffectId(list[i].attackEffect); original = (AssetDataMng.Instance().LoadObject(path, null, true) as GameObject); gameObject = UnityEngine.Object.Instantiate <GameObject>(original); gameObject.name = "SkillEffect_" + list[i].attackEffect; gameObject.transform.parent = ClassSingleton <AdventureSceneData> .Instance.scriptObjectRoot.transform; gameObject.SetActive(false); digimonInfo.skillEffectList[num2] = gameObject; InvocationEffectParams component = gameObject.GetComponent <InvocationEffectParams>(); path = CommonResourcesDataMng.Instance().GetCameraMotionPrefabPathByCameraId(component.cameraMotionId); original = (AssetDataMng.Instance().LoadObject(path, null, true) as GameObject); gameObject = UnityEngine.Object.Instantiate <GameObject>(original); gameObject.name = "CameraAnime_" + component.cameraMotionId; gameObject.transform.parent = ClassSingleton <AdventureSceneData> .Instance.scriptObjectRoot.transform; gameObject.SetActive(false); digimonInfo.skillCameraAnimation[num2] = gameObject; digimonInfo.skillEffectSeList[num2] = list[i].soundEffect; } } catch { result = false; digimonInfo.Delete(); } return(result); }
private bool SetMonsterIcon(string assetsValue, Transform parent, int iconSize, int depth, int monsterIconOption) { bool result = false; MonsterClientMaster monsterMasterByMonsterId = MonsterMaster.GetMonsterMasterByMonsterId(assetsValue); if (monsterMasterByMonsterId != null) { MonsterIcon monsterIcon = MonsterIconFactory.CreateIcon(monsterIconOption); if (monsterIcon != null) { monsterIcon.Initialize(parent, iconSize, depth); monsterIcon.Message.SetSortTextColor(Color.white); monsterIcon.SetMonsterImage(monsterMasterByMonsterId); result = true; } } return(result); }
public void SetBossDetails(int monsterId, int resistanceId) { GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(monsterId.ToString()).Simple; GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group; this.digimonNameLabel.text = group.monsterName; this.tribeLabel.text = MonsterTribeData.GetTribeName(group.tribe); this.growStepLabel.text = MonsterGrowStepData.GetGrowStepName(group.growStep); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM monsterResistanceM = null; string b = resistanceId.ToString(); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM[] monsterResistanceM2 = MasterDataMng.Instance().RespDataMA_MonsterResistanceM.monsterResistanceM; for (int i = 0; i < monsterResistanceM2.Length; i++) { if (monsterResistanceM2[i].monsterResistanceId == b) { monsterResistanceM = monsterResistanceM2[i]; break; } } this.monsterResistanceList.SetValues(monsterResistanceM); this.monsterInvalidResistanceList.SetInvalid(monsterResistanceM); }
public void SetValues(MonsterData monsterData, bool setBaseStatus = false, bool showMaxLuck = false) { if (!setBaseStatus) { this.hpLabel.text = monsterData.userMonster.hp; this.attackLabel.text = monsterData.userMonster.attack; this.defenseLabel.text = monsterData.userMonster.defense; this.magicAttackLabel.text = monsterData.userMonster.spAttack; this.magicDefenceLabel.text = monsterData.userMonster.spDefense; this.speedLabel.text = monsterData.userMonster.speed; } else { StatusValue statusValue = MonsterStatusData.GetStatusValue(monsterData.userMonster.monsterId, monsterData.userMonster.level); this.hpLabel.text = statusValue.hp.ToString(); this.attackLabel.text = statusValue.attack.ToString(); this.defenseLabel.text = statusValue.defense.ToString(); this.magicAttackLabel.text = statusValue.magicAttack.ToString(); this.magicDefenceLabel.text = statusValue.magicDefense.ToString(); this.speedLabel.text = statusValue.speed.ToString(); } GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(monsterData.userMonster.monsterId).Simple; if (showMaxLuck) { this.luckLabel.text = string.Format(StringMaster.GetString("SystemFraction"), monsterData.userMonster.luck, simple.maxLuck); } else { this.luckLabel.text = monsterData.userMonster.luck.ToString(); } if (!this.disableFriendshipMaxValue) { this.friendshipLabel.text = MonsterFriendshipData.GetMaxFriendshipFormat(monsterData.userMonster.friendship, monsterData.monsterMG.growStep); } else { this.friendshipLabel.text = monsterData.userMonster.friendship; } }
public void SetBossInfo(GameWebAPI.RespDataWD_GetDungeonInfo.EncountEnemy enemy) { this.bossInfo = enemy; string text = enemy.monsterId.ToString(); GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(text).Simple; if (simple != null) { text = simple.monsterGroupId; GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(text).Group; if (group != null) { this.monsterIcon.gameObject.SetActive(true); this.monsterIcon.SetImage(simple.iconId, group.growStep); UIWidget component = this.monsterIcon.GetComponent <UIWidget>(); if (null != component) { this.monsterIcon.SetSize(component.width, component.height); } } } }
public void SetChangeData(string monsterId, string friendship) { StatusValue values = this.monsterStatusList.GetValues(); int num = values.friendship / ConstValue.RIZE_CONDITION_FRENDSHIPSTATUS; int num2 = friendship.ToInt32(); int num3 = num2 / ConstValue.RIZE_CONDITION_FRENDSHIPSTATUS; int bonusStep = num - num3; MonsterClientMaster monsterMasterByMonsterId = MonsterMaster.GetMonsterMasterByMonsterId(monsterId); StatusValue friendshipBonusValue = MonsterFriendshipData.GetFriendshipBonusValue(monsterMasterByMonsterId.Simple, bonusStep); StatusValue beforeStatus = new StatusValue { hp = values.hp - friendshipBonusValue.hp, attack = values.attack - friendshipBonusValue.attack, defense = values.defense - friendshipBonusValue.defense, magicAttack = values.magicAttack - friendshipBonusValue.magicAttack, magicDefense = values.magicDefense - friendshipBonusValue.magicDefense, speed = values.speed - friendshipBonusValue.speed, luck = values.luck, friendship = num2 }; this.monsterStatusChangeValueList.SetValues(beforeStatus, values); }
private void ShowDetail() { if (!this.data.userMonster.IsEgg()) { this.ngTX_NAME.text = this.data.monsterMG.monsterName; this.ngTX_GRADE.text = MonsterGrowStepData.GetGrowStepName(this.data.monsterMG.growStep); if (CMD_DigiGarden.instance != null && CMD_DigiGarden.instance.IsOfflineModeFlag) { this.ngTX_EXP.text = StringMaster.GetString("Garden-13"); } } else { string text = StringMaster.GetString("CharaStatus-06"); foreach (GameWebAPI.RespDataMA_GetMonsterEvolutionRouteM.MonsterEvolutionRouteM monsterEvolutionRouteM2 in MasterDataMng.Instance().RespDataMA_MonsterEvolutionRouteM.monsterEvolutionRouteM) { if (monsterEvolutionRouteM2.monsterEvolutionRouteId == this.data.userMonster.monsterEvolutionRouteId) { MonsterClientMaster monsterMasterByMonsterGroupId = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterEvolutionRouteM2.eggMonsterId); text = monsterMasterByMonsterGroupId.Group.monsterName; } } this.ngTX_NAME.text = text; this.ngTX_GRADE.text = StringMaster.GetString("CharaStatus-04"); this.ngTX_EXP.text = StringMaster.GetString("Garden-08"); this.canEvolveParticle.SetActive(true); } if (this.data.userMonster.IsEgg()) { this.ngTX_BTN.text = StringMaster.GetString("Garden-12"); } else { this.ngTX_BTN.text = StringMaster.GetString("EvolutionTitle"); } }
public static List <ExtraEffectStatus> CheckStageEffectInvalid(int areaId, List <ExtraEffectStatus> extraEffectStatusList, MonsterData[] chipPlayers, MonsterData[] chipEnemys, MonsterData chipTarget) { List <ExtraEffectStatus> list = new List <ExtraEffectStatus>(); bool flag = chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId).Any <MonsterData>(); GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(chipTarget.monsterM.monsterGroupId).Group; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == chipTarget.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>(); string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>(); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster = MonsterResistanceData.GetResistanceMaster(chipTarget.monsterM.resistanceId); List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> uniqueResistanceList = MonsterResistanceData.GetUniqueResistanceList(chipTarget.GetResistanceIdList()); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM data = MonsterResistanceData.AddResistanceFromMultipleTranceData(resistanceMaster, uniqueResistanceList); Tolerance tolerance = ServerToBattleUtility.ResistanceToTolerance(data); GrowStep growStep = MonsterGrowStepData.ToGrowStep(group.growStep); foreach (ExtraEffectStatus extraEffectStatus in extraEffectStatusList) { bool flag2 = true; for (int i = 0; i < chipPlayers.Length; i++) { MonsterData chipActer = chipPlayers[i]; if (chipActer != null) { ChipEffectStatus.TargetType targetType; if (chipActer.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId) { targetType = ChipEffectStatus.TargetType.Actor; } else if (!chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipActer.userMonster.userMonsterId).Any <MonsterData>()) { if (!flag) { targetType = ChipEffectStatus.TargetType.Player; } else { targetType = ChipEffectStatus.TargetType.Enemy; } } else if (flag) { targetType = ChipEffectStatus.TargetType.Player; } else { targetType = ChipEffectStatus.TargetType.Enemy; } foreach (int num in chipActer.GetChipEquip().GetChipIdList()) { GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] array = ChipDataMng.GetChipEffectData(num.ToString()); array = ChipEffectStatus.GetStageEffectInvalidList(areaId, array, extraEffectStatus).ToArray(); if (array.Length > 0) { List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> totalChipEffectStatusList = ChipEffectStatus.GetTotalChipEffectStatusList(array, flag, monsterIntegrationIds, chipTarget.monsterM.monsterGroupId, tolerance, group.tribe, growStep, null, null, targetType, EffectStatusBase.ExtraEffectType.StageEffextInvalid); if (totalChipEffectStatusList.Count > 0) { flag2 = false; break; } } } } } if (flag2) { list.Add(extraEffectStatus); } } return(list); }
private static string GetAssetValueName(int assetCategoryId, string assetValue) { string result = string.Empty; switch (assetCategoryId) { case 14: { GameWebAPI.RespDataMA_GetSoulM.SoulM soulMasterBySoulId = VersionUpMaterialData.GetSoulMasterBySoulId(assetValue); if (soulMasterBySoulId != null) { result = soulMasterBySoulId.soulName; } break; } default: if (assetCategoryId != 1) { if (assetCategoryId == 6) { GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(assetValue); if (itemM != null) { result = itemM.name; } } } else { GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(assetValue).Simple; if (simple != null) { GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group; if (group != null) { result = group.monsterName; } } } break; case 16: { FacilityKeyM facilityKeyMaster = FarmDataManager.GetFacilityKeyMaster(assetValue); if (facilityKeyMaster != null) { result = facilityKeyMaster.facilityKeyName; } break; } case 17: { int chipId = int.Parse(assetValue); GameWebAPI.RespDataMA_ChipM.Chip chipMaster = ChipDataMng.GetChipMaster(chipId); if (chipMaster != null) { result = chipMaster.name; } break; } case 18: { GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM dungeonTicketM = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.dungeonTicketM.FirstOrDefault((GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM x) => assetValue == x.dungeonTicketId); if (dungeonTicketM != null) { result = dungeonTicketM.name; } break; } case 19: { GameWebAPI.RespDataMA_TitleMaster.TitleM titleM = TitleDataMng.GetDictionaryTitleM()[int.Parse(assetValue)]; if (titleM != null) { result = titleM.name; } break; } } return(result); }
private void DisplayDifference() { bool flag = false; MonsterClientMaster monsterMasterByMonsterId = MonsterMaster.GetMonsterMasterByMonsterId(this.userMonster.monsterId); if (this.levelUpLabel != null) { string text = string.Empty; if (this.displayLevel > this.defaultLevel) { text = string.Format(StringMaster.GetString("SystemFraction"), this.displayLevel.ToString(), monsterMasterByMonsterId.Simple.maxLevel); } this.levelUpLabel.text = text; flag = true; } int bonusStep = int.Parse(this.userMonster.friendship) / ConstValue.RIZE_CONDITION_FRENDSHIPSTATUS; StatusValue friendshipBonusValue = MonsterFriendshipData.GetFriendshipBonusValue(monsterMasterByMonsterId.Simple, bonusStep); StatusValue statusValue = MonsterStatusData.GetStatusValue(this.userMonster.monsterId, this.displayLevel.ToString()); StatusValue statusValue2 = MonsterStatusData.GetStatusValue(this.userMonster.monsterId, this.userMonster.level); if (this.hpUpLabel != null) { float num = 0f; float num2 = 0f; int num3 = 0; if (int.TryParse(this.userMonster.hpAbility, out num3)) { num = Mathf.Floor((float)statusValue.hp * (float)num3 / 100f); num2 = Mathf.Floor((float)statusValue2.hp * (float)num3 / 100f); } int num4 = int.Parse(this.userMonster.hp) - (statusValue2.hp + friendshipBonusValue.hp + (int)num2); this.hpUpLabel.text = this.GetTextStatusUpValue(this.userMonster.hp, statusValue.hp + friendshipBonusValue.hp + (int)num + num4); flag = true; } if (this.atkUpLabel != null) { float num5 = 0f; float num6 = 0f; int num7 = 0; if (int.TryParse(this.userMonster.attackAbility, out num7)) { num5 = Mathf.Floor((float)statusValue.attack * (float)num7 / 100f); num6 = Mathf.Floor((float)statusValue2.attack * (float)num7 / 100f); } int num8 = int.Parse(this.userMonster.attack) - (statusValue2.attack + friendshipBonusValue.attack + (int)num6); this.atkUpLabel.text = this.GetTextStatusUpValue(this.userMonster.attack, statusValue.attack + friendshipBonusValue.attack + (int)num5 + num8); flag = true; } if (this.defUpLabel != null) { float num9 = 0f; float num10 = 0f; int num11 = 0; if (int.TryParse(this.userMonster.defenseAbility, out num11)) { num9 = Mathf.Floor((float)statusValue.defense * (float)num11 / 100f); num10 = Mathf.Floor((float)statusValue2.defense * (float)num11 / 100f); } int num12 = int.Parse(this.userMonster.defense) - (statusValue2.defense + friendshipBonusValue.defense + (int)num10); this.defUpLabel.text = this.GetTextStatusUpValue(this.userMonster.defense, statusValue.defense + friendshipBonusValue.defense + (int)num9 + num12); flag = true; } if (this.sAtkUpLabel != null) { float num13 = 0f; float num14 = 0f; int num15 = 0; if (int.TryParse(this.userMonster.spAttackAbility, out num15)) { num13 = Mathf.Floor((float)statusValue.magicAttack * (float)num15 / 100f); num14 = Mathf.Floor((float)statusValue2.magicAttack * (float)num15 / 100f); } int num16 = int.Parse(this.userMonster.spAttack) - (statusValue2.magicAttack + friendshipBonusValue.magicAttack + (int)num14); this.sAtkUpLabel.text = this.GetTextStatusUpValue(this.userMonster.spAttack, statusValue.magicAttack + friendshipBonusValue.magicAttack + (int)num13 + num16); flag = true; } if (this.sDefUpLabel != null) { float num17 = 0f; float num18 = 0f; int num19 = 0; if (int.TryParse(this.userMonster.spDefenseAbility, out num19)) { num17 = Mathf.Floor((float)statusValue.magicDefense * (float)num19 / 100f); num18 = Mathf.Floor((float)statusValue2.magicDefense * (float)num19 / 100f); } int num20 = int.Parse(this.userMonster.spDefense) - (statusValue2.magicDefense + friendshipBonusValue.magicDefense + (int)num18); this.sDefUpLabel.text = this.GetTextStatusUpValue(this.userMonster.spDefense, statusValue.magicDefense + friendshipBonusValue.magicDefense + (int)num17 + num20); flag = true; } if (this.spdUpLabel != null) { float num21 = 0f; float num22 = 0f; int num23 = 0; if (int.TryParse(this.userMonster.speedAbility, out num23)) { num21 = Mathf.Floor((float)statusValue.speed * (float)num23 / 100f); num22 = Mathf.Floor((float)statusValue2.speed * (float)num23 / 100f); } int num24 = int.Parse(this.userMonster.speed) - (statusValue2.speed + friendshipBonusValue.speed + (int)num22); this.spdUpLabel.text = this.GetTextStatusUpValue(this.userMonster.speed, statusValue.speed + friendshipBonusValue.speed + (int)num21 + num24); flag = true; } if (this.luckUpLabel != null) { this.luckUpLabel.text = this.GetTextStatusUpValue("0", this.luckUpValue); flag = true; } if (flag && this.animationCoroutine == null) { this.animationCoroutine = AppCoroutine.Start(this.PlayStatusUpAnimation(), false); } }
void OnGUI() { if (_data == null) { // ScriptableObjectの読み込み _data = AssetDatabase.LoadAssetAtPath(DataPath, typeof(MonsterMaster)) as MonsterMaster; if(_data == null) { _data = ScriptableObject.CreateInstance<MonsterMaster>() as MonsterMaster; AssetDatabase.CreateAsset(_data, DataPath); AssetDatabase.Refresh(); } } EditorGUILayout.BeginHorizontal(); #region 要素の追加処理 ================================================================================ Color mainColor = GUI.color; GUI.color = Color.green; if (GUILayout.Button("+", GUILayout.Width(20))) { MonsterData addData = new MonsterData(); MonsterData[] copy = new MonsterData[_data.mons.Count]; Array.Copy(_data.mons.ToArray(), copy, _data.mons.Count); Array.Sort(copy, (MonsterData a, MonsterData b)=>{ return a.id - b.id; }); int newId = (copy!=null && copy.Length>0) ? copy[0].id : 0; // 最小のモンスターIDを探す for (int i=0; i<copy.Length; i++) { if (newId < copy[i].id) { break; } else { newId++; } } addData.id = newId; // データの追加 _data.mons.Insert(newId, addData); } GUI.color = mainColor; #endregion #region コピー処理 ================================================================================ GUI.color = (copyInstance==null) ? Color.white : Color.green; if (GUILayout.Button("copy", GUILayout.Width(50))) { if (selected != -1) { copyInstance = (MonsterData)_data.mons[selected].Clone(); Debug.Log("copy : " + copyInstance.id + " " + copyInstance.name); } } GUI.color = mainColor; #endregion #region ペースト処理 ================================================================================ GUI.color = (copyInstance==null ? Color.white : Color.green); if (GUILayout.Button("paste", GUILayout.Width(50))) { if (selected != -1) { int pasteId = _data.mons[selected].id; copyInstance.id = pasteId; _data.mons[selected] = copyInstance; Debug.Log("paste : " + copyInstance.id + " " + copyInstance.name); } } GUI.color = mainColor; #endregion EditorGUILayout.EndHorizontal(); #region 各要素の編集 ================================================================================ scrollPos = GUILayout.BeginScrollView(scrollPos); Color orgCol = GUI.backgroundColor; // 配置オブジェクトのリストを表示 if (_data != null && _data.mons != null && _data.mons.Count > 0) { for(int i = 0; i < _data.mons.Count; i++) { orgCol = GUI.backgroundColor; GUILayout.BeginHorizontal(); bool prev = i == selected; if (prev) GUI.backgroundColor = Color.magenta; bool flag = GUILayout.Toggle((i == selected), _data.mons[i].id.ToString() + " : " + _data.mons[i].j_name, "BoldLabel"); GUI.backgroundColor = orgCol; if (GUILayout.Button("Edit",GUILayout.Width(60))) { isEditMode = !isEditMode; selected = i;// 選択中にする } GUI.backgroundColor = Color.red; if (GUILayout.Button("Remove", GUILayout.Width(60))) { // 削除確認のダイアログ bool result = EditorUtility.DisplayDialog( "Remove", "Remove this object.", "OK", "Cancel"); if(result){ _data.mons.RemoveAt(i); GUI.FocusControl(""); } } GUI.backgroundColor = orgCol; EditorGUILayout.EndHorizontal(); if (flag){ selected = i; // 編集モード if (isEditMode){ // TODO : 変数代入のエディタスクリプトを記述 int id_new = EditorGUILayout.IntField("\tid", _data.mons[i].id); if (id_new != _data.mons[i].id) { // すでにIDが使われていないかチェック if (_data.mons.Find(a=>a.id==id_new) == null) _data.mons[i].id = id_new; } _data.mons[i].name = EditorGUILayout.TextField("\tname", _data.mons[i].name); _data.mons[i].j_name = EditorGUILayout.TextField("\tj_name", _data.mons[i].j_name); _data.mons[i].race = EditorGUILayout.TextField("\trace", _data.mons[i].race); _data.mons[i].rarity = EditorGUILayout.IntField("\trarity", _data.mons[i].rarity); _data.mons[i].element = (Element)Enum.ToObject(typeof(Element), EditorGUILayout.EnumPopup("\telement", _data.mons[i].element)); _data.mons[i].level = EditorGUILayout.IntField("\tlevel", _data.mons[i].level); _data.mons[i].b_hp = EditorGUILayout.IntField("\tb_hp", _data.mons[i].b_hp); _data.mons[i].b_atk = EditorGUILayout.IntField("\tb_atk", _data.mons[i].b_atk); _data.mons[i].b_def = EditorGUILayout.IntField("\tb_def", _data.mons[i].b_def); _data.mons[i].b_spd = EditorGUILayout.IntField("\tb_spd", _data.mons[i].b_spd); _data.mons[i].b_crate = EditorGUILayout.IntField("\tb_crate", _data.mons[i].b_crate); _data.mons[i].b_cdmg = EditorGUILayout.IntField("\tb_cdmg", _data.mons[i].b_cdmg); _data.mons[i].b_res = EditorGUILayout.IntField("\tb_res", _data.mons[i].b_res); _data.mons[i].b_acc = EditorGUILayout.IntField("\tb_acc", _data.mons[i].b_acc); } } else{ // トグルを二度押ししたら非選択状態にする if (prev){ selected = -1; isEditMode = false; } } GUI.color = orgCol; } } #endregion // スクロールバー終了 GUILayout.EndScrollView(); // Apply Data ScriptableObject scriptable = AssetDatabase.LoadAssetAtPath(DataPath, typeof(ScriptableObject)) as ScriptableObject; EditorUtility.SetDirty(scriptable); }
public string GetPresentName(GameWebAPI.RespDataMA_GetAssetCategoryM.AssetCategoryM masterAssetCategory, string objectId, bool showDetail = false) { string result = StringMaster.GetString("Present-10"); if (masterAssetCategory != null) { result = masterAssetCategory.assetTitle; } MasterDataMng.AssetCategory assetCategory = (MasterDataMng.AssetCategory)masterAssetCategory.assetCategoryId.ToInt32(); switch (assetCategory) { case MasterDataMng.AssetCategory.FACILITY_KEY: { FacilityKeyM facilityKeyMaster = FarmDataManager.GetFacilityKeyMaster(objectId); if (facilityKeyMaster != null) { result = facilityKeyMaster.facilityKeyName; } break; } default: if (assetCategory != MasterDataMng.AssetCategory.MONSTER) { if (assetCategory == MasterDataMng.AssetCategory.ITEM) { GameWebAPI.RespDataMA_GetItemM.ItemM itemM = MasterDataMng.Instance().RespDataMA_ItemM.GetItemM(objectId); if (itemM != null) { result = itemM.name; } } } else { GameWebAPI.RespDataMA_GetMonsterMS.MonsterM simple = MonsterMaster.GetMonsterMasterByMonsterId(objectId).Simple; if (simple != null) { GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(simple.monsterGroupId).Group; if (group != null) { result = group.monsterName; } } } break; case MasterDataMng.AssetCategory.DUNGEON_TICKET: { GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM dungeonTicketM = MasterDataMng.Instance().RespDataMA_DungeonTicketMaster.dungeonTicketM.FirstOrDefault((GameWebAPI.RespDataMA_DungeonTicketMaster.DungeonTicketM x) => objectId == x.dungeonTicketId); if (dungeonTicketM != null) { result = dungeonTicketM.name; } break; } case MasterDataMng.AssetCategory.TITLE: { GameWebAPI.RespDataMA_TitleMaster.TitleM titleM = TitleDataMng.GetDictionaryTitleM()[int.Parse(objectId)]; if (titleM != null) { result = titleM.name; } break; } } if (showDetail) { MasterDataMng.AssetCategory assetCategory2 = (MasterDataMng.AssetCategory)masterAssetCategory.assetCategoryId.ToInt32(); if (assetCategory2 != MasterDataMng.AssetCategory.CHIP) { if (assetCategory2 == MasterDataMng.AssetCategory.SOUL) { GameWebAPI.RespDataMA_GetSoulM.SoulM soulMasterBySoulId = VersionUpMaterialData.GetSoulMasterBySoulId(objectId); result = soulMasterBySoulId.soulName; } } else { int chipId = int.Parse(objectId); GameWebAPI.RespDataMA_ChipM.Chip chipMaster = ChipDataMng.GetChipMaster(chipId); result = chipMaster.name; } } return(result); }
public string GetEvolutionEffectType(string baseMonsterId, string nextMonsterId) { MonsterClientMaster monsterMasterByMonsterId = MonsterMaster.GetMonsterMasterByMonsterId(baseMonsterId); return(this.GetEvolutionEffectType(baseMonsterId, monsterMasterByMonsterId.Group.growStep, nextMonsterId)); }
private static int GetExtraChipValue(MonsterData monsterData, EffectStatusBase.ExtraEffectType effectType) { float num = 0f; int areaId = ExtraEffectUtil.GetAreaId(); GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(monsterData.monsterM.monsterGroupId).Group; foreach (int num2 in monsterData.GetChipEquip().GetChipIdList()) { GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] chipEffectData = ChipDataMng.GetChipEffectData(num2.ToString()); if (chipEffectData != null) { GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] invocationList = ChipEffectStatus.GetInvocationList(chipEffectData, EffectStatusBase.EffectTriggerType.Area, monsterData.monsterM.monsterGroupId.ToInt32(), null, areaId); int num3 = 0; EffectStatusBase.ExtraEffectType effectType2 = EffectStatusBase.ExtraEffectType.Non; switch (effectType) { case EffectStatusBase.ExtraEffectType.Atk: num3 = monsterData.userMonster.attack.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Atk; break; case EffectStatusBase.ExtraEffectType.Def: num3 = monsterData.userMonster.defense.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Def; break; case EffectStatusBase.ExtraEffectType.Hp: num3 = monsterData.userMonster.hp.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Hp; break; case EffectStatusBase.ExtraEffectType.Speed: num3 = monsterData.userMonster.speed.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Speed; break; case EffectStatusBase.ExtraEffectType.Satk: num3 = monsterData.userMonster.spAttack.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Satk; break; case EffectStatusBase.ExtraEffectType.Sdef: num3 = monsterData.userMonster.spDefense.ToInt32(); effectType2 = EffectStatusBase.ExtraEffectType.Sdef; break; default: if (effectType == EffectStatusBase.ExtraEffectType.SkillPower || effectType == EffectStatusBase.ExtraEffectType.SkillHit) { num3 = 0; effectType2 = EffectStatusBase.ExtraEffectType.Non; } break; } GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == monsterData.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>(); string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>(); num += ChipEffectStatus.GetChipEffectValueToFloat(invocationList, (float)num3, false, monsterIntegrationIds, monsterData.monsterM.monsterGroupId, ExtraEffectUtil.ResistanceToTolerance(monsterData), group.tribe, MonsterGrowStepData.ToGrowStep(group.growStep), null, null, ChipEffectStatus.TargetType.Actor, effectType2, 0); } } return(Mathf.FloorToInt(num)); }
private void EndEvolveDo(string monsterModelId, string monsterGrowStep, int costCluster) { if (this.evolveDataBK.mem.effectType != "2") { GooglePlayGamesTool.Instance.Evolution(); } DataMng.Instance().US_PlayerInfoSubChipNum(costCluster); this.UpdateClusterNum(); ClassSingleton <GUIMonsterIconList> .Instance.RefreshList(MonsterDataMng.Instance().GetMonsterDataList()); ClassSingleton <EvolutionData> .Instance.EvolvePostProcess(this.evolveDataBK.itemList); string partnerModelId = string.Empty; if ("0" != this.evolveDataBK.mem.effectMonsterId) { MonsterClientMaster monsterMasterByMonsterId = MonsterMaster.GetMonsterMasterByMonsterId(this.evolveDataBK.mem.effectMonsterId); if (monsterMasterByMonsterId != null) { partnerModelId = monsterMasterByMonsterId.Group.modelId; } } MonsterUserData userMonster = ClassSingleton <MonsterUserDataMng> .Instance.GetUserMonster(this.evolveDataBK.md.GetMonster().userMonsterId); if (!MonsterPicturebookData.ExistPicturebook(userMonster.GetMonsterMaster().Group.monsterCollectionId)) { MonsterPicturebookData.AddPictureBook(userMonster.GetMonsterMaster().Group.monsterCollectionId); } CutsceneDataBase cutsceneData = null; string effectType = this.evolveDataBK.mem.effectType; if (effectType != null) { if (!(effectType == "1")) { if (!(effectType == "2")) { if (effectType == "3" || effectType == "4") { CutsceneDataJogress cutsceneDataJogress = new CutsceneDataJogress(); cutsceneDataJogress.path = "Cutscenes/Jogress"; cutsceneDataJogress.beforeModelId = monsterModelId; cutsceneDataJogress.afterModelId = userMonster.GetMonsterMaster().Group.modelId; cutsceneDataJogress.partnerModelId = partnerModelId; CutsceneDataJogress cutsceneDataJogress2 = cutsceneDataJogress; if (CMD_Evolution.< > f__mg$cache3 == null) { CMD_Evolution.< > f__mg$cache3 = new Action(CutSceneMain.FadeReqCutSceneEnd); } cutsceneDataJogress2.endCallback = CMD_Evolution.< > f__mg$cache3; cutsceneData = cutsceneDataJogress; } } else { CutsceneDataModeChange cutsceneDataModeChange = new CutsceneDataModeChange(); cutsceneDataModeChange.path = "Cutscenes/ModeChange"; cutsceneDataModeChange.beforeModelId = monsterModelId; cutsceneDataModeChange.afterModelId = userMonster.GetMonsterMaster().Group.modelId; CutsceneDataModeChange cutsceneDataModeChange2 = cutsceneDataModeChange; if (CMD_Evolution.< > f__mg$cache2 == null) { CMD_Evolution.< > f__mg$cache2 = new Action(CutSceneMain.FadeReqCutSceneEnd); } cutsceneDataModeChange2.endCallback = CMD_Evolution.< > f__mg$cache2; cutsceneData = cutsceneDataModeChange; } } else if (MonsterGrowStepData.IsUltimateScope(userMonster.GetMonsterMaster().Group.growStep)) { CutsceneDataEvolutionUltimate cutsceneDataEvolutionUltimate = new CutsceneDataEvolutionUltimate(); cutsceneDataEvolutionUltimate.path = "Cutscenes/EvolutionUltimate"; cutsceneDataEvolutionUltimate.beforeModelId = monsterModelId; cutsceneDataEvolutionUltimate.afterModelId = userMonster.GetMonsterMaster().Group.modelId; CutsceneDataEvolutionUltimate cutsceneDataEvolutionUltimate2 = cutsceneDataEvolutionUltimate; if (CMD_Evolution.< > f__mg$cache0 == null) { CMD_Evolution.< > f__mg$cache0 = new Action(CutSceneMain.FadeReqCutSceneEnd); } cutsceneDataEvolutionUltimate2.endCallback = CMD_Evolution.< > f__mg$cache0; cutsceneData = cutsceneDataEvolutionUltimate; } else { CutsceneDataEvolution cutsceneDataEvolution = new CutsceneDataEvolution(); cutsceneDataEvolution.path = "Cutscenes/Evolution"; cutsceneDataEvolution.beforeModelId = monsterModelId; cutsceneDataEvolution.beforeGrowStep = monsterGrowStep; cutsceneDataEvolution.afterModelId = userMonster.GetMonsterMaster().Group.modelId; cutsceneDataEvolution.afterGrowStep = userMonster.GetMonsterMaster().Group.growStep; CutsceneDataEvolution cutsceneDataEvolution2 = cutsceneDataEvolution; if (CMD_Evolution.< > f__mg$cache1 == null) { CMD_Evolution.< > f__mg$cache1 = new Action(CutSceneMain.FadeReqCutSceneEnd); } cutsceneDataEvolution2.endCallback = CMD_Evolution.< > f__mg$cache1; cutsceneData = cutsceneDataEvolution; } } Loading.Invisible(); CutSceneMain.FadeReqCutScene(cutsceneData, new Action(this.StartCutSceneCallBack), delegate() { this.detailedWindow.StartAnimation(); if (this.execEvolutionReviewStatus != CMD_Evolution.EvolutionReviewStatus.FIRST_EVOLUTION_REVIEW && this.execEvolutionReviewStatus != CMD_Evolution.EvolutionReviewStatus.FIRST_ULTIMA_EVOLUTION_REVIEW) { RestrictionInput.EndLoad(); } }, 0.5f, 0.5f); }
public static void CreateMonsterDataList(EvolutionDiagramData diagramData) { List <string> list = new List <string>(); foreach (KeyValuePair <string, Dictionary <string, MonsterClientMaster> > keyValuePair in MonsterMaster.GetGroupMasterList()) { MonsterClientMaster monsterClientMaster; if (keyValuePair.Value.TryGetValue("1", out monsterClientMaster) && "0" != monsterClientMaster.Group.monsterCollectionId && !list.Contains(monsterClientMaster.Group.monsterCollectionId)) { list.Add(monsterClientMaster.Group.monsterCollectionId); EvolutionDiagramData.IconMonster monsterData = new EvolutionDiagramData.IconMonster { collectionId = monsterClientMaster.Group.monsterCollectionId.ToInt32(), master = monsterClientMaster }; diagramData.AddMonsterData(monsterData); } } }