public Game() { world = new World(); user = new User(); networkManager = new ClientNetworkManager(world, user); _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; }
/// <summary> /// Constructs the client network manager /// </summary> public ClientNetworkManager(World world, User user) { // Construct the connection to the hub #if DEBUG //connection = new HubConnection("http://localhost:29058"); connection = new HubConnection("http://10.105.242.205:29058"); #else connection = new HubConnection("http://vectorarena.cloudapp.net"); #endif // Construct the proxy to the hub proxy = connection.CreateHubProxy("ServerHub"); // Setup the packet deserializer packetDeserializer = new PacketDeserializer(); // Set the world context this.world = world; this.user = user; }