public TestClassUsingPools([InjectOptional] MonoMemoryPool <SpriteRenderer> sampleMemoryPool) { InstanceCount++; LogCurrentInstanceCount(); }
private void Construct(MonoMemoryPool <TextCardViewController> pool) { m_Pool = pool; }
private void Construct(MonoMemoryPool <HeroCardViewController> pool, SuggestedActionCommandLibrary commandLibrary) { m_Pool = pool; m_CommandLibrary = commandLibrary; }