コード例 #1
0
        private void updateAddressMode()
        {
            _samplerState = new SamplerState
            {
                Filter   = _samplerState.Filter,
                AddressU = MonoGameGraphicsHelpers.convertTextureAddressMode(_currentUMode),
                AddressV = MonoGameGraphicsHelpers.convertTextureAddressMode(_currentVMode)
            };

            endRendering();
        }
コード例 #2
0
ファイル: MonoGameGraphics.cs プロジェクト: mildmelon/mini2Dx
        private void updateAddressMode()
        {
            _samplerState = new SamplerState
            {
                Filter   = _samplerState.Filter,
                AddressU = MonoGameGraphicsHelpers.convertTextureAddressMode(_currentUMode),
                AddressV = MonoGameGraphicsHelpers.convertTextureAddressMode(_currentVMode)
            };

            if (_beginSpriteBatchCalled)
            {
                flush();
            }
        }