private void updateAddressMode() { _samplerState = new SamplerState { Filter = _samplerState.Filter, AddressU = MonoGameGraphicsHelpers.convertTextureAddressMode(_currentUMode), AddressV = MonoGameGraphicsHelpers.convertTextureAddressMode(_currentVMode) }; endRendering(); }
private void updateAddressMode() { _samplerState = new SamplerState { Filter = _samplerState.Filter, AddressU = MonoGameGraphicsHelpers.convertTextureAddressMode(_currentUMode), AddressV = MonoGameGraphicsHelpers.convertTextureAddressMode(_currentVMode) }; if (_beginSpriteBatchCalled) { flush(); } }