public void OnMouseDown() { field.ToggleState(); if (gregg.inGregg) { gregg.greggDisappear(); } _toggledOn = !_toggledOn; UpdateText(); }
void ToggleButton() { Debug.Log("Toggling entire display"); buttonPressed = !buttonPressed; if (buttonPressed) { sysTray.gameObject.SetActive(!sysTray.gameObject.activeSelf); if (isOpen) { field.ToggleState(); } isOpen = !isOpen; } }