public void OnMouseDown()
 {
     field.ToggleState();
     if (gregg.inGregg)
     {
         gregg.greggDisappear();
     }
     _toggledOn = !_toggledOn;
     UpdateText();
 }
Beispiel #2
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    void ToggleButton()
    {
        Debug.Log("Toggling entire display");
        buttonPressed = !buttonPressed;

        if (buttonPressed)
        {
            sysTray.gameObject.SetActive(!sysTray.gameObject.activeSelf);
            if (isOpen)
            {
                field.ToggleState();
            }
            isOpen = !isOpen;
        }
    }