コード例 #1
0
    public void OnHit(BallBehaviour _ball, Vector3 _impactVector, PawnController _thrower, float _damages, DamageSource _source, Vector3 _bumpModificators = default(Vector3))
    {
        if (_ball != null)
        {
            if (_ball.isGhostBall)
            {
                return;
            }
        }
        if ((_source == DamageSource.Ball | _source == DamageSource.Dunk) & !shutDown)
        {
            if (MomentumManager.GetMomentum() >= puzzleData.nbMomentumNeededToLink)
            {
                if (fX_Linked != null)
                {
                    Destroy(fX_Linked);
                }

                if (fX_LinkEnd != null)
                {
                    Destroy(fX_LinkEnd);
                }

                fX_Linked = FeedbackManager.SendFeedback("event.PuzzleLinkActivated", this, transform.position, _impactVector, _impactVector).GetVFX();

                if (fX_Activation == null)
                {
                    fX_Activation = FeedbackManager.SendFeedback("event.PuzzleLinkActivation", this, transform.position, _impactVector, _impactVector).GetVFX();
                }
                MomentumManager.DecreaseMomentum(puzzleData.nbMomentumLooseWhenLink);
                chargingTime = nbSecondsLinkMaintained;
                isActivated  = true;
                myAnim.SetBool("Awaken", true);
                myAnim.SetBool("IsActivated", true);

                ActivateLinkedObjects();
            }
        }
    }
コード例 #2
0
    public virtual void Damage(float _amount, bool enableInvincibilityFrame = false)
    {
        if (!CanDamage())
        {
            return;
        }
        if (enableInvincibilityFrame)
        {
            SetInvincible();
        }
        FeedbackManager.SendFeedback(eventOnBeingHit, this, transform.position, transform.up, transform.up);

        currentHealth -= _amount;

        if (currentHealth <= 0)
        {
            Kill();
        }
        if (isPlayer)
        {
            MomentumManager.DecreaseMomentum(MomentumManager.datas.momentumLossOnDamage);
        }
    }
コード例 #3
0
    private void UpdateBallPosition()
    {
        switch (ballInformations.state)
        {
        case BallState.Flying:
            ballInformations.timeFlying += Time.deltaTime;
            if (ballInformations.isTeleguided)
            {
                PassController i_currentPassController = GetCurrentThrower().GetComponent <PassController>();
                if (i_currentPassController != null)
                {
                    ballInformations.direction = (i_currentPassController.GetTarget().GetCenterPosition() - transform.position).normalized;
                }
            }
            else if (ballInformations.curve != null)
            {
                PassController i_currentPassController = GetCurrentThrower().GetComponent <PassController>();
                List <Vector3> i_pathCoordinates       = i_currentPassController.GetCurvedPathCoordinates(startPosition, i_currentPassController.GetTarget(), ballInformations.initialLookDirection, out float d);
                float          i_curveLength;
                if (i_currentPassController == null)
                {
                    return;
                }
                ConvertCoordinatesToCurve(i_pathCoordinates, out curveX, out curveY, out curveZ, out i_curveLength);
                ballInformations.maxDistance = i_curveLength;
                float i_positionOnCurve = ballInformations.distanceTravelled / ballInformations.maxDistance;
                if (ballInformations.thrower.isPlayer)
                {
                    LockManager.LockTargetsInPath(i_pathCoordinates, i_positionOnCurve);
                    if (i_positionOnCurve >= 0.95f)
                    {
                        ChangeState(BallState.Grounded); LockManager.UnlockAll();
                    }
                }
                Vector3 i_nextPosition = new Vector3(curveX.Evaluate(i_positionOnCurve + 0.1f), curveY.Evaluate(i_positionOnCurve + 0.1f), curveZ.Evaluate(i_positionOnCurve + 0.1f));
                ballInformations.direction = i_nextPosition - transform.position;
            }

            if (ballInformations.moveSpeed <= 0)
            {
                ballInformations.curve = null;
                ChangeState(BallState.Grounded);
            }
            else
            {
                //Ball is going to it's destination, checking for collisions
                RaycastHit[] i_hitColliders = Physics.RaycastAll(transform.position, ballInformations.direction, ballInformations.moveSpeed * Time.deltaTime);
                foreach (RaycastHit raycast in i_hitColliders)
                {
                    /*EnemyShield i_selfRef = raycast.collider.GetComponentInParent<EnemyShield>();
                     * if (i_selfRef != null)
                     * {
                     *      if (i_selfRef.shield.transform.InverseTransformPoint(transform.position).z > 0.0)
                     *      {
                     *              FeedbackManager.SendFeedback("event.ShieldHitByBall", this);
                     *              Vector3 i_newDirection = Vector3.Reflect(ballInformations.direction, i_selfRef.shield.transform.forward);
                     *              Bounce(i_newDirection, 1);
                     *      }
                     * }*/

                    IHitable i_potentialHitableObjectFound = raycast.collider.GetComponent <IHitable>();
                    if (i_potentialHitableObjectFound != null && !hitGameObjects.Contains(i_potentialHitableObjectFound) && !isGhostBall)
                    {
                        hitGameObjects.Add(i_potentialHitableObjectFound);
                        i_potentialHitableObjectFound.OnHit(this, ballInformations.direction * ballInformations.moveSpeed, ballInformations.thrower, GetCurrentDamages(), DamageSource.Ball);
                        SlowTimeScale();
                    }

                    if (raycast.collider.isTrigger || raycast.collider.gameObject.layer != LayerMask.NameToLayer("Environment"))
                    {
                        break;
                    }
                    FeedbackManager.SendFeedback("event.WallHitByBall", raycast.transform, raycast.point, ballInformations.direction, raycast.normal);
                    if (!ballInformations.canHitWalls)
                    {
                        return;
                    }
                    if (ballInformations.bounceCount < ballInformations.ballDatas.maxBounces && ballInformations.canBounce)                             //Ball can bounce: Bounce
                    {
                        Analytics.CustomEvent("BallBounce", new Dictionary <string, object> {
                            { "Zone", GameManager.GetCurrentZoneName() },
                        });
                        Vector3 i_hitNormal = raycast.normal;
                        i_hitNormal.y = 0;
                        Vector3 i_newDirection = Vector3.Reflect(ballInformations.direction, i_hitNormal);
                        i_newDirection.y = -ballInformations.direction.y;
                        Bounce(i_newDirection, ballInformations.ballDatas.speedMultiplierOnBounce);
                        return;
                    }
                    else                             //Ball can't bounce: Stop
                    {
                        ChangeState(BallState.Grounded);
                        MomentumManager.DecreaseMomentum(MomentumManager.datas.momentumLossWhenBallHitTheGround);
                        return;
                    }
                }
            }
            transform.position += ballInformations.direction.normalized * ballInformations.moveSpeed * Time.deltaTime * MomentumManager.GetValue(MomentumManager.datas.ballSpeedMultiplier) * GetCurrentSpeedModifier();
            ballInformations.distanceTravelled += ballInformations.moveSpeed * Time.deltaTime * MomentumManager.GetValue(MomentumManager.datas.ballSpeedMultiplier) * GetCurrentSpeedModifier();
            if (ballInformations.curve == null && !ballInformations.isTeleguided && ballInformations.distanceTravelled >= ballInformations.maxDistance)
            {
                ChangeState(BallState.Grounded);
            }
            break;
        }
    }