public void RefreshWantedTask() { var msdata = new MemoryStream(); Module_6.write_6_15(msdata); AppNet.gameNet.send(msdata, 6, 15); }
/// <summary> /// 提交任务 /// </summary> /// <param name="taskId"></param> /// <param name="npcId"></param> public void CommitTask(uint taskId, uint npcId) { var msdata = new MemoryStream(); Module_6.write_6_4(msdata, taskId, npcId); AppNet.gameNet.send(msdata, 6, 4); }
/// <summary> /// 第一次进入场景时请求悬赏任务信息 /// </summary> public void GetWantedTaskInfo() { var msdata = new MemoryStream(); Module_6.write_6_14(msdata); AppNet.gameNet.send(msdata, 6, 14); }
/// <summary> /// 接任务 /// </summary> /// <param name="taskId">任务Id</param> /// <param name="npcId">NpcId</param> public void AccetpTask(uint taskId, uint npcId) { var msdata = new MemoryStream(); Module_6.write_6_2(msdata, taskId, npcId); AppNet.gameNet.send(msdata, 6, 2); }