public static void Test(AUTD autd) { const double x = AUTD.DeviceWidth / 2; const double y = AUTD.DeviceHeight / 2; const double z = 150; var center = new Vector3d(x, y, z); var g1 = Gain.FocalPoint(center); var focuses = new[] { center + 30.0 * Vector3d.UnitX, center - 30.0 * Vector3d.UnitX }; var amps = new[] { 1.0, 1.0 }; var backend = Gain.Eigen3Backend(); var g2 = Gain.HoloGSPAT(focuses, amps, backend); var gainMap = new Dictionary <int, Gain> { [0] = g1, [1] = g2 }; var gain = Gain.Grouped(autd, gainMap); var mod = Modulation.Sine(150); // AM sin 150 Hz autd.Send(gain, mod); Gain.DeleteBackend(backend); }
public static void Test(AUTD autd) { const double x = AUTD.TransSpacing * (AUTD.NumTransInX - 1) / 2.0; const double y = AUTD.TransSpacing * (AUTD.NumTransInY - 1) / 2.0; const double z = 150.0; var mod = Modulation.Sine(150); var center = new Vector3d(x, y, z); var focuses = new[] { center + 20.0 * Vector3d.UnitX, center - 20.0 * Vector3d.UnitX }; var amps = new[] { 1.0, 1.0 }; var backend = Gain.Eigen3Backend(); var gain = Gain.HoloSDP(focuses, amps, backend); autd.Send(gain, mod); Gain.DeleteBackend(backend); }
public static void Test(AUTD autd) { const double x = AUTD.DeviceWidth / 2; const double y = AUTD.DeviceHeight / 2; const double z = 150; var mod = Modulation.Sine(150); var gain = Focus(autd, new Vector3d(x, y, z)); autd.Send(gain, mod); }
public static void Test(AUTD autd) { const double x = AUTD.DeviceWidth / 2; const double y = AUTD.DeviceHeight / 2; const double z = 150; var mod = Modulation.Sine(150); // AM sin 150 Hz var gain = Gain.FocalPoint(new Vector3d(x, y, z)); // Focal point @ (x, y, z) [mm] autd.Send(gain, mod); }
public static void Test(AUTD autd) { const double x = AUTD.DeviceWidth / 2; const double y = AUTD.DeviceHeight / 2; var mod = Modulation.Sine(150); // AM sin 150 Hz var start = new Vector3d(x, y, 0); var dir = Vector3d.UnitZ; var gain = Gain.BesselBeam(start, dir, 13.0f / 180f * AUTD.Pi); // BesselBeam from (x, y, 0), theta = 13 deg autd.Send(gain, mod); }
void Awake() { _autd = new AUTD(); _autd.AddDevice(gameObject.transform.position, gameObject.transform.rotation); string ifname = @"write your interface name here"; _link = Link.SOEM(ifname, _autd.NumDevices); _autd.Open(_link); _autd.Clear(); _autd.Send(Modulation.Sine(150)); // 150 Hz }