public StartScene(GraphicsDevice graphicsDevice, ContentManager content) { this.graphicsDevice = graphicsDevice; space = content.Load <Model>("scenes/spaaaaaaaaaaaace"); ship = content.Load <Model>("ships/main"); angle = 0f; }
public Spaceship(ModelWithTexture model) { this.Model = model; this.Position = Vector3.Zero; this.Orientation = Quaternion.Identity; }