public MainHarmonyInstance(ModContentPack content) : base(content) { var harmony = new Harmony("com.ogliss.rimworld.mod.OgsOld_ExtraHives"); harmony.PatchAll(Assembly.GetExecutingAssembly()); }
//public ModSetting modSetting; public ModMain(ModContentPack content) : base(content) { GetSettings <ModSetting>(); }
public Settings(ModContentPack content) : base(content) { psiSettings = this.GetSettings <SettingsPSI>(); }
public Mod(ModContentPack content) : base(content) { var harmony = HarmonyInstance.Create("Fumblesneeze.SaveGameFix"); harmony.PatchAll(Assembly.GetExecutingAssembly()); }
public AnimalBehaviours_Mod(ModContentPack content) : base(content) { GetSettings <AnimalBehaviours_Settings>(); }
public ModStuff(ModContentPack content) : base(content) { Settings = GetSettings <Settings>(); }
public Mod(ModContentPack content) : base(content) { var harmony = HarmonyInstance.Create("io.github.ratysz.madskills"); harmony.PatchAll(Assembly.GetExecutingAssembly()); }
public VisiblePants(ModContentPack content) : base(content) { settings = GetSettings <VisiblePantsSettings>(); }
public Mod(ModContentPack content) : base(content) { new Harmony("the_codewarrior.rimworld.ArmoredFloors.main").PatchAll(); }
public VanillaAnimalsEndangered(ModContentPack mod) { var type = AccessTools.TypeByName("VanillaAnimalsExpandedEndangered.Pawn_GetGizmos_Patch"); MP.RegisterSyncDelegate(type, "<>c__DisplayClass1_0", "<Postfix>b__1"); }
public Controller(ModContentPack content) : base(content) { Controller.Instance = this; Settings.Instance = base.GetSettings <Settings>(); }
public BiomesCoreMod(ModContentPack content) : base(content) { settings = GetSettings <BiomesCoreSettings>(); }
public Ad2Mod(ModContentPack content) : base(content) { settings = GetSettings <Ad2Settings>(); }
public RimNudeWorld(ModContentPack content) : base(content) { GetSettings <NudeSettings>(); }
public MehniMiscMods(ModContentPack content) : base(content) { GetSettings <MeMiMoSettings>(); }
public TilledSoilMod(ModContentPack content) : base(content) { settings = GetSettings <TilledSoilSettings>(); }
public FSMod(ModContentPack con) : base(con) { this.settings = GetSettings <FSModSettings>(); }
public ModWearableExplosive(ModContentPack content) : base(content) { base.GetSettings <ModWearableExplosiveSettings>(); }
public CompEnchantmentMod(ModContentPack mcp) : base(mcp) { LongEventHandler.ExecuteWhenFinished(new Action(CompEnchantmentMod.AddComp)); }
// fast regex from xml: //<RealRuins_M..Options_([^>]*)>[^<]*<\/([^>]*)> ===> public static string Text_Option_$1 = "$2"; public RealRuins_Mod(ModContentPack mcp) : base(mcp) { LongEventHandler.ExecuteWhenFinished(SetTexts); LongEventHandler.ExecuteWhenFinished(GetSettings); }
public Main(ModContentPack content) : base(content) { var harmony = HarmonyInstance.Create("BloodTypes.Harmony"); harmony.PatchAll(Assembly.GetExecutingAssembly()); }
public MainMod(ModContentPack content) : base(content) { var hinstance = new Harmony("RWSCompressor.Harmony"); hinstance.PatchAll(); }
public ToolkitBitGoals(ModContentPack content) : base(content) { GetSettings <ToolkitBitGoalsSettings>(); }
public SoftWarmBedsMod(ModContentPack content) : base(content) { settings = GetSettings <SoftWarmBedsSettings>(); }
//public static Settings public ModController(ModContentPack content) : base(content) { // Apply Harmony patches HarmonyStarter.RunPatches(); }
public Base(ModContentPack content) : base(content) { Initializer.Initialize(); Log.Message("Initialized"); }
public Gunplay(ModContentPack pack) : base(pack) { settings = GetSettings <GunplaySettings>(); }
public Controller(ModContentPack content) : base(content) { GetSettings <Settings>(); }
public MoreFactionInteractionMod(ModContentPack content) : base(content) { GetSettings <MoreFactionInteraction_Settings>(); }
public AlphaAnimalsEvents_Mod(ModContentPack content) : base(content) { settings = GetSettings <AlphaAnimalsEvents_Settings>(); }
public static void TraceMod( ModContentPack mod, Verbosity Severity, string content, string category = null ) { var modHelperDef = Find_Extensions.ModHelperDefForMod( mod ); _Trace( modHelperDef, Severity, content, null, category ); }