public override void FillTextureArray(int[] textureSlots) { textureSlots[0] = ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/MoonEarthBackgrounds/MoonUg0"); textureSlots[1] = ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/MoonEarthBackgrounds/MoonUg1"); textureSlots[2] = ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/MoonEarthBackgrounds/MoonUg2"); textureSlots[3] = ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/MoonEarthBackgrounds/MoonUg3"); }
public override int ChooseCloseTexture(ref float scale, ref double parallax, ref float a, ref float b) { return(ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/Blank")); }
public override int ChooseMiddleTexture() { return(ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/Blank")); }
public override int ChooseFarTexture() { return(ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/Blank")); //sets all backrounds to blank }
public override int ChooseMiddleTexture() { return(ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/MoonEarthBackgrounds/MoonSurfaceMid")); }