Beispiel #1
0
 public override void FillTextureArray(int[] textureSlots)
 {
     textureSlots[0] = ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/MoonEarthBackgrounds/MoonUg0");
     textureSlots[1] = ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/MoonEarthBackgrounds/MoonUg1");
     textureSlots[2] = ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/MoonEarthBackgrounds/MoonUg2");
     textureSlots[3] = ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/MoonEarthBackgrounds/MoonUg3");
 }
Beispiel #2
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 public override int ChooseCloseTexture(ref float scale, ref double parallax, ref float a, ref float b)
 {
     return(ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/Blank"));
 }
Beispiel #3
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 public override int ChooseMiddleTexture()
 {
     return(ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/Blank"));
 }
Beispiel #4
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 public override int ChooseFarTexture()
 {
     return(ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/Blank"));           //sets all backrounds to blank
 }
Beispiel #5
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 public override int ChooseMiddleTexture()
 {
     return(ModContent.GetModBackgroundSlot("PlanetMod/Backgrounds/MoonEarthBackgrounds/MoonSurfaceMid"));
 }