public IEnumerable Init() { mockNetworkClient = new MockNetworkClient(); // Replace the real networkClient with mock object, it will be injected later into FirstScreen component DependencyInjector.ReplaceComponent <NetworkClient>(mockNetworkClient); #if UNITY_EDITOR yield return(LoadSceneByPath("Assets/UITest/Examples/TestableGameScene.unity")); //yield return LoadScene("TestableGameScene"); //Build issue -KLD #endif }
public void Init() { mockNetworkClient = new MockNetworkClient(); // Replace the real networkClient with mock object, it will be injected later into FirstScreen component DependencyInjector.ReplaceComponent <NetworkClient>(mockNetworkClient); }