コード例 #1
0
        public void VerifyGetAssetDatabasePath()
        {
            // File in the Assets folder structure
            string inputPath    = @"c:\projects\MyUnityProject\Assets\materials\test.mat";
            string expectedPath = "Assets/materials/test.mat";
            string actualPath   = MixedRealityToolkitFiles.GetAssetDatabasePath(inputPath);

            Assert.AreEqual(expectedPath, actualPath);

            // File in the Packages folder structure
            inputPath    = "d:/source/projects/Packages/CoolFeature/textures/background.png";
            expectedPath = "Packages/CoolFeature/textures/background.png";
            actualPath   = MixedRealityToolkitFiles.GetAssetDatabasePath(inputPath);
            Assert.AreEqual(expectedPath, actualPath);

            // File in the Library/PackageCache folder structure
            inputPath    = @"c:\development\projects\space\Library\PackageCache\[email protected]\scriptable.asset";
            expectedPath = "Packages/com.contoso.custompackage/scriptable.asset";
            actualPath   = MixedRealityToolkitFiles.GetAssetDatabasePath(inputPath);
            Assert.AreEqual(expectedPath, actualPath);

            // Edge cases
            inputPath    = @"c:\projects\AssetsViewer\Assets\materials\test.mat";
            expectedPath = "Assets/materials/test.mat";
            actualPath   = MixedRealityToolkitFiles.GetAssetDatabasePath(inputPath);
            Assert.AreEqual(expectedPath, actualPath);

            inputPath    = "d:/source/projects/Packages/CoolFeature/MyAssets/textures/background.png";
            expectedPath = "Packages/CoolFeature/MyAssets/textures/background.png";
            actualPath   = MixedRealityToolkitFiles.GetAssetDatabasePath(inputPath);
            Assert.AreEqual(expectedPath, actualPath);

            inputPath    = @"c:\development\projects\space\Library\PackageCache\[email protected]\Core\StandardAssets\Textures\MRTK_Logo_Black.png";
            expectedPath = "Packages/com.microsoft.mixedreality.toolkit.foundation/Core/StandardAssets/Textures/MRTK_Logo_Black.png";
            actualPath   = MixedRealityToolkitFiles.GetAssetDatabasePath(inputPath);
            Assert.AreEqual(expectedPath, actualPath);

            inputPath    = @"c:\projects\AssetsViewer\Assets\StandardAssets\materials\test.mat";
            expectedPath = "Assets/StandardAssets/materials/test.mat";
            actualPath   = MixedRealityToolkitFiles.GetAssetDatabasePath(inputPath);
            Assert.AreEqual(expectedPath, actualPath);
        }
コード例 #2
0
        private static void UpdateTestScriptIcons()
        {
            Texture2D icon = null;

            foreach (string iconPath in MixedRealityToolkitFiles.GetFiles(MixedRealityToolkitModuleType.StandardAssets, "Icons"))
            {
                if (iconPath.EndsWith("test_icon.png"))
                {
                    icon = AssetDatabase.LoadAssetAtPath <Texture2D>(iconPath);
                    break;
                }
            }

            if (icon == null)
            {
                Debug.Log("Couldn't find test icon.");
                return;
            }

            IEnumerable <string> testDirectories = MixedRealityToolkitFiles.GetDirectories(MixedRealityToolkitModuleType.Tests);

            foreach (string directory in testDirectories)
            {
                string[] scriptGuids = AssetDatabase.FindAssets("t:MonoScript", new string[] { MixedRealityToolkitFiles.GetAssetDatabasePath(directory) });

                for (int i = 0; i < scriptGuids.Length; i++)
                {
                    string scriptPath = AssetDatabase.GUIDToAssetPath(scriptGuids[i]);

                    EditorUtility.DisplayProgressBar("Updating Icons...", $"{i} of {scriptGuids.Length} {scriptPath}", i / (float)scriptGuids.Length);

                    MonoScript script = AssetDatabase.LoadAssetAtPath <MonoScript>(scriptPath);

                    Texture2D currentIcon = getIconForObject?.Invoke(null, new object[] { script }) as Texture2D;
                    if (currentIcon == null || !currentIcon.Equals(icon))
                    {
                        setIconForObject?.Invoke(null, new object[] { script, icon });
                        copyMonoScriptIconToImporters?.Invoke(null, new object[] { script });
                    }
                }
            }

            EditorUtility.ClearProgressBar();
        }