コード例 #1
0
        private HarvestResponse OnHarvest(HarvestRequest request, ICommandCallerInfo callerinfo)
        {
            var resourcesToGive = Mathf.Min(SimulationSettings.HarvestReturnQuantity, health.Data.currentHealth);

            health.AddCurrentHealthDelta(-resourcesToGive);
            return(new HarvestResponse(resourcesToGive));
        }
コード例 #2
0
    public void HarvestFood(TreeBehaviour aTree)
    {
        // resNeed:每次想吃appetite数量的粮食live,如果快饱了,则仅吃饱为止,不多吃
        var hungry  = attrsWriter.Data.MaxFood - attrsWriter.Data.CurrentFood;
        var resNeed = ScriptableAnimalStats.appetite;

        if (hungry < ScriptableAnimalStats.appetite)
        {
            resNeed = hungry;
        }
        var request = new HarvestRequest()
        {
            Harvester     = _entityId,
            ResourcesNeed = resNeed
        };

        aTree.Harvest(request, OnHarvestFood);
    }
コード例 #3
0
        public void execute(GameSession gameSession, IByteBuffer buffer)
        {
            if (gameSession.Player.UsingNewClient)
            {
                return;
            }
            var cmd = new HarvestRequest();

            cmd.readCommand(buffer);
            string itemHash = cmd.itemHash;
            var    player   = gameSession.Player;
            var    resource = player.Spacemap.HashedObjects[itemHash];

            if (resource != null)
            {
                if (player.Position.DistanceTo(resource.Position) > 200)
                {
                    return;
                }
                var ore = resource as Ore;
                ore?.Collect(player);
            }
        }
コード例 #4
0
ファイル: TreeBehaviour.cs プロジェクト: footman136/dino-park
 public void Harvest(HarvestRequest request, Action <Harvestable.Harvest.ReceivedResponse> callback)
 {
     cmdSender.SendHarvestCommand(_entityId, request, callback);
     //Debug.Log("TreeBehaviour SendHarvestCommand Harvester<"+request.Harvester+"> Tree<"+_entityId.Id+"> Resource Need<"+request.ResourcesNeed+">");
 }