void SetExtraArea() { MissionData.AreaSetData areaSetData; if (id % nextBossArea == 0 && !isBossOn) { areaSetData = GetBossArea(); } else { areaSetData = GetArea(); } print("new XTRA: " + areaSetData.areas.Count); missions.CreateCurrentArea(areaSetData.areas[UnityEngine.Random.Range(0, areaSetData.areas.Count)], true); id++; }