public void GetMission(DataRow pDR) { mcMission tmM = new mcMission(pDR); Missions.Add(tmM); keyToMission.Add(tmM.Key, tmM); }
/// <summary> /// Loads all player missions, combining the cd client and uchu database into mission instances /// </summary> private async Task LoadAsync() { if (GameObject is Player player) { await using var uchuContext = new UchuContext(); // On load, load all the missions from database and store them in memory var missions = await uchuContext.Missions.Where( m => m.CharacterId == GameObject.Id ).ToArrayAsync(); foreach (var mission in missions) { var instance = new MissionInstance(mission.MissionId, player); await instance.LoadAsync(uchuContext); lock (Missions) { Missions.Add(instance); } } this._loaded = true; Listen(player.OnRespondToMission, async(missionId, receiver, rewardLot) => { await RespondToMissionAsync(missionId, receiver, rewardLot); }); } }
public override void AfterConstruction() { base.AfterConstruction(); StartOn = DateTime.Now; EndOn = StartOn.AddHours(1); Missions.Add(Session.GetObjectByKey <Mission>(SecuritySystem.CurrentUserId)); }
public virtual Mission AddMission(Mission mission) { mission.FlightLog = this; mission.MarkedUpdated(); Missions.Add(mission); mission.Validate(); return(mission); }
private void OnMissionCreated(Mission mission) { Missions.Add(mission); PlayableCell cell = _Grid.GetCell(mission.CellKey); cell.ClientID = mission.ClientID; cell.TargetID = mission.TargetID; Messenger <PlayableCell> .Broadcast(PlayableCell.EVENT_CELL_UPDATED, cell); }
/// <summary> /// Creates and loads a new mission securely into the mission inventory /// </summary> /// <param name="missionId">The missionId to create a mission for</param> /// <param name="gameObject">The game object to assign the mission to</param> /// <returns>The newly created mission instance</returns> public async Task <MissionInstance> AddMissionAsync(int missionId, GameObject gameObject) { var mission = new MissionInstance(missionId, (Player)GameObject); await mission.LoadAsync(); lock (Missions) { Missions.Add(mission); } return(mission); }
public void AddTask(Mission task) { Missions.Add(task); }
private void AddMission(MissionTemplate mission) { Missions.Add(mission.Name, mission); }
public static void Initialize() { var httpClient = new HttpClient(); HttpRequestMessage request = new HttpRequestMessage(HttpMethod.Post, "http://drops.warframestat.us/data/all.json"); var httpResponse = httpClient.SendAsync(request); httpResponse.Wait(); var result = httpResponse.Result; var content = result.Content.ReadAsStringAsync().Result; var response = JsonConvert.DeserializeObject <WarframeDropDataModels.AllDataReponse>(content); #region Missions Missions.Clear(); var missionRewardsEnumerator = response.MissionRewards.GetEnumerator(); while (missionRewardsEnumerator.MoveNext()) { var planetKeyValuePair = missionRewardsEnumerator.Current; var missionsEnumerator = planetKeyValuePair.Value.GetEnumerator(); while (missionsEnumerator.MoveNext()) { var missionModelKeyValuePair = missionsEnumerator.Current; var mission = new SearchResultModels.Mission { Planet = planetKeyValuePair.Key, Name = missionModelKeyValuePair.Key, Type = missionModelKeyValuePair.Value.GameMode }; for (int i = 0; i < missionModelKeyValuePair.Value.MissionRewards.Count; i++) { var missionReward = missionModelKeyValuePair.Value.MissionRewards[i]; if (mission.Rewards == null) { mission.Rewards = new List <SearchResultModels.Item>(); } mission.Rewards.Add(missionReward.ToItem()); } if (missionModelKeyValuePair.Value.MissionRewards.A != null) { for (int i = 0; i < missionModelKeyValuePair.Value.MissionRewards.A.Count; i++) { var missionReward = missionModelKeyValuePair.Value.MissionRewards.A[i]; if (mission.RotationA == null) { mission.RotationA = new List <SearchResultModels.Item>(); } mission.RotationA.Add(missionReward.ToItem()); } } if (missionModelKeyValuePair.Value.MissionRewards.B != null) { for (int i = 0; i < missionModelKeyValuePair.Value.MissionRewards.B.Count; i++) { var missionReward = missionModelKeyValuePair.Value.MissionRewards.B[i]; if (mission.RotationB == null) { mission.RotationB = new List <SearchResultModels.Item>(); } mission.RotationB.Add(missionReward.ToItem()); } } if (missionModelKeyValuePair.Value.MissionRewards.C != null) { for (int i = 0; i < missionModelKeyValuePair.Value.MissionRewards.C.Count; i++) { var missionReward = missionModelKeyValuePair.Value.MissionRewards.C[i]; if (mission.RotationC == null) { mission.RotationC = new List <SearchResultModels.Item>(); } mission.RotationC.Add(missionReward.ToItem()); } } Missions.Add(mission); } } #endregion #region Bounties Bounties.Clear(); ConvertBounties(response.CetusBountyRewards, "Earth"); ConvertBounties(response.SolarisBountyRewards, "Venus"); ConvertBounties(response.DeimosRewards, "Deimos"); #endregion #region Relics Relics.Clear(); for (int i = 0; i < response.Relics.Count; i++) { var relicModel = response.Relics[i]; if (i == 0 || i % 4 != 0) { continue; } var relic = new SearchResultModels.Relic { Era = relicModel.Tier, Description = relicModel.RelicName, Locations = new List <SearchResultModels.ItemLocation>() }; relic.Rewards = relicModel.Rewards.Select(j => j.ToItem()).OrderByDescending(i => i.DropChance).ToList(); var relicName = $"{relic.Era} {relic.Description} Relic"; var locations = Missions.Where(j => j.Rewards?.Any(k => k.Name == relicName) == true).ToList(); for (int j = 0; j < locations.Count; j++) { var location = locations[j]; var chance = location.Rewards.FirstOrDefault(k => k.Name == relicName).DropChance; relic.Locations.Add(new SearchResultModels.ItemLocation { Mission = location, Chance = chance }); } locations = Missions.Where(j => j.RotationA?.Any(k => k.Name == relicName) == true).ToList(); for (int j = 0; j < locations.Count; j++) { var location = locations[j]; var chance = location.RotationA.FirstOrDefault(k => k.Name == relicName).DropChance; relic.Locations.Add(new SearchResultModels.ItemLocation { Rotation = "A", Chance = chance, Mission = location }); } locations = Missions.Where(j => j.RotationB?.Any(k => k.Name == relicName) == true).ToList(); for (int j = 0; j < locations.Count; j++) { var location = locations[j]; var chance = location.RotationB.FirstOrDefault(k => k.Name == relicName).DropChance; relic.Locations.Add(new SearchResultModels.ItemLocation { Rotation = "B", Chance = chance, Mission = location }); } locations = Missions.Where(j => j.RotationC?.Any(k => k.Name == relicName) == true).ToList(); for (int j = 0; j < locations.Count; j++) { var location = locations[j]; var chance = location.RotationC.FirstOrDefault(k => k.Name == relicName).DropChance; relic.Locations.Add(new SearchResultModels.ItemLocation { Rotation = "C", Chance = chance, Mission = location }); } relic.Locations = relic.Locations.OrderByDescending(i => i.Chance).ToList(); Relics.Add(relic); } #endregion }
public Consultant AddMission(Mission m) { m.Consultant = this; Missions.Add(m); return(this); }
/// <summary> /// Adds a mission for unit testing. /// </summary> /// <param name="mission">The test mission to add.</param> public void AddTestMission(MissionInstance mission) { lock (Missions) { Missions.Add(mission); } }
public void addMission(MissionAcceptedEvent newMission) { Missions.Add(newMission); }