public void GiveInputToGameController(string input) { var data = input.Split(); if (data[0] == "Soldier") { if (data.Length == 6) { SoldierFactory soldiersFactory = new SoldierFactory(); string soldierType = data[1]; string name = data[2]; int age = int.Parse(data[3]); double experience = double.Parse(data[4]); double endurance = double.Parse(data[5]); ISoldier soldier = soldiersFactory.CreateSoldier(soldierType, name, age, experience, endurance); if (weraHouse.TryEquipSoldier(soldier) == true) { AddSoldierToArmy(soldier); } else { string massage = string.Format(OutputMessages.SoldierCannotBeEquiped, soldier.GetType().Name, soldier.Name); throw new System.ArgumentException(massage); } } else if (data[1] == "Regenerate") { string soldiersType = data[2]; army.RegenerateTeam(soldiersType); } } else if (data[0].Equals("WareHouse")) { AmmunitionFactory ammunitionFactory = new AmmunitionFactory(); string name = data[1]; int number = int.Parse(data[2]); AddAmmunitions(ammunitionFactory.CreateAmmunition(name), number); } else if (data[0].Equals("Mission")) { IMissionFactory missionFactory = new MissionFactory(); string type = data[1]; double scoreToComplete = double.Parse(data[2]); IMission mission = missionFactory.CreateMission(type, scoreToComplete); consoleWriter.AppendLine(missionController.PerformMission(mission).Trim()); } }
public void TestMethod() { Type missContType = typeof(MissionController); this.army = new Army(); var ranker = SoldierFactory.CreateSoldier("Ranker", "Ivan", 47, 23, 100); var corporal = SoldierFactory.CreateSoldier("Corporal", "Ivaylo", 21, 78, 100); this.army.AddSoldier(ranker); this.army.AddSoldier(corporal); var missionEasy = MissionFactory.CreateMission("Easy", 1); }
public void SuccessMessageShouldWorkCorrectly() { IArmy army = new Army(); IWareHouse wareHouse = new WareHouse(); ISoldierFactory soldierFactory = new SoldierFactory(); IMissionFactory missionFactory = new MissionFactory(); IMission mission = missionFactory.CreateMission("Easy", 0); MissionController missionController = new MissionController(army, wareHouse); Assert.That(() => missionController.PerformMission(mission).Trim(), Is.EqualTo($"Mission completed - {mission.Name}")); }
private static void Main() { SoldierFactory fac = new SoldierFactory(); AmmunitionFactory afac = new AmmunitionFactory(); MissionFactory mfac = new MissionFactory(); var sold = fac.CreateSoldier("Ranker", "Ivan", 10, 10, 10); var ammo = afac.CreateAmmunition("Gun"); var m = mfac.CreateMission("Easy", 100); IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IEngine engine = new Engine(reader, writer); engine.Run(); //TryToGetSomePointsFromJudge(); }
public void CreateMission(eMissionType type, Transform pos = null, uint level = 0) { Mission mission = m_Factory.CreateMission(type, pos, level); List <Mission> pList; if (m_Missions.ContainsKey(mission.Priority)) { pList = m_Missions[mission.Priority]; } else { pList = new List <Mission>(); m_Missions.Add(mission.Priority, pList); } if (mission.Priority == eMissionPriority.Main) { MainMissionCount++; mission.OnMissionComplete += () => { MainMissionCount--; }; } pList.Add(mission); }
private void MissionCommand(string[] data) { var mission = missionFactory.CreateMission(data[0], double.Parse(data[1])); result.AppendLine(this.MissionControllerField.PerformMission(mission).Trim()); }
//Метод на който подаваме инпута public void GiveInputToGameController(string input) { // сплитваме var data = input.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); //проверяваме каква е командата от инпута if (data[0].Equals("Soldier")) { string type = string.Empty; string name = string.Empty; int age = 0; int experience = 0; //double speed = 0d; // ненужна променлива double endurance = 0d; //double motivation = 0; // ненужна променлива //double maxWeight = 0d; // ненужна променлива if (data.Length == 3) { type = data[1]; name = data[2]; } else { type = data[1]; name = data[2]; age = int.Parse(data[3]); experience = int.Parse(data[4]); //speed = double.Parse(data[5]); endurance = double.Parse(data[6]); // motivation = double.Parse(data[7]); //maxWeight = double.Parse(data[8]); } var soldiersFactory = new SoldierFactory(); var soldier = soldiersFactory.CreateSoldier(type, name, age, experience, endurance); //switch (type) //{ // case "Ranker": // var ranker = soldiersFactory.GenerateRanker(name, age, experience, endurance); // //AddSoldierToArmy(ranker, type); // break; // case "Corporal": // var corporal = soldiersFactory.GenerateCorporal(name, age, experience, endurance); // // AddSoldierToArmy(corporal, type); // break; // case "Special-Force": // var specialForce = soldiersFactory.GenerateSpecialForce(name, age, experience, endurance); // // AddSoldierToArmy(specialForce, type); // break; // case "Regenerate": // var soldierController = new SoldierController(); ; // soldierController.TeamRegenerate(army, name); // break; // //case "Vacation": // излишни методи // // SoldierController.TeamGoesOnVacation(army, name); // // break; // //case "Bonus": // // SoldierController.TeamGetBonus(army, name); // // break; //} } else if (data[0].Equals("WareHouse")) { string name = data[1]; int number = int.Parse(data[2]); var ammunitionFactory = new AmmunitionFactory(); var ammunition = ammunitionFactory.CreateAmmunition(name); this.AddAmmunitions(ammunition); // AddAmmunitions(ammunitionFactory.CreateAmmunitions(name, number)); } else if (data[0].Equals("Mission")) { //Трябва да се направи проверка за това каква мисия да бъде стартирана и изобщо //има ли смисъл от тези няколко вида мисии и как да се разбере кога коя мисия да бъде изпълнена //this.MissionControllerField.PerformMission(new Easy()); var missionFactory = new MissionFactory(); var mission = missionFactory.CreateMission(data[1], double.Parse(data[2])); } }