static void Main(string[] args) { Area area = null; Rover rover = null; var missionFactory = new MissionFactory(); while (true) { var statement = Console.ReadLine().Trim().ToUpper(); if (statement == string.Empty) { break; } if (area == null) { area = missionFactory.CreateArea(statement); } else if (rover == null) { rover = missionFactory.CreateRover(area, statement); } else { rover.Process(statement); Console.WriteLine(rover); rover = null; } } }
protected override void LoadContent() { LoadCharacter(); LoadNpcs(); LoadSounds(); base.LoadContent(); OpenMap(); //Load2DTileMap(); LoadIsoTileMap(); LoadGun(); LoadWindows(); LoadItems(); LoadEnemies(); oldState = new ButtonState(); missions = gameRef.Content.Load <MissionFactory>(@"Missions\AllMissions"); missionManager.AddMission(missions.GetMissionById(0)); dialogueManager.DialogueSelected += missionManager.OnUpdateEvent; AllDialogues allDialogues = gameRef.Content.Load <AllDialogues>(@"Dialogues\AllDialogues"); DialogueService.GetInstance().AllDialogues = allDialogues.Dialogues; DialogueService.GetInstance().RegisterDialogueProcessor(OnDialogueSelected); //commandManager.RegisterCommand(Keys.I, OpenEquipmentScreen); //commandManager.RegisterCommand(Keys.U, OpenInventoryScreen); commandManager.RegisterCommand(Keys.Escape, OpenPauseMenuWindow); commandManager.RegisterCommand(Keys.L, OpenMissionLogWindow); commandManager.RegisterCommand(Keys.E, OpenDialogueWindow); commandManager.RegisterCommand(Keys.C, OpenPlayerInfoWindow); //TODO: remove after done testing //commandManager.RegisterCommand(Keys.E, PickupItem); }
public void Run() { var input = reader.ReadLine(); ISoldierController soldierController = new SoldierController(); AmmunitionFactory ammunitionFactory = new AmmunitionFactory(); IOutputGiver outputGiver = new Output(); Army army = new Army(); IWareHouse wareHouse = new WareHouse(); SoldierFactory soldiersFactory = new SoldierFactory(); MissionFactory missionFactory = new MissionFactory(); MissionController missionController = new MissionController(army, wareHouse); var gameController = new GameController(soldierController, soldiersFactory, ammunitionFactory, outputGiver, army, wareHouse, missionController, missionFactory); var result = new StringBuilder(); while (!input.Equals("Enough! Pull back!")) { try { gameController.GiveInputToGameController(input); } catch (ArgumentException arg) { result.AppendLine(arg.Message); } input = reader.ReadLine(); } gameController.RequestResult(result); writer.WriteLine(result.ToString()); }
public GameController(MissionController controller, IArmy army, IWareHouse wareHouse) { this.controller = controller; this.army = army; this.wareHouse = wareHouse; this.missionFactory = new MissionFactory(); }
private Fleet(IkonComposite rawData, ObjectDeindexer deindexer) { var ownerSave = rawData[OwnerKey]; this.Owner = deindexer.Get <Player>(ownerSave.To <int>()); var positionSave = rawData[PositionKey]; var positionArray = positionSave.To <IkonArray>(); double positionX = positionArray[0].To <double>(); double positionY = positionArray[1].To <double>(); this.Position = new Vector2D(positionX, positionY); var missionsSave = rawData[MissionsKey]; this.Missions = new LinkedList <AMission>(); foreach (var item in missionsSave.To <IkonArray>()) { this.Missions.AddLast(MissionFactory.Load(item, deindexer)); } var shipsSave = rawData[ShipsKey]; this.Ships = new ShipGroupCollection(); foreach (var item in shipsSave.To <IkonArray>()) { this.Ships.Add(ShipGroup.Load(item.To <IkonComposite>(), deindexer)); } }
static void Main(string[] args) { MissionFactory mf = new MissionFactory(@"..\..\..\..\Mission.Data\adjectives.txt", @"..\..\..\..\\Mission.Data\nouns.txt"); Mission m = new Mission(); // default mission Console.WriteLine("Default mission = " + m.Name); // Random missions Console.WriteLine("Random mission 1 = " + mf.Random().Name); Console.WriteLine("Random mission 2 = " + mf.Random().Name); Console.WriteLine("Random mission 3 = " + mf.Random().Name); Console.WriteLine("Random mission 4 = " + mf.Random().Name); Console.WriteLine("Random mission 5 = " + mf.Random().Name); // Daily missions for (DateTime dt = DateTime.Today.AddDays(-4); dt <= DateTime.Today; dt = dt.AddDays(1)) { Console.WriteLine("Daily mission = " + mf.Daily(dt).Name); } // Today's mission - should not change Console.WriteLine("Today's mission = " + mf.Today().Name); Console.WriteLine("Today's mission = " + mf.Today().Name); // Static missions - should be consistent based on the seed Console.WriteLine("Static mission 1 = " + mf.Static(1).Name); Console.WriteLine("Static mission 2 = " + mf.Static(2).Name); Console.WriteLine("Static mission 1 again = " + mf.Static(1).Name); }
public void SetUp() { _parserMock = new Mock <IMissionFilenameParser>(); _parserMock .Setup(m => m.IsMissionNameFormatValid(_validMissionName)) .Returns(true); _parserMock .Setup(m => m.IsMissionNameFormatValid(_invalidMissionName)) .Returns(false); _parserMock .Setup(m => m.GetSize(It.IsAny <string>())) .Returns(_mockSize); _parserMock .Setup(m => m.GetMissionType(It.IsAny <string>())) .Returns(_mockType); _parserMock .Setup(m => m.GetName(It.IsAny <string>())) .Returns(_mockName); _parserMock .Setup(m => m.GetTerrain(It.IsAny <string>())) .Returns(_mockTerrain); _parserMock .Setup(m => m.GetVersion(It.IsAny <string>())) .Returns(_mockVersion); _sut = new MissionFactory(_parserMock.Object); _mockVersion = new MissionVersion("TestVersion", new Mock <IMissionVersionComparer>().Object); }
public static BaseMissionController GetMission(string roomID, string missionName) { lock (Server.RoomControllers) { RoomController room = Server.RoomControllers.Find(x => x.Room.ID.Equals(roomID)); if (room == null) { throw new Exception(string.Format("unknow room with id: {0}", roomID)); } BaseMissionController missionController = room.MissionController; BaseMission mission = null; if (missionController != null) { return(missionController); } switch (missionName) { case "TestMission": mission = new TestMission(); break; default: throw new Exception(string.Format("unknow mission name: {0}", missionName)); } room.MissionController = MissionFactory.GetMissionController(mission, room); room.MissionController.Mission = mission; Server.Updater.OnUpdate += room.MissionController.Update; return(room.MissionController); } }
private void UpdatePanel() { if ((this.panel.Content != null) && (this.panel.Content.IsInitialized)) { this.panel.Content.DataContext = MissionFactory.GetMissionVM(this.mission); } }
public void AreaCreationFromSyntax(string statement, int width, int height) { var roverFactory = new MissionFactory(); var area = roverFactory.CreateArea(statement); area.Width.Should().Be(width); area.Height.Should().Be(height); }
//IReader reader = new ConsoleReader(); public GameController() { this.missionFactory = new MissionFactory(); this.army = new Army(); this.soldierFactory = new SoldierFactory(); this.ammunitionFactory = new AmmunitionFactory(); this.wareHouse = new WareHouse(); this.missionController = new MissionController(this.army, this.wareHouse); }
public void RoverMovement_With_Wrong_Result(int areaWidth, int areaHeight, string statement, string thirdLine, string result) { var area = new Area(areaWidth, areaHeight); var roverFactory = new MissionFactory(); var rover = roverFactory.CreateRover(area, statement); Assert.Throws <OutOfAreaException>(() => rover.Process(thirdLine)); }
public GameController() { this.army = new Army(); this.wareHouse = new WareHouse(); this.missionfactory = new MissionFactory(); this.soldierFactory = new SoldierFactory(); this.missionController = new MissionController(this.army, this.wareHouse); this.output = new StringBuilder(); }
public GameController(IWriter writer) { this.wareHouse = new WareHouse(); this.writer = writer; this.army = new Army(); this.missionController = new MissionController(this.army, this.wareHouse); this.soldiersFactory = new SoldierFactory(); this.missionFactory = new MissionFactory(); }
public void GiveInputToGameController(string input) { var data = input.Split(); if (data[0] == "Soldier") { if (data.Length == 6) { SoldierFactory soldiersFactory = new SoldierFactory(); string soldierType = data[1]; string name = data[2]; int age = int.Parse(data[3]); double experience = double.Parse(data[4]); double endurance = double.Parse(data[5]); ISoldier soldier = soldiersFactory.CreateSoldier(soldierType, name, age, experience, endurance); if (weraHouse.TryEquipSoldier(soldier) == true) { AddSoldierToArmy(soldier); } else { string massage = string.Format(OutputMessages.SoldierCannotBeEquiped, soldier.GetType().Name, soldier.Name); throw new System.ArgumentException(massage); } } else if (data[1] == "Regenerate") { string soldiersType = data[2]; army.RegenerateTeam(soldiersType); } } else if (data[0].Equals("WareHouse")) { AmmunitionFactory ammunitionFactory = new AmmunitionFactory(); string name = data[1]; int number = int.Parse(data[2]); AddAmmunitions(ammunitionFactory.CreateAmmunition(name), number); } else if (data[0].Equals("Mission")) { IMissionFactory missionFactory = new MissionFactory(); string type = data[1]; double scoreToComplete = double.Parse(data[2]); IMission mission = missionFactory.CreateMission(type, scoreToComplete); consoleWriter.AppendLine(missionController.PerformMission(mission).Trim()); } }
public GameController(IReader reader, IWriter writer) { this.Army = new Army(); this.WareHouse = new WareHouse(); this.MissionControllerField = new MissionController(Army, WareHouse); this.soldiersFactory = new SoldierFactory(); this.ammunitionFactory = new AmmunitionFactory(); this.missionFactory = new MissionFactory(); this.reader = reader; this.writer = writer; }
public GameController(ISoldierController soldierController, SoldierFactory soldiersFactory, AmmunitionFactory ammunitionFactory, IOutputGiver outputGiver, Army army, IWareHouse wareHouse, MissionController missionControllerField, MissionFactory missionFactory) { this.soldierController = soldierController; this.soldiersFactory = soldiersFactory; this.ammunitionFactory = ammunitionFactory; this.missionFactory = missionFactory; this.outputGiver = outputGiver; Army = army; WareHouse = wareHouse; MissionControllerField = missionControllerField; }
public void RoverMovement(int areaWidth, int areaHeight, string statement, string thirdLine, string result) { var area = new Area(areaWidth, areaHeight); var roverFactory = new MissionFactory(); var rover = roverFactory.CreateRover(area, statement); rover.Process(thirdLine); rover.ToString().Should().Be(result); }
public Engine() { this.army = new List <ISoldier>(); this.commandoFactory = new CommandoFactory(); this.engineerFactory = new EngineerFactory(); this.lieutenantGeneralFactory = new LieutenantGeneralFactory(); this.missionFactory = new MissionFactory(); this.privateFactory = new PrivateFactory(); this.repairFactory = new RepairFactory(); this.spyFactory = new SpyFactory(); }
public GameController() { this.army = new Dictionary <string, List <ISoldier> >(); this.wearHouse = new Dictionary <string, List <IAmmunition> >(); this.armyClass = new Army(); this.wareHouse = new WareHouse(); this.missionControllerField = new MissionController(armyClass, wareHouse); this.ammoFactory = new AmmunitionFactory(); this.soldiersFactory = new SoldierFactory(); this.soldierController = new SoldierController(); this.missionFactory = new MissionFactory(); }
public GameController() { this.wareHouse = new WareHouse(); this.army = new Army(this.WareHouse); this.soldiersFactory = new SoldiersFactory(); this.ammunitionFactory = new AmmunitionFactory(); this.missionFactory = new MissionFactory(); this.soldierController = new SoldierController(this.Army, this.WareHouse); this.MissionControllerField = new MissionController(this.Army, this.WareHouse); this.result = new StringBuilder(); this.output = new Output(this.Army, this.WareHouse, result); }
public void TestMethod() { Type missContType = typeof(MissionController); this.army = new Army(); var ranker = SoldierFactory.CreateSoldier("Ranker", "Ivan", 47, 23, 100); var corporal = SoldierFactory.CreateSoldier("Corporal", "Ivaylo", 21, 78, 100); this.army.AddSoldier(ranker); this.army.AddSoldier(corporal); var missionEasy = MissionFactory.CreateMission("Easy", 1); }
public void RoverCreationFromSyntax(int areaWidth, int areaHeight, string statement, Type T) { var area = new Area(areaWidth, areaHeight); var roverFactory = new MissionFactory(); var rover = roverFactory.CreateRover(area, statement); rover.Area.Width.Should().Be(areaWidth); rover.Area.Height.Should().Be(areaHeight); rover.Heading.Should().BeOfType(T); rover.ToString().Should().Be(statement); }
public static void Main() { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); IMissionFactory missionFactory = new MissionFactory(); ISoldierFactory soldierFactory = new SoldierFactory(); IArmy army = new Army(); GameController gameController = new GameController(soldierFactory, missionFactory, army, writer); Engine engine = new Engine(reader, writer, gameController); engine.Run(); }
public void SuccessMessageShouldWorkCorrectly() { IArmy army = new Army(); IWareHouse wareHouse = new WareHouse(); ISoldierFactory soldierFactory = new SoldierFactory(); IMissionFactory missionFactory = new MissionFactory(); IMission mission = missionFactory.CreateMission("Easy", 0); MissionController missionController = new MissionController(army, wareHouse); Assert.That(() => missionController.PerformMission(mission).Trim(), Is.EqualTo($"Mission completed - {mission.Name}")); }
public static void Main() { IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); ISoldierFactory soldierFactory = new SoldierFactory(); IWareHouse wareHouse = new Warehouse(); IArmy army = new Army(); IMissionFactory missionFactory = new MissionFactory(); IGameController gameController = new GameController (writer, soldierFactory, wareHouse, army, missionFactory); var engine = new Engine(reader, writer, gameController); engine.Run(); }
public static void Main() { IArmy army = new Army(); IWareHouse wareHouse = new WareHouse(); IAmmunitionFactory ammunitionFactory = new AmmunitionFactory(); IMissionFactory missionFactory = new MissionFactory(); ISoldierFactory soldierFactory = new SoldierFactory(); IReader consoleReader = new ConsoleReader(); IWriter consoleWriteLine = new ConsoleWriter(); MissionController missionController = new MissionController(army, wareHouse); GameController gameController = new GameController(wareHouse, army, missionController, soldierFactory, ammunitionFactory, missionFactory); Engine engine = new Engine(gameController, consoleReader, consoleWriteLine); engine.Run(); }
public static void Main() { //List<ISoldier> armyColection = new List<ISoldier>(); //Dictionary<string, int> warehouseColection = new Dictionary<string, int>(); IReader reader = new ConsoleReader(); IWriter writer = new ConsoleWriter(); ISoldierFactory soldierFactory = new SoldierFactory(); IAmmunitionFactory ammunitionFactory = new AmmunitionFactory(); IMissionFactory missionFactory = new MissionFactory(); IArmy army = new Army(); IWareHouse warehouse = new WareHouse(); GameController gameController = new GameController(army, warehouse, soldierFactory, ammunitionFactory, missionFactory, writer); IEngine engine = new Engine(reader, writer, gameController); engine.Run(); }
static void Main(string[] args) { //ServicePointManager.DefaultConnectionLimit = 100; //var config = new RabbitMissionConfig("amqp://127.0.0.1",serializerType:SerializerType.MessagePack); var server = MissionFactory.CreateServer().UseRabbit("rabbit", new Logger()); Container.Server = server; //ServicePointManager.DefaultConnectionLimit = 10; using (WebApp.Start <Startup>(url: "http://127.0.0.1:9008/")) { Console.WriteLine("host:{0}", "http://localhost:9008/"); Console.WriteLine("Press [enter] to quit..."); Console.ReadLine(); server.Dispose(); } }
public static void Main() { IWriter writer = new ConsoleWriter(); IReader reader = new ConsoleReader(); IArmy army = new Army(); IAmmunitionFactory amunitionFactory = new AmmunitionFactory(); IMissionFactory missionFactory = new MissionFactory(); ISoldierFactory soldierFactory = new SoldierFactory(); IWareHouse wareHouse = new WareHouse(amunitionFactory); IMissionController missionController = new MissionController(army, wareHouse); IGameController gameController = new GameController(missionController, soldierFactory, missionFactory, writer, wareHouse, army); IEngine engine = new Engine(reader, writer, missionController, gameController , army, wareHouse, soldierFactory, missionFactory, amunitionFactory); engine.Run(); }