void ReceivePing(Vessel v, Vector3 source, RWRThreatTypes type, float persistTime) { if (rwrEnabled && vessel && v == vessel) { if (type == RWRThreatTypes.MissileLaunch) { StartCoroutine(LaunchWarningRoutine(new TargetSignatureData(Vector3.zero, RadarUtils.WorldToRadar(source, referenceTransform, displayRect, rwrDisplayRange), Vector3.zero, true, (float)type))); PlayWarningSound(type); return; } else if (type == RWRThreatTypes.MissileLock) { if (!BDArmorySettings.ALLOW_LEGACY_TARGETING && weaponManager && weaponManager.guardMode) { weaponManager.FireChaff(); } } int openIndex = -1; for (int i = 0; i < dataCount; i++) { if (pingsData[i].exists && ((Vector2)pingsData[i].position - RadarUtils.WorldToRadar(source, referenceTransform, displayRect, rwrDisplayRange)).sqrMagnitude < Mathf.Pow(20, 2)) { break; } if (!pingsData[i].exists && openIndex == -1) { openIndex = i; } } if (openIndex >= 0) { referenceTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up, VectorUtils.GetUpDirection(transform.position)); pingsData[openIndex] = new TargetSignatureData(Vector3.zero, RadarUtils.WorldToRadar(source, referenceTransform, displayRect, rwrDisplayRange), Vector3.zero, true, (float)type); pingWorldPositions[openIndex] = source; StartCoroutine(PingLifeRoutine(openIndex, persistTime)); PlayWarningSound(type); } } }
void ReceivePing(Vessel v, Vector3 source, RWRThreatTypes type, float persistTime) { if (v == null) { return; } if (referenceTransform == null) { return; } if (weaponManager == null) { return; } if (rwrEnabled && vessel && v == vessel) { //if we are airborne or on land, no Sonar or SLW type weapons on the RWR! if ((type == RWRThreatTypes.Torpedo || type == RWRThreatTypes.TorpedoLock || type == RWRThreatTypes.Sonar) && (vessel.situation != Vessel.Situations.SPLASHED)) { // rwr stays silent... return; } if (type == RWRThreatTypes.MissileLaunch || type == RWRThreatTypes.Torpedo) { StartCoroutine( LaunchWarningRoutine(new TargetSignatureData(Vector3.zero, RadarUtils.WorldToRadar(source, referenceTransform, RwrDisplayRect, rwrDisplayRange), Vector3.zero, true, (float)type))); PlayWarningSound(type, (source - vessel.transform.position).sqrMagnitude); return; } else if (type == RWRThreatTypes.MissileLock) { if (weaponManager && weaponManager.guardMode) { weaponManager.FireChaff(); // TODO: if torpedo inbound, also fire accoustic decoys (not yet implemented...) } } int openIndex = -1; for (int i = 0; i < dataCount; i++) { if (pingsData[i].exists && ((Vector2)pingsData[i].position - RadarUtils.WorldToRadar(source, referenceTransform, RwrDisplayRect, rwrDisplayRange)).sqrMagnitude < 900f) //prevent ping spam { break; } if (!pingsData[i].exists && openIndex == -1) { openIndex = i; } } if (openIndex >= 0) { referenceTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up, VectorUtils.GetUpDirection(transform.position)); pingsData[openIndex] = new TargetSignatureData(Vector3.zero, RadarUtils.WorldToRadar(source, referenceTransform, RwrDisplayRect, rwrDisplayRange), Vector3.zero, true, (float)type); // HACK! Evil misuse of signalstrength for the threat type! pingWorldPositions[openIndex] = source; StartCoroutine(PingLifeRoutine(openIndex, persistTime)); PlayWarningSound(type, (source - vessel.transform.position).sqrMagnitude); } } }