Ejemplo n.º 1
0
        void ReceivePing(Vessel v, Vector3 source, RWRThreatTypes type, float persistTime)
        {
            if (rwrEnabled && vessel && v == vessel)
            {
                if (type == RWRThreatTypes.MissileLaunch)
                {
                    StartCoroutine(LaunchWarningRoutine(new TargetSignatureData(Vector3.zero, RadarUtils.WorldToRadar(source, referenceTransform, displayRect, rwrDisplayRange), Vector3.zero, true, (float)type)));
                    PlayWarningSound(type);
                    return;
                }
                else if (type == RWRThreatTypes.MissileLock)
                {
                    if (!BDArmorySettings.ALLOW_LEGACY_TARGETING && weaponManager && weaponManager.guardMode)
                    {
                        weaponManager.FireChaff();
                    }
                }

                int openIndex = -1;
                for (int i = 0; i < dataCount; i++)
                {
                    if (pingsData[i].exists && ((Vector2)pingsData[i].position - RadarUtils.WorldToRadar(source, referenceTransform, displayRect, rwrDisplayRange)).sqrMagnitude < Mathf.Pow(20, 2))
                    {
                        break;
                    }

                    if (!pingsData[i].exists && openIndex == -1)
                    {
                        openIndex = i;
                    }
                }

                if (openIndex >= 0)
                {
                    referenceTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up, VectorUtils.GetUpDirection(transform.position));

                    pingsData[openIndex]          = new TargetSignatureData(Vector3.zero, RadarUtils.WorldToRadar(source, referenceTransform, displayRect, rwrDisplayRange), Vector3.zero, true, (float)type);
                    pingWorldPositions[openIndex] = source;
                    StartCoroutine(PingLifeRoutine(openIndex, persistTime));

                    PlayWarningSound(type);
                }
            }
        }
Ejemplo n.º 2
0
        void ReceivePing(Vessel v, Vector3 source, RWRThreatTypes type, float persistTime)
        {
            if (v == null)
            {
                return;
            }
            if (referenceTransform == null)
            {
                return;
            }
            if (weaponManager == null)
            {
                return;
            }

            if (rwrEnabled && vessel && v == vessel)
            {
                //if we are airborne or on land, no Sonar or SLW type weapons on the RWR!
                if ((type == RWRThreatTypes.Torpedo || type == RWRThreatTypes.TorpedoLock || type == RWRThreatTypes.Sonar) && (vessel.situation != Vessel.Situations.SPLASHED))
                {
                    // rwr stays silent...
                    return;
                }

                if (type == RWRThreatTypes.MissileLaunch || type == RWRThreatTypes.Torpedo)
                {
                    StartCoroutine(
                        LaunchWarningRoutine(new TargetSignatureData(Vector3.zero,
                                                                     RadarUtils.WorldToRadar(source, referenceTransform, RwrDisplayRect, rwrDisplayRange),
                                                                     Vector3.zero, true, (float)type)));
                    PlayWarningSound(type, (source - vessel.transform.position).sqrMagnitude);
                    return;
                }
                else if (type == RWRThreatTypes.MissileLock)
                {
                    if (weaponManager && weaponManager.guardMode)
                    {
                        weaponManager.FireChaff();
                        // TODO: if torpedo inbound, also fire accoustic decoys (not yet implemented...)
                    }
                }

                int openIndex = -1;
                for (int i = 0; i < dataCount; i++)
                {
                    if (pingsData[i].exists &&
                        ((Vector2)pingsData[i].position -
                         RadarUtils.WorldToRadar(source, referenceTransform, RwrDisplayRect, rwrDisplayRange)).sqrMagnitude < 900f)    //prevent ping spam
                    {
                        break;
                    }

                    if (!pingsData[i].exists && openIndex == -1)
                    {
                        openIndex = i;
                    }
                }

                if (openIndex >= 0)
                {
                    referenceTransform.rotation = Quaternion.LookRotation(vessel.ReferenceTransform.up,
                                                                          VectorUtils.GetUpDirection(transform.position));

                    pingsData[openIndex] = new TargetSignatureData(Vector3.zero,
                                                                   RadarUtils.WorldToRadar(source, referenceTransform, RwrDisplayRect, rwrDisplayRange), Vector3.zero,
                                                                   true, (float)type); // HACK! Evil misuse of signalstrength for the threat type!
                    pingWorldPositions[openIndex] = source;
                    StartCoroutine(PingLifeRoutine(openIndex, persistTime));

                    PlayWarningSound(type, (source - vessel.transform.position).sqrMagnitude);
                }
            }
        }