public void CastR(AIHeroClient target) { if (R.IsReady && target != null && !MiscMenu.CheckBox("BlackList." + target.ChampionName) && !_ballIsMissile) { R.Cast(target); } }
public Jhin() { foreach (var enemy in EntityManager.Heroes.Enemies) { TextsInScreen.Add(enemy.NetworkId, new Text(enemy.ChampionName + " is R killable", new Font("Arial", 30F, FontStyle.Bold)) { Color = Color.Red }); TextsInHeroPosition.Add(enemy.NetworkId, new Text("R killable", new Font("Arial", 23F, FontStyle.Bold)) { Color = Color.Red }); LastPredictedPositionText.Add(enemy.NetworkId, new Text(enemy.ChampionName + " last predicted position", new Font("Arial", 23F, FontStyle.Bold)) { Color = Color.Red }); } Q = new SpellBase(SpellSlot.Q, SpellType.Targeted, 600) { Width = 450, Speed = 1800, CastDelay = 250, }; W = new SpellBase(SpellSlot.W, SpellType.Linear, 2500) { Width = 40, CastDelay = 750, Speed = 5000, AllowedCollisionCount = -1, }; E = new SpellBase(SpellSlot.E, SpellType.Circular, 750) { Width = 135, CastDelay = 250, Speed = 1600, }; R = new SpellBase(SpellSlot.R, SpellType.Linear, 3500) { Width = 65, CastDelay = 250, Speed = 5000, AllowedCollisionCount = -1, }; Evader.OnEvader += delegate { if (EvaderMenu.CheckBox("BlockW")) { LastBlockTick = Core.GameTickCount; } }; Spellbook.OnCastSpell += delegate(Spellbook sender, SpellbookCastSpellEventArgs args) { if (sender.Owner.IsMe) { if (args.Slot == SpellSlot.W) { args.Process = Core.GameTickCount - LastBlockTick > 750; } } }; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.W: W.LastCastTime = Core.GameTickCount; W.LastEndPosition = args.End; break; case SpellSlot.R: if (args.SData.Name == "JhinR") { IsCastingR = true; LastRCone = new Geometry.Polygon.Sector(sender.Position, args.End, (float)(45 * 2f * Math.PI / 175f), R.Range); Stacks = 4; } else if (args.SData.Name == "JhinRShot") { R.LastCastTime = Core.GameTickCount; TapKeyPressed = false; Stacks--; } break; } } }; Gapcloser.OnGapcloser += delegate(AIHeroClient sender, Gapcloser.GapcloserEventArgs args) { if (sender.IsValidTarget(E.Range) && sender.IsEnemy) { if (MyHero.Distance(args.Start, true) > MyHero.Distance(args.End)) { if (AutomaticMenu.CheckBox("E.Gapcloser") && MyHero.IsInRange(args.End, E.Range) && E.IsReady) { E.Cast(args.End); } if (MyHero.Distance(args.End, true) < (sender.GetAutoAttackRange(MyHero) * 1.5f).Pow()) { WShouldWaitTick = Core.GameTickCount; } } } }; MenuManager.AddSubMenu("Keys"); { KeysMenu.AddValue("TapKey", new KeyBind("R Tap Key", false, KeyBind.BindTypes.HoldActive, 'T')).OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue && R.IsLearned && (R.IsReady || IsCastingR) && R.EnemyHeroes.Count > 0) { TapKeyPressed = true; } }; KeysMenu.AddValue("UltKey", new KeyBind("R Key in game", false, KeyBind.BindTypes.HoldActive, 'R')).OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue && R.IsLearned && (R.IsReady || IsCastingR)) { Player.IssueOrder(GameObjectOrder.Stop, Player.Instance.ServerPosition); } }; ToggleManager.RegisterToggle( KeysMenu.AddValue("AutoW", new KeyBind("AutoW Toggle", false, KeyBind.BindTypes.PressToggle, 'K')), delegate { foreach (var enemy in UnitManager.ValidEnemyHeroes.Where(TargetHaveEBuff)) { if (MiscMenu.CheckBox("AutoW." + enemy.ChampionName)) { CastW(enemy); } } }); } W.AddConfigurableHitChancePercent(); R.AddConfigurableHitChancePercent(); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddValue("Q", new CheckBox("Use Q")); ComboMenu.AddValue("W", new CheckBox("Use W", false)); ComboMenu.AddValue("E", new CheckBox("Use E", false)); ComboMenu.AddValue("Items", new CheckBox("Use offensive items")); } MenuManager.AddSubMenu("Ultimate"); { UltimateMenu.AddStringList("Mode", "R AIM Mode", new[] { "Disabled", "Using TapKey", "Automatic" }, 3); UltimateMenu.AddValue("OnlyKillable", new CheckBox("Only attack if it's killable", false)); UltimateMenu.AddValue("Delay", new Slider("Delay between R's (in ms)", 0, 0, 1500)); UltimateMenu.AddValue("NearMouse", new GroupLabel("Near Mouse Settings")); UltimateMenu.AddValue("NearMouse.Enabled", new CheckBox("Only select target near mouse", false)); UltimateMenu.AddValue("NearMouse.Radius", new Slider("Near mouse radius", 500, 100, 1500)); UltimateMenu.AddValue("NearMouse.Draw", new CheckBox("Draw near mouse radius")); } MenuManager.AddSubMenu("Harass"); { HarassMenu.AddValue("Q", new CheckBox("Use Q")); HarassMenu.AddValue("W", new CheckBox("Use W", false)); HarassMenu.AddValue("E", new CheckBox("Use E", false)); HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 20)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear")); { ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit is greater than {0}", 5, 0, 10)); ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit is greater than {0}", 6, 0, 10)); ClearMenu.AddValue("LaneClear.E", new Slider("Use E if hit is greater than {0}", 5, 0, 10)); ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("LastHit", new GroupLabel("LastHit")); { ClearMenu.AddStringList("LastHit.Q", "Use Q", new[] { "Never", "Smartly", "Always" }, 1); ClearMenu.AddValue("LastHit.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear")); { ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W", false)); ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E", false)); ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.AddValue("Q", new CheckBox("Use Q")); KillStealMenu.AddValue("Qmin", new CheckBox("Use Q On Minions")); KillStealMenu.AddValue("W", new CheckBox("Use W")); KillStealMenu.AddValue("E", new CheckBox("Use E", false)); KillStealMenu.AddValue("R", new CheckBox("Use R")); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.AddValue("E.Gapcloser", new CheckBox("Use E on hero gapclosing / dashing")); AutomaticMenu.AddValue("Immobile", new CheckBox("Use E on hero immobile")); AutomaticMenu.AddValue("Buffed", new CheckBox("Use W on hero with buff")); } MenuManager.AddSubMenu("Evader"); { EvaderMenu.AddValue("BlockW", new CheckBox("Block W to Evade")); } Evader.Initialize(); Evader.AddCrowdControlSpells(); Evader.AddDangerousSpells(); MenuManager.AddSubMenu("Misc"); { MiscMenu.AddValue("Champions", new GroupLabel("Allowed champions to use Auto W")); foreach (var enemy in EntityManager.Heroes.Enemies) { MiscMenu.AddValue("AutoW." + enemy.ChampionName, new CheckBox(enemy.ChampionName)); } } MenuManager.AddDrawingsMenu(); { Q.AddDrawings(false); W.AddDrawings(); E.AddDrawings(false); R.AddDrawings(); DrawingsMenu.AddValue("Toggles", new CheckBox("Draw toggles status")); DrawingsMenu.AddValue("R.Killable", new CheckBox("Draw text if target is r killable")); DrawingsMenu.AddValue("R.LastPredictedPosition", new CheckBox("Draw last predicted position")); } }
public Jhin() { foreach (var enemy in EntityManager.Heroes.Enemies) { TextsInScreen.Add(enemy.NetworkId, new Text(enemy.ChampionName + " 可击杀", new Font("Arial", 30F, FontStyle.Bold)) { Color = Color.Red }); TextsInHeroPosition.Add(enemy.NetworkId, new Text("R 可击杀", new Font("Arial", 23F, FontStyle.Bold)) { Color = Color.Red }); LastPredictedPositionText.Add(enemy.NetworkId, new Text(enemy.ChampionName + " 最后预知位置", new Font("Arial", 23F, FontStyle.Bold)) { Color = Color.Red }); } Q = new SpellBase(SpellSlot.Q, SpellType.Targeted, 600) { Width = 450, Speed = 1800, CastDelay = 250, }; W = new SpellBase(SpellSlot.W, SpellType.Linear, 2500) { Width = 40, CastDelay = 750, AllowedCollisionCount = -1, }; E = new SpellBase(SpellSlot.E, SpellType.Circular, 750) { Width = 135, CastDelay = 250, Speed = 1600, }; R = new SpellBase(SpellSlot.R, SpellType.Linear, 3500) { Width = 80, CastDelay = 200, Speed = 5000, AllowedCollisionCount = -1, }; Evader.OnEvader += delegate { if (EvaderMenu.CheckBox("BlockW")) { LastBlockTick = Core.GameTickCount; } }; Spellbook.OnCastSpell += delegate(Spellbook sender, SpellbookCastSpellEventArgs args) { if (sender.Owner.IsMe) { if (args.Slot == SpellSlot.W) { args.Process = Core.GameTickCount - LastBlockTick > 750; } } }; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.W: W.LastCastTime = Core.GameTickCount; W.LastEndPosition = args.End; break; case SpellSlot.R: if (args.SData.Name == "JhinR") { IsCastingR = true; LastRCone = new Geometry.Polygon.Sector(sender.Position, args.End, (float)(60f * Math.PI / 180f), R.Range); Stacks = 4; } else if (args.SData.Name == "JhinRShot") { R.LastCastTime = Core.GameTickCount; TapKeyPressed = false; Stacks--; } break; } } }; Gapcloser.OnGapcloser += delegate(AIHeroClient sender, Gapcloser.GapcloserEventArgs args) { if (sender.IsValidTarget() && sender.IsEnemy) { if (MyHero.Distance(args.Start, true) > MyHero.Distance(args.End)) { if (AutomaticMenu.CheckBox("E.Gapcloser") && MyHero.IsInRange(args.End, E.Range)) { E.Cast(args.End); } if (MyHero.Distance(args.End, true) < (sender.GetAutoAttackRange(MyHero) * 1.5f).Pow()) { WShouldWaitTick = Core.GameTickCount; } } } }; MenuManager.AddSubMenu("Keys"); { KeysMenu.AddValue("TapKey", new KeyBind("R 半自动发射", false, KeyBind.BindTypes.HoldActive, 32)).OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue && R.IsLearned && IsCastingR) { TapKeyPressed = true; } }; ToggleManager.RegisterToggle( KeysMenu.AddValue("AutoW", new KeyBind("自动W开关", true, KeyBind.BindTypes.PressToggle, 'K')), delegate { foreach (var enemy in UnitManager.ValidEnemyHeroes.Where(TargetHaveEBuff)) { if (MyHero.ManaPercent >= MiscMenu.Slider("W.ManaPercent")) { if (MiscMenu.CheckBox("自动W." + enemy.ChampionName)) { CastW(enemy); } } } }); } W.AddConfigurableHitChancePercent(); R.AddConfigurableHitChancePercent(); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddValue("Q", new CheckBox("Use Q")); ComboMenu.AddValue("E", new CheckBox("Use E")); ComboMenu.AddValue("Items", new CheckBox("Use offensive items")); ComboMenu.AddStringList("W", "Use W", new[] { "Never", "Only buffed enemies", "Always" }, 2); } MenuManager.AddSubMenu("Ultimate"); { UltimateMenu.AddStringList("Mode", "R 瞄准模式", new[] { "不使用", "使用扳机键", "自动" }, 2); UltimateMenu.AddValue("OnlyKillable", new CheckBox("只攻击可击杀目标")); UltimateMenu.AddValue("Delay", new Slider("R之间的延迟(毫秒)", 0, 0, 1500)); UltimateMenu.AddValue("NearMouse", new GroupLabel("鼠标附近设置")); UltimateMenu.AddValue("NearMouse.Enabled", new CheckBox("只选择鼠标附近目标", false)); UltimateMenu.AddValue("NearMouse.Radius", new Slider("靠近鼠标半径", 500, 100, 1500)); UltimateMenu.AddValue("NearMouse.Draw", new CheckBox("显示鼠标半径")); } MenuManager.AddSubMenu("Harass"); { HarassMenu.AddValue("Q", new CheckBox("Use Q")); HarassMenu.AddValue("W", new CheckBox("Use W", false)); HarassMenu.AddValue("E", new CheckBox("Use E", false)); HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 20)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear")); { ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit is greater than {0}", 3, 0, 10)); ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit is greater than {0}", 5, 0, 10)); ClearMenu.AddValue("LaneClear.E", new Slider("Use E if hit is greater than {0}", 4, 0, 10)); ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("LastHit", new GroupLabel("LastHit")); { ClearMenu.AddStringList("LastHit.Q", "Use Q", new[] { "Never", "Smartly", "Always" }, 1); ClearMenu.AddValue("LastHit.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear")); { ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W")); ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E")); ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.AddValue("Q", new CheckBox("Use Q")); KillStealMenu.AddValue("W", new CheckBox("Use W")); KillStealMenu.AddValue("E", new CheckBox("Use E")); KillStealMenu.AddValue("R", new CheckBox("Use R")); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.AddValue("E.Gapcloser", new CheckBox("Use E on hero gapclosing / dashing")); AutomaticMenu.AddValue("Immobile", new CheckBox("对无法移动目标使用E")); } MenuManager.AddSubMenu("Evader"); { EvaderMenu.AddValue("BlockW", new CheckBox("保留W进行躲避")); } Evader.Initialize(); Evader.AddCrowdControlSpells(); Evader.AddDangerousSpells(); MenuManager.AddSubMenu("Misc"); { MiscMenu.AddValue("W.ManaPercent", new Slider("最低蓝量百分比使用自动W", 10)); MiscMenu.AddValue("Champions", new GroupLabel("自动使用W英雄")); foreach (var enemy in EntityManager.Heroes.Enemies) { MiscMenu.AddValue("自动W." + enemy.ChampionName, new CheckBox(enemy.ChampionName)); } } MenuManager.AddDrawingsMenu(); { Q.AddDrawings(false); W.AddDrawings(); E.AddDrawings(false); R.AddDrawings(); DrawingsMenu.AddValue("Toggles", new CheckBox("Draw toggles status")); DrawingsMenu.AddValue("R.Killable", new CheckBox("显示可被R击杀的目标")); DrawingsMenu.AddValue("R.LastPredictedPosition", new CheckBox("显示预判敌人最后出现位置")); } }
public Orianna() { try { AIO.Initializers.Add(delegate { _ballObject = ObjectManager.Get <Obj_GeneralParticleEmitter>() .FirstOrDefault( o => o.IsValid && !o.IsDead && o.Name.Equals(BallName)); }); Q = new SpellBase(SpellSlot.Q, SpellType.Circular, 815) { Speed = 1200, Width = 80, CollidesWithYasuoWall = false }; Q.SetSourceFunction(() => Ball); W = new SpellBase(SpellSlot.W, SpellType.Self, 255); W.SetSourceFunction(() => Ball); W.SetRangeCheckSourceFunction(() => Ball); E = new SpellBase(SpellSlot.E, SpellType.Circular, 1095) { Speed = 1800, Width = 85, MinHitChancePercent = 45, CollidesWithYasuoWall = false }; E.SetSourceFunction(() => Ball); R = new SpellBase(SpellSlot.R, SpellType.Self, 400) { CastDelay = 500 }; R.SetSourceFunction(() => Ball); R.SetRangeCheckSourceFunction(() => Ball); Spellbook.OnCastSpell += delegate(Spellbook sender, SpellbookCastSpellEventArgs args) { if (sender.Owner.IsMe) { if (args.Slot == SpellSlot.R && MiscMenu.CheckBox("R.Block")) { args.Process = _hitR != 0 && !_ballIsMissile; } } }; GameObject eTarget = null; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { if (args.Slot == SpellSlot.E) { eTarget = args.Target; } } }; GameObject.OnCreate += delegate(GameObject sender, EventArgs args) { if (sender.Name.Equals(BallName)) { _ballObject = sender; } else { var missile = sender as MissileClient; if (missile != null && missile.SpellCaster != null && missile.SpellCaster.IsMe) { if (missile.SData.Name.Equals("orianaizuna") || missile.SData.Name.Equals("orianaredact")) { _ballObject = missile; } } } }; GameObject.OnDelete += delegate(GameObject sender, EventArgs args) { var missile = sender as MissileClient; if (missile != null && missile.SpellCaster != null && missile.SpellCaster.IsMe) { if (missile.SData.Name.Equals("orianaredact")) { _ballObject = eTarget; } } }; Obj_AI_Base.OnPlayAnimation += delegate(Obj_AI_Base sender, GameObjectPlayAnimationEventArgs args) { if (sender.IsMe && args.Animation.Equals("Prop")) { _ballObject = sender; } }; Gapcloser.OnGapcloser += delegate(AIHeroClient sender, Gapcloser.GapcloserEventArgs args) { if (sender.IsAlly) { if (Target != null && AutomaticMenu.CheckBox("Gapcloser") && Ball.GetDistanceSqr(Target) > args.End.Distance(Target, true) && args.End.Distance(Target, true) < args.Sender.GetDistanceSqr(Target)) { CastE(sender); } } }; Dash.OnDash += delegate(Obj_AI_Base sender, Dash.DashEventArgs args) { if (sender.IsAlly) { if (Target != null && AutomaticMenu.CheckBox("Gapcloser") && Ball.GetDistanceSqr(Target) > args.EndPos.Distance(Target, true) && args.EndPos.Distance(Target, true) < sender.GetDistanceSqr(Target)) { CastE(sender); } } }; Interrupter.OnInterruptableSpell += delegate(Obj_AI_Base sender, Interrupter.InterruptableSpellEventArgs args) { if (sender.IsEnemy) { if (AutomaticMenu.CheckBox("Interrupter")) { if (!Ball.InRange(args.Sender, R.Range)) { ThrowBall(args.Sender); } else { CastR(args.Sender); } } } }; Obj_AI_Base.OnBasicAttack += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsEnemy && _canShield && args.Target != null && args.Target.IsMe) { if (sender.Type == GameObjectType.AIHeroClient) { if (sender.IsMelee) { CastE(MyHero); } } else if (sender.Type == GameObjectType.obj_AI_Turret) { CastE(MyHero); } } }; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsEnemy && _canShield && args.Target != null && args.Target.IsMe) { if (sender.Type == GameObjectType.AIHeroClient) { CastE(MyHero); } } }; Q.AddConfigurableHitChancePercent(); R.AddConfigurableHitChancePercent(); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddValue("TeamFight", new Slider("Use TeamFight logic if enemies near is greater than {0}", 3, 1, 5)); ComboMenu.AddValue("Common", new GroupLabel("Common logic")); ComboMenu.AddValue("Q", new CheckBox("Use Q")); ComboMenu.AddValue("W", new CheckBox("Use W")); ComboMenu.AddValue("E.Shield", new CheckBox("Use E on enemy spells")); ComboMenu.AddValue("E.HealthPercent", new Slider("Use E if my % of health is less than {0}", 40)); ComboMenu.AddValue("1vs1", new GroupLabel("1 vs 1 logic")); ComboMenu.AddValue("R.Killable", new CheckBox("Use R if target is killable")); ComboMenu.AddValue("TeamFightLogic", new GroupLabel("TeamFight logic")); ComboMenu.AddValue("Q.Hit", new Slider("Use Q if hit is greater than {0}", 2, 1, 5)); ComboMenu.AddValue("W.Hit", new Slider("Use W if hit is greater than {0}", 2, 1, 5)); ComboMenu.AddValue("R.Hit", new Slider("Use R if hit is greater than {0}", 3, 1, 5)); } MenuManager.AddSubMenu("Harass"); { HarassMenu.AddValue("Q", new CheckBox("Use Q")); HarassMenu.AddValue("W", new CheckBox("Use W")); HarassMenu.AddValue("E.Shield", new CheckBox("Use E on enemy spells")); HarassMenu.AddValue("E.HealthPercent", new Slider("Use E if my % of health is less than {0}", 40)); HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 25)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear")); { ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit is greater than {0}", 4, 0, 10)); ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit is greater than {0}", 3, 0, 10)); ClearMenu.AddValue("LaneClear.E", new Slider("Use E if hit is greater than {0}", 6, 0, 10)); ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("LastHit", new GroupLabel("LastHit")); { ClearMenu.AddStringList("LastHit.Q", "Use Q", new[] { "Never", "Smartly", "Always" }, 1); ClearMenu.AddValue("LastHit.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear")); { ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W")); ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E")); ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.AddValue("Q", new CheckBox("Use Q")); KillStealMenu.AddValue("W", new CheckBox("Use W")); KillStealMenu.AddValue("E", new CheckBox("Use E")); KillStealMenu.AddValue("R", new CheckBox("Use R", false)); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.AddValue("Gapcloser", new CheckBox("Use E on hero gapclosing / dashing")); AutomaticMenu.AddValue("Interrupter", new CheckBox("Use R on channeling spells")); AutomaticMenu.AddValue("E.Shield", new CheckBox("Use E on enemy spells")); AutomaticMenu.AddValue("W.Hit", new Slider("Use W if hit is greater than {0}", 2, 1, 5)); AutomaticMenu.AddValue("R.Hit", new Slider("Use R if hit is greater than {0}", 3, 1, 5)); } MenuManager.AddDrawingsMenu(); { var c = DrawingsMenu.AddValue("Ball", new CheckBox("Draw ball position")); CircleManager.Circles.Add(new Circle(c, new ColorBGRA(0, 0, 255, 100), () => 120, () => true, () => Ball) { Width = 3 }); Q.AddDrawings(); W.AddDrawings(); E.AddDrawings(false); R.AddDrawings(); } MenuManager.AddSubMenu("Misc"); { MiscMenu.AddValue("R.Block", new CheckBox("Block R if will not hit")); if (EntityManager.Heroes.Enemies.Count > 0) { var enemiesAdded = new HashSet <string>(); MiscMenu.AddValue("BlackList.R", new GroupLabel("Don't use R on:")); foreach (var enemy in EntityManager.Heroes.Enemies) { if (!enemiesAdded.Contains(enemy.ChampionName)) { MiscMenu.AddValue("BlackList." + enemy.ChampionName, new CheckBox(enemy.ChampionName, false)); enemiesAdded.Add(enemy.ChampionName); } } } } } catch (Exception e) { AIO.WriteInConsole(e.ToString()); } }