// Use this for initialization void Awake () { player = GameObject.FindGameObjectWithTag("Player"); playerStats = player.GetComponent<PlayerStats>(); enemyStats = GetComponent<MinionsStats>(); //anim = GetComponent<Animator>(); }
/// <summary> /// As of Now...Enemy has random Movement, will chase Player when spoted, will attempt to leave corner /// /// Might not be running from walls. /// It does not have region patrol ability /// It does do dmg to the player /// It does knock back the player /// /// Still need adjustments. /// /// </summary> void Start(){ stuntime = 0; stun = false; Wall = 1 << 9; DPlayer = 1 << 10; enemystats = enemy.GetComponent<MinionsStats>(); speed = enemystats.Speed; //detectRange = enemystats.DetectionRange; }