コード例 #1
0
ファイル: PlayerWeapon.cs プロジェクト: j-seixas/aurora
    public void DealDamage(GameObject minion, int damage, bool applyBurn, bool applySlow)
    {
        if (damage == 0)
        {
            damage = this.attackDamage;
        }
        MinionController minionController = minion.GetComponent <MinionController>();

        minionController.ReceiveDamage(damage);
        minionController.SimpleKnockBack(this.knockbackForce);

        if (applyBurn)
        {
            (int damage, float rate, int ticks)passive = GameObject.FindGameObjectWithTag("FireGem").GetComponent <FireUpgrade>().GetPassiveParameters();
            minionController.ApplyBurn(passive.damage, passive.rate, passive.ticks);
        }

        if (applySlow)
        {
            (float slow, float duration)passive = GameObject.FindGameObjectWithTag("IceGem").GetComponent <IceUpgrade>().GetPassiveParameters();
            minionController.ApplySlow(passive.slow, passive.duration);
        }
    }