// Update is called once per frame void Update() { if (Time.time > spawnMinionNext + MINION_SPAWN_RATE) { spawnMinionNext = Time.time + MINION_SPAWN_RATE; unitGameObject = (GameObject)Network.Instantiate(spawnUnit, transform.position, transform.rotation, 0); unitController = unitGameObject.GetComponent<MinionController>(); unitController.SetMinionLane(minionLane); unitController.Initialize(); } }