public void MinimapHUD_SetSceneName() { const string sceneName = "SCENE_NAME"; controller.UpdateSceneName(sceneName); var view = controller.view; Assert.AreEqual(sceneName, Reflection_GetField <TextMeshProUGUI>(view, "sceneNameText").text); }
public IEnumerator SetSceneName() { const string sceneName = "SCENE_NAME"; var controller = new MinimapHUDController(); controller.UpdateSceneName(sceneName); yield return(null); Assert.AreEqual(sceneName, navmapView.currentSceneNameText.text); }