private static Tween OnShow(MinimapElement target) { target.transform.localScale = target.defaultScale * 5; Tween entryTween = target.transform.DOScale(target.defaultScale, 1.5f).SetEase(Ease.InOutCubic); return(entryTween); }
public override void Awake() { base.Awake(); camera = Camera.main; CameraViews = new CameraViews(); CameraViews.Initialize(camera); effects = GetComponent <Effects>(); var playerPos = PlayerController.Instance.transform.position; transform.position = new Vector3(playerPos.x, playerPos.y, transform.position.z); playerMinimapView = PlayerController.Instance.gameObject.transform.GetComponentInChildren <MinimapElement>(); }
private static Tween Ping(MinimapElement target, float scale, float time) { Tween pingTween = target.transform.DOScale(target.defaultScale * scale, time / 2).SetEase(Ease.InExpo).SetLoops(1, LoopType.Yoyo); return(pingTween); }