コード例 #1
0
        private new void Tick()
        {
            TickCount++;
            if (_input.Screenshot.Clicked)
            {
                if (!TakeScreenShot)
                {
                    TakeScreenShot = true;
                }
            }

            if ((!HasFocus()) && !IsLoadingWorld)
            {
                _input.ReleaseAll();
            }
            else
            {
                if (_input.FullScreen.Clicked)
                {
                    Gdm.IsFullScreen = !Gdm.IsFullScreen;

                    GameConts.Instance.BaseScaling = Gdm.IsFullScreen ? 3 : 5;

                    Gdm.ApplyChanges();
                }

                if (_input.ConsoleKey.Clicked)
                {
                    Console.ToggleOpenClose();
                }

                if (Player != null && !Player.Removed && !_hasWon)
                {
                    if (Menu == null)
                    {
                        GameTime++;
                    }
                }

                _input.Tick();

                if (Player != null && !Player.Removed && !_hasWon)
                {
                    if (_input.CloseKey.Clicked && Menu == null)
                    {
                        SetMenu(new AnimatedTransitionMenu(new PauseGameMenu(null)));
                    }
                }

                if (Console.IsVisible)
                {
                    return;
                }

                if (Menu != null)
                {
                    Menu.Tick();
                }
                else
                {
                    if (Player != null && Player.Removed)
                    {
                        _playerDeadTime++;
                        if (_playerDeadTime > 60)
                        {
                            SetMenu(new GameOverMenu("Game Over :: Stats", "Goto Main Menu 'C'", false));
                        }
                    }
                    else
                    {
                        if (_pendingLevelChange != 0)
                        {
                            SetMenu(new LevelTransitionMenu(_pendingLevelChange));
                            _pendingLevelChange = 0;
                        }
                    }
                    if (_wonTimer > 0)
                    {
                        if (--_wonTimer == 0)
                        {
                            SetMenu(new GameOverMenu("You Won :: Stats", "Goto Main Menu 'C'", true));
                        }
                    }
                    Level.Tick();
                    Tile.TickCount++;
                }
            }
        }
コード例 #2
0
        private void RenderGui()
        {
            if (Player != null)
            {
                if (Player.ActiveItem != null)
                {
                    for (var y = 0; y < 1; y++)
                    {
                        for (var x = 0; x < 10; x++)
                        {
                            Screen.Render(x * 8 + GameConts.ScreenMiddleWidth - 40, Screen.H - 18 + y * 8, 0 + 12 * 32,
                                          Color.Get(000, 000, 000, 000), 0);
                        }
                    }
                }

                for (var i = 0; i < 10; i++)
                {
                    Screen.Render(GameConts.ScreenMiddleWidth + i * 8 - 80, Screen.H - 9, 0 + 12 * 32,
                                  i < Player.Health ? Color.Get(-1, 200, 500, 533) : Color.Get(-1, 100, 000, 000), 0);

                    if (Player.StaminaRechargeDelay > 0)
                    {
                        Screen.Render((i * 8 + GameConts.ScreenMiddleWidth) + 5, Screen.H - 9, 1 + 12 * 32,
                                      Player.StaminaRechargeDelay / 4 % 2 == 0
                                ? Color.Get(-1, 555, 000, 100)
                                : Color.Get(-1, 110, 000, 100), 0);
                    }
                    else
                    {
                        Screen.Render((i * 8 + GameConts.ScreenMiddleWidth) + 5, Screen.H - 9, 1 + 12 * 32,
                                      i < Player.Stamina
                                ? Color.Get(-1, 220, 550, 553)
                                : Color.Get(-1, 110, 000, 000),
                                      0);
                    }
                }
                Player.ActiveItem?.RenderInventory(Screen, GameConts.ScreenMiddleWidth - 40, Screen.H - 18);

                /*if (_playerDeadTime < 60)
                 * {
                 *  int seconds = GameTime/60;
                 *  int minutes = seconds/60;
                 *  int hours = minutes/60;
                 *  minutes %= 60;
                 *  seconds %= 60;
                 *
                 *  var timeString = hours > 0
                 *      ? hours + "h" + (minutes < 10 ? "0" : "") + minutes + "m"
                 *      : minutes + "m " + (seconds < 10 ? "0" : "") + seconds + "s";
                 *
                 *  var xx = (GameConts.Width - timeString.Length*8) + 1;
                 *
                 *  Font.Draw(timeString, Screen, xx, 1, Color.White);
                 *
                 * }*/

                Font.Draw(GameConts.Version, Screen, (GameConts.Width - GameConts.Version.Length * 8) / 2, 1, Color.White);
            }
            Menu?.Render(Screen);
        }
コード例 #3
0
 public void SetMenu(Menu menu)
 {
     UiManager.Clean();
     Menu = menu;
     menu?.Init(this, _input);
 }